CrazyDave's Twiddydinkies is Crazy Dave's shop and is located in the trunk of his car. The player gains access to it after finding his Car Key at the end of Level 3-4. On Android and iOS versions, the Car Key is given to the player by Crazy Dave after More Ways to Play is unlocked on Level 2-2. Once in every level set (Fog and Roof) afterwards, new items will be added. The player can purchase more seed slots, upgrade plants, new defenses for the Pool and the Roof, and Zen Garden items, in addition to various House Blueprints (Xbox Live Arcade and PlayStation Network only) and Mini-game Packs (iOS and Android only).
In the Xbox Live Arcade, and PlayStation 3, and PlayStation Vita version, Crazy Dave will give the player "CRAAZY DEALS that you'd have to be dead to turn down!". It is unclear what these deals actually are, as no one has confirmed getting one yet. When obtained, they might show up in the player's mail.
These can be purchased at any time, and the next one becomes available as soon as the previous one has been purchased. They can also be purchased before the shop is even available, as whenever the player has enough money for the next one at the end of a level, Crazy Dave will appear and offer the player an extra slot.
Upgrades must be planted on top of other plants. These are unlocked in a set of two at a time. The first set is available after Level 3-4, the next two are unlocked after Level 4-4, two more after Level 5-1, and the final two after the end of Adventure Mode.
Game packs are, as their name suggests, packs that contain mini-games or puzzles. There are two separate mini-game purchases: ZomBotany (iOS and Android versions only) and Slot Machine (HD iPad version only). As of update 3.4.2 in the IOS version, the five mini-game packs were removed from the shop, allowing users to purchase each mini-game individually from the mini-game menu, overall, allowing you to buy mini-games while farming less money. The puzzle packs remain in the shop.
Crazy Dave just opened shop and he sports two very interesting "plants": twin sunflowers and gatling peas. However, I'm afraid that the price tag of $5k is per use, rather than "buy once, use forever," in which case the price tag is way too steep for all practical purposes.
The twin sunflowers and gatling peas are plant cards you can buy from Crazy Dave. When you buy these cards they are available at the start of the stage just like any plant card you've previously gotten by completing a stage.
In my playthrough, I bought the twin sunflowers when it was available. It takes 150 sunlight to upgrade an existing sunflower to a twin sunflower. You'd use this when you have abundant sunlight and scarce land. It takes 6 sun cycles to pay for itself, compared to 2 sun cycles for just putting another sunflower. In order to use it, it must be selected at the start of the stage and this costs 1 plant choice. Given the sun cycle cost and the plant choice cost, just planting sunflowers would have worked better so far. Saving for another plant selection slot would have been a better choice (I'm on the second night).
Most things in crazy dave's shop are buy once use forever. All plants, cleaners, and minigames are buy once use forever. So, don't be scared to buy something from the shop. Fertilelizer, bug spray, and garden rakes are the only stuff that need to be bought again. P.S. please don't just read this, also read others if I miss out anything. P.P.S You will need cob cannon, gloom shrooms, twin sunflowers, and winter melons to survive far in survival endless. Trust me.
Crazy Dave's Twiddydinkies is Crazy Dave's shop and is located in the trunk of his car. The player gains access to it after finding his Car Key at the end of Level 3-4. On Android and iOS versions, the Car Key is given to the player by Crazy Dave after More Ways to Play is unlocked on Level 2-2. Once in every level set (Fog and Roof) afterwards, new merchandise will be added. The player can purchase more seed slots, plant upgrades, new defenses for the Pool and the Roof, Zen Garden items, upgrades, various House Blueprints (Xbox Live Arcade and PlayStation Network only), and Mini-game Packs (iOS and Android only).
These can be purchased at any time, as soon as the previous one has been purchased. They can also be purchased before the shop is unlocked, as whenever the player has enough money for the next one at the end of a level, Crazy Dave will appear and give them the choice to purchase it.
Upgrades must be planted on top of other plants. These are unlocked in a series of two at a time. the first set is available after Level 3-4, the next is unlocked after Level 4-4, a penultimate duo after Level 5-1, and a final two after the end of Adventure Mode.
In addition to having extremely high health, this zombie crushes the player's plants instead of eating them, capable of destroying Spikeweeds and Spikerocks, as well as bypassing plants that must be eaten to activate like Hypno-shroom, Chili Bean, etc...
In Alpha, Jurassic Gargantuar is immune to most Primal Peashooter's knockback; Gargantuar Prime is not only immune to knockback and freeze but also resistant to chill, stall gas, stun and poison; Hair Metal Gargantuar is weak to stall gas and stun.
When Dark Ages Gargantuar wants to find pantaloons that fit him, he has to shop at the "Enormous & Towering" store. He hates it though. It's embarrassing. He just wants to shop for clothes where all the other zombies shop.
Somewhere along the line, Sloth Gargantuar contracted a bad case of Yeti Imps. He used soap, medicinal powders, and a salve made from sloth slobber in an attempt to get rid of them ... to no avail. But the truth is, he's grown used to their presence. The darn things are itchy. They're always squabbling. They nag him endlessly. But at this point, he'd probably miss them if they ever cleared up.
This big guy loves the water. When he's deep down in it, he feels light as a feather. He feels like he's flying. Most importantly, during those precious moments, he feels as if the weight of Imp Mermaid Zombie has been lifted from his shoulders.
Dominating leviathan of power-rocking mayhem.
Damage: Crushes plants with guitar
Damage: Bashes sonic blast when metal music plays
Special: Launches Impunk when damaged
Special: Weak to stall gas and stun
All the time spent on dumpster diving has finally paid off for him. Although he didn't find any brains, he did get a sweet new ride that still worked! Then he proceeded to rip it apart for an armor set anyway, because Zomboss already invented teleportation and who even drives anymore? Wait...
Community World: Golden Shovel, Artillery Maintenance, Explosive Trap, Infested Jungle, Debug Trap, Raid Leader, Bug Shield, The Lost Night, The Sun Snipers, Honey Trap, Lost in Time, Prehistoric Temple, Buggy Jungles, Peanut Butter & Jelly, Head Sniper, Speedy Problem
Community World: Healing Skill, Powered Rails, Stalk Shift, Chess, Ghost Town, The Wild Battle in the West, Zombie Magnet, Catwalk, Boxing Arena, Alternative Flower Line, Old-Timey Railways, Moving Movers
Gargantuar and his variants are some of the strongest zombies found in Plants vs. Zombies 2: Reflourished, boasting massive health while being capable of destroying most plants with minimal effort.
In addition to their high health, these zombies attack plants by crushing them rather than eating them, attacking plants typically immune to zombie attacks such as Spikeweed, and destroy most of them in a single hit, the only exception so far being Spikerock and Primal Wall-nut being able to handle 3 smashes, and plants with armor-related Plant Food like Wall-nut letting them handle one extra smash.
Instant-kill plants also do not defeat them on first use, as said instant-kills only deal 1800 damage. Once a Gargantuar has loses more than half of his health, he will throw his Imp, who lands several tiles ahead, and will not throw the Imp if they are on the first three columns.
Health: 3600
Speed: 0.24
Damage: crushes plants with hammer
Special: launches Imp Monk when damaged
When Dark Ages Gargantuar wants to find pantaloons that fit him, he has to shop at the "Enormous & Towering" store. He hates it though. It's embarrassing. He just wants to shop for clothes where all the other zombies shop.
Health: 3600
Speed: 0.24
Damage: crushes plants with driftwood
Special: launches Imp Mermaid when damaged
This big guy loves the water. When he's deep down in it, he feels light as a feather. He feels like he's flying. Most importantly, during those precious moments, he feels as if the weight of Imp Mermaid Zombie has been lifted from his shoulders.
Health: 3600
Speed: 0.24
Damage: crushes plants with icicle
Special: fires off Yeti Imps when damaged
Somewhere along the line, Sloth Gargantuar contracted a bad case of Yeti Imps. He used soap, medicinal powders, and a salve made from sloth slobber in an attempt to get rid of them ... to no avail. But the truth is, he's grown used to their presence. The darn things are itchy. They're always squabbling. They nag him endlessly. But at this point, he'd probably miss them if they ever cleared up.
Health: 3600
Speed: 0.24
Damage: crushes plants with candy cane
Special: launches Elf Imp when damaged
Holiday Spirit: 75% resistant to chill effects
Behind that goofy nose and festive decorations lies the heart of a truly naughty zombie. Those underground toy handling operations that everyone's been trying to crack down on? All him.
Health: 3600
Speed: 0.24
Holiday Spirit: 50% resistant to fire damage
Damage: crushes plants with a giant stick of bamboo
Special: throws Wooly Imp when damaged
This Gargantuar's outfit has been a matter of study for Gargologists all around the globe. Fascinating trinkets of Chinese culture are all over. For example: the symbol on his basket means fortune. In the context of Lunar New Year, putting this symbol upside down like on this specimen conveys that the zombies' hope fortune pours down on them. So essentially, it means to hope for good fortune, in other words, brains. For more fun Gargantuar clothes trivia visit your local Gargologist, symptoms may vary.
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