A forum I was a member of died. There was a thread on there for a GC / Wii compression tool called, I believe, nNASOS. The original tool was NASOS / Not Another Shrinker or Scrubber. I believe this was made by Redump moderator LedZeppelin68. Using that concept as a base, a user by the name of "edc" wrote their own implementation of the "not shrink" concept. Both tools implement a pseudo random-data generator that matches what Nintendo used for the GameCube and Wii. As such, a 1.3 GB GameCube game or a 4.5 GB Wii game (single layer) could be shrunk in size, with the random data filling up the disc regenerated whenever the user wants. These dumps could be regenerated into Redump-compliant dumps.
Any help tracking down these programs or the people who made them would be helpful. I suspect LedZeppelin68 will be easy to track down but I don't know if edc was a part of any other communities. LedZeppelin68 appears to have a new version of their program on GitHub.
i want to buy the pro tech tool kit ,but it looks like the extension will be to wide for the first 4 screws underneath the gamecube, i have looked online for any answers and have found none, will the tool kit reach every screw or security screw in the console?
I have an older version of the tech pro toolkit, but the long extension (the long black rod in the left side of the case here) appears to be the same as mine. I can confirm that my extension fits in the 4x bottom holes of the Gamecube just fine, but if somebody else has the current version of the kit, they could confirm too. Note that I have a DOL-101(USA) model Gamecube, not sure if the other variants differ.
One of the best things on the internet to me. Pokmon Colosseum and XD are my favorite games ever, and being able to hack them is something truly special to me. It's also the only Pokmon hacking tool that really worked to me (every time I hacked a portable Pokemon game, I've had errors). This tools had to be updated a few times to work properly, but the creator is very friendly and capable of fixing all the problems.
These games really need more love, and this man is single handedly making that possible (more or less), and on top of that, these tools are pretty easy to use compared to even the GBA / DS tools out there, which is incredible considering how much larger those scenes are. Phenomenal work dude, keep it up.
Sounds good but I don't own a Mac, so would one of you kind people be able to create a basic randomizer for me to use on Windows please, I would be grateful. I just want Random Trainers, Random Shadow Pokemon, Random Wild Pokemon, Random Field Items (Not Random Moves, Abilities or Types) Thank You
Probably one of the best tools out there for pokemon. The user interface is simple and easy to use. The tool extracts and recompiled your source code for you, making life much easier. You can edit many things in this, including trainers and their pokemon, pokemon stats, moves, type charts, etc. You could even add more pokemon to trainers, up to a total of six! With this tool, it seems the sky's the limit. This tool has been a works in the making, having to be updated constantly to make things work. It still sees a few glitches now and then, but you won't have to worry about hassle with updates; the creator has listened to our issues with the program and has responded very kindly and has made necessary fixes to the issue.
A note on operation system compatibility. This program seems to be made from scratch, and thus, if a Windows version or Linux Version was to be made, it would also have to be made from scratch. I believe the creator could do it given enough time, motivation, and reason to, to create ports. But as of right now, if you want to operate this on Windows or Linux, you would either have to set up a Mac with OSX, or use a hackintosh (virtual box+Sierra/High Sierra+Tool). I use a hackintosh on Windows 10 Pro to use this software, and it works as expected.
So after a couple days of toiling with things I am finally playing my first run of randomized Colosseum. Something of note is that version 1.0.1 of the Colosseum tool crashes when you try to extract or rebuild the ISO. So what I did was used the 0.9.0 version for extraction and rebuilding and edited with the newest version. The XD tool works just fine.
As for the randomizer itself (For both tools) I don't know if it is bugged, if my virtual machine has some incompatibilities with the program, or if it is just a super long process but randomizing anything other than the Pokemon Species causes the tool to just sit there and hang, and I have waited for 2 hours to see if it would complete and nothing would happen. However having all of the Pokemon randomized is good enough for me so I'm not losing any enjoyment out of it.
One last thing is I love the ability to go in and alter things after the randomization to make sure my experience goes smoothly. I mainly used it to alter my starters move pool and upped the catch rate on the tougher to catch Shadow Pokemon. So overall, it is currently a mixed bag. I look forward to future updates and seeing how the tool improves.
(for version 1.0.1)
Half of this program is really good.
The XD tool works very well, is very well designed, and I have thus far experienced no problems. It edits (or randomizes) every part of the game. The best tool you could want.
However the colosseum tool, which is what I wanted to use, doesn't work at all. It appears as if the colosseum program is an edited version of the XD program (for example, the program name in the top bar is 'XD tool'). The interface looks fine but upon attempting to load a Colosseum.iso, the program will always crash. Hey, StarsMmd, I've seen that you update these programs very often. Could you fix up the Colosseum tool so that it actually works?
Also, to all those asking for the program to be ported to windows: this program appears to be built from the ground up, for mac. A Windows version would likely need to be built from scratch, and be a large undertaking for StarsMmd (if they could do it at all). If you cant access a Mac, I'd look for StarsMmd's tutorials, which don't require the use of his tools, rather than badgering him for a windows version.
Hey there im sry if i sound like an asshole but could you please make an randomizer for windows bcs a mac randomizer is bringin nothing bcs the most ppl like me using windows and its sad bcs we cant randomize so could you please upload some patches or make a windows randomizer
I've just got a question, rating in no way indicate how I feel about the tool. Why is is on modern mac (Monterey) releases saying the file should be moved to the trash and not letting me open it? Any help would be appreciated
A raw image is a 1:1 copy of the memory card. It can only be restored to the card it was made from.Note that unofficial cards share the same Flash ID, which allows restoring raw images between unofficial cards (as long as they have the same size).
For example:You can grab a 59 block card raw image from an unofficial card and modify it so you can restore it to your 1019 blocks official card, mantaining the serial number of the card so your protected savegames still work.
Restoring a raw image to a diferent card won't work, it has to be the same card (it will work even if the card was formatted). Please note that all unofficial cards share the same Flash ID (which is different from the serial number), allowing raw image restoring between unofficial cards (as long as they are the same size).
After boot, GCMM will check which devices are available. If only one device is available, GCMM will use it as default. If more than a single device is available GCMM will boot into the device selector screen. You may skip device selector screen at boot using command line arguments (check cli files for gamecube mode).
The most popular method of running homebrew on the Wii is through the HBC. If you already have the channel installed, just copy over the apps folder included in the archive into the root of your SD card.
You can load gcmm via sdload and an SD card in slot A, or by streaming it to your Gamecube, or by booting a bootable DVD with gcmm on it. You may also use any of the more recent game exploits.A good source for information on these topics is at -forever.com/wiki/index.php?title=Booting_Homebrew
The USB Gecko is a Wii/Gamecube development and hacking tool by Ian Callaghan which connects to the USB port of the computer, and to the GameCube memory slot of the Wii. It can be used to upload homebrew, to use your computer as a remote terminal under Wii Linux and as a remote debugging tool.
I'm trying to keep the price as low as possible but it became very difficult due to crazy prices I have to pay for the components. All devices are hand made and use 3D printed cases. It's not factory made and has DIY feel to it.
We look for the most active & best members of the Tindie community, and invite them to join. There isn't a selection process or form to fill out. The only way to become a Tindarian is by being a nice & active member of the Tindie community!
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