Mass Effect Graybox

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Earleen Statham

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Aug 5, 2024, 9:59:38 AM8/5/24
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Agraybox is, essentially, a collection of snapshots of a person's memories. Launched by Synthetic Insights in 2160 CE and originally developed to help treat Alzheimer's disease, it was determined that its implant procedure has dangerous side-effects: should the graybox either need to be removed for maintenance purposes or if it developed software bugs, extensive brain damage would occur. As such, its usage was ultimately restricted to people who sorely needed eidetic memories, like researchers and intragalactic spies. When a graybox is accessed by a specialized reader, the collection of memories contained within appear as snapshots, while the memory being viewed is played as a video.

Only two individuals are known to have grayboxes, partners Kasumi Goto and the late Keiji Okuda. Keiji was killed by Donovan Hock for his heavily-encrypted graybox. Hock has been trying to crack it since he obtained it for the information that Keiji recorded in it. Kasumi was planning to take it back, and after seeking out Cerberus, which had been attempting to contact her, saw an opportunity to get it back.


Hock has a decryption team working on the graybox but their brute-force methods have no success in cracking it by the time of Shepard and Kasumi's infiltration. They have just suggested looking into alternative decryption means in their latest report, on a datapad in Hock's bedroom.


Keiji's graybox contains information that, if revealed to the Citadel Council, would implicate the Alliance in something "big". The encryption key to the information was uploaded to Kasumi's own graybox, ensuring that no one else would be able to see it. Various images of what seems to be Reapers are interlaced with Keiji's romantic memories of Kasumi, and there is no way of sifting the information from the memories. A prerecorded holo-message from Keiji relays all these intel to Kasumi, and insists on having the graybox destroyed for her own safety.


The information within Keiji's graybox is revealed to be incriminating evidence of an Alliance black ops raid on a batarian research station possessing Reaper technology. The raid turned into a massacre, but the Alliance returned empty-handed and they faked a power failure to hide the incident. If Kasumi retrieved the graybox, she leaks the information. Otherwise, Donovan Hock is apparently successful in cracking the device. Regardless of prior events, this information makes its way to salarian Spectre Jondum Bau in connection to a case he's pursuing.


This page of IGN's Mass Effect 2 wiki guide is all about the Kasumi: Stolen Memory DLC Mission (also known as Stealing Memory), including how to access and unlock it, how to recruit Kasumi, how to complete her Loyalty Mission, and how to get all the collectibles, including the Locust Submachine gun.


The original release of Kasumi: Stolen Memory required the download of the Cerberus Network service for Mass Effect 2, and the Kasumi Mission was released for free as well. Since Bioware's website has been deactivated, the code to obtain the Cerberus Network must be done via your EA account.


Recruiting Kasumi is one of the simplest tasks in the game, and can be done as soon as you complete the Freedom's Progress Mission and acquire the Normandy SR-2 . Set your sights for the Citadel in the Widow system. To your right will be an ad podium with Kasumi trying to talk to you. Interact with it to begin. Here you'll have a few opportunities to earn Morality Points:


After this, you can progress the conversation again for more Morality Points. Oddly, picking "You and Cerberus" and then "What deal?" will replace these and lock out these Morality Points. Don't worry about picking them before "What deal?", as Kasumi will explain that to you anyway.


Once you have her, Kasumi will set herself up on the Starboard Observation Deck in the Crew's Quarters. It's very much her space, so there's a bunch of objects you can interact with in there. As well, you can talk to Kasumi and hear three of her thoughts regarding recent events and things happening around the ship.


Your destination will be Bekenstein, the second planet of the Boltzmann system located in the Widow cluster (that's where the Citadel is!). You should head straight for the planet: since Boltzmann is a very established system, it only has Moderate and Poor amounts of Resources to Scan for.


When you install Stolen Memory, you receive a message at your terminal on the Normandy that Cerberus has contracted Kasumi Goto to join your team. At any point thereafter, you can visit the Citadel to find Kasumi waiting for you at the docks.


You begin with Kasumi in a skycar on the way to the party, and are debriefed on what the plan is, and why Shepard is in formal wear pretending to be a fictitious person. There's no Morality Points to earn here, so you can answer however you like in this conversation.


Next you'll arrive at the party, where the gold Saren statue is being scanned for delivery into the vault. Hock himself then shows up, but unfortunately he doesn't like the look of Kasumi and asks her to wait outside for the duration of the party (must be the hooded catsuit). Here, you can get some Morality Points:


Afterwards you'll discuss the matter with Kasumi. Luckily she has an invisibility cloak, so she'll just have to be covert while you go inside and do all the talking for her. You can get Morality Points here too:


Your first task is to scout out the party floor and find the entrance to Hock's Vault. You won't be able to do anything else here yet, although there are some ambient exchanges to overhear between some of the party guests. Several of these are actually contextual: they'll be different depending on where in the game you are.


To find the vault door, look in the back corners of the room for these large, white murals with glass bead curtains. They mark the location of stairs that will lead you right to it. Once in the vault, Kasumi will scope out its defenses. It has a DNA Scanner which you'll need some samples to get past, a Kinetic Barrier for which you'll have to cut the power to, and a Voice Lock Microphone that requires you to get both a sample of Hock's voice and the password itself to crack.


The closest of these to start is to shut down the kinetic barrier. Exit the vault into the hallway and look right to spot a Kinetic Barrier Power Cable. Examine it, and Kasumi will enhance Shepard's optics so that you can see the cable through the walls and floor.


You'll follow the cable upstairs, across the party floor, past Hock, and into a secluded library area. Locate the Statuette and Pull it to raise the digital fireplace, which allows Kasumi to cut the power to the kinetic barrier. Awesome!


The Voice Lock is the only security measure that has two steps: you'll need both a sample of Hock's voice to synthesize the password from, and the password itself. To start, locate Hock in the middle of the party floor near the koi pool.


The best way to get a voice sample is to use one of the Charm / Intimidate options on the left: this will send Hock into an extended filibuster about him and people like him, providing more than enough for Kasumi.


The requirements for these options are quite low, however if you can't pass them, you'll need to use one of the options on the right: this will provide a shorter sample, but give some more, less engaging white options as well as an Intimidate option with a lower requirement. These new right-hand options will get you enough of a sample, although Hock will be irritated that you wasted his time.


Now for the password. From Hock's position, look for a large, round, vault-like door at the bottom of one of the nearby staircases, labelled Security Room Door. Interact with it, and Kasumi will open it up for you. At the end of the corridor, you'll have to Bypass the second door to get inside the room itself.


Once you've done that you'll get into a gunfight. There's no good cover here, so use Shepard and Kasumi's Powers and take down the two guards as fast as you can. Once they're dead, look for the Datapad on the office table and Read it to get the password: "Peruggia".


The last security measure is the most involved, as it requires you to get into Hock's Private Quarters. You can find the main entrance to it in a secluded library area, opposite the one where you disabled the Kinetic Barrier's power. Here will be an Eclipse Security Guard, but of course he won't let you in. Sounds like you need someone's proper authority to get in this way.


Your ways for getting past this both lie in the outdoor balcony area. First, locate the security guard in one of the back corners having some private time with an Asari. Read the Datapad next to him to learn about Chief Roe, who's so strict even these guys go out of their way not to piss her off. In the opposite corner meanwhile are some rusty Balcony Railings you can use to sneak into the Private Quarters without permission.


Those are your two methods for getting in. Our suggested method is to take the "Chief Roe" route: talk to the security guard, say you have authorization, and then cite Chief Roe. Kasumi will make sure he's successfully fooled, and you'll be let in. This route is preferred simply because you have authorization to be in there, and thus will be caught much less easily.


The Balcony Railing method is more exciting, but will force you into combat and also means you have more avenues of getting found out (plus Kasumi doesn't really approve of it by the end). If you decide to take this route, quickly take out the three guards in the lower area before going up to the window and shooting it.


However you got inside, you'll now be in Hock's Private Quarters and need to search for three DNA samples so that you have enough material to fool the vault's scanner. There's several things you can try for, and not all of them will gets results!


Once you have the three samples, you should head out by exiting out the door and going up the stairs. Now if you snuck in via the Balcony Railing and didn't interact with the Alarm Clock, there will be two guards at the exit who've noticed your earlier handiwork outside the window. Hide behind the pillar at the top of the stairs, then tell Kasumi to Shadow Strike one while you take care of the other. She'll say "what a mess" over how this part of the heist has gone down.

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