Pharaoh Cleopatra Crack Code Activation

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Pharaoh is an isometric city-building game released in November 1999. It was created by Impressions Games and published by Sierra Studios for Microsoft Windows. Using the same game engine and principles of Caesar III (also by Sierra Entertainment), it is the first such game in Sierra's City Building series to focus on another civilization of ancient times. Players oversee the construction and management of cities and settlements in Ancient Egypt, micro-managing every aspect of the city to ensure citizens are fed, employed, healthy and protected from diseases, disasters and wars. An expansion pack, Cleopatra: Queen of the Nile (known as simply Cleopatra), was released in 2000, developed by BreakAway Games. In 2001, both the game and expansion pack were bundled together as Pharaoh Gold.[5] A remake titled Pharaoh: A New Era was released by Triskell Interactive and Dotemu in 2023.[6]

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Pharaoh is played from a two-dimensional isometric perspective; the magnification level is fixed, but the viewing angle can be changed at 90-degree angles, either counter-clockwise or clockwise. Much of the control is managed through the mouse and keyboard shortcuts, in an interface system similar to that of Caesar III. Many buttons exist for different types of construction like housing and roads, viewing messages, undoing mistakes, cycling through trouble spots, a map of Ancient Egypt and the surrounding regions, a group of advisors (called Overseers) who provide information on the city's development and any problems encountered, and in-game overlays that detail issues and the fulfillment of housing's demands. All aspects of city life, such as housing, religion, warfare and trade, are designed carefully to closely reflect that of actual Ancient Egyptian cities of the time, including the goods and services available. Names of various pharaohs are used with the appearance of historical characters from Egypt's ancient history, and limited encyclopedic information about ancient Egyptian practices is provided in the game's help menu and instruction booklet. While the game uses the deben as its currency, no standardized metal currency is known to have been used in Ancient Egypt. Although the puzzle-like aspect of Pharaoh keeps the simulation far from realistic, the game stays true to the chronological order and timing of major events in the history of Egypt, including monument construction, wars and national disasters, the births and deaths of notable leaders, and the founding and fall of ancient cities.

In free-build mode, players are given a choice of around a dozen standalone scenarios. Some do not have win conditions, allowing open-ended "sandbox" city-building, whereas others present goals to attain. A map editor is provided with the game to facilitate the creation of user-designed scenarios for this mode.

Pharaoh simulates many aspects of Egyptian life and city management. While many of the elements of the game, from housing to industry, are borrowed from Caesar III, the game distinguishes itself with differences and new features.[7] For example, after housing plots are designated, immigrants can move into them and build their residences. Housing will automatically be improved, including in appearance, when demands for goods, services and desirable surroundings are fulfilled.[7] While Population, Prosperity and Culture are retained in the game, Favor is renamed as "Kingdom" and maintains the same function in that the score is based upon the ruling Pharaoh's view on a player's performance (this later becomes the wider countries' view once the player becomes Pharaoh themselves). Peace is replaced with a new goal, "Monument", which focuses on a player's efforts to establish the monuments needed within their city; players will usually be given the knowledge of the monuments they need to build during a briefing of their next mission.

In terms of farming, floodplain farms are a new feature built near the Nile River.[7] A further addition is the use of Irrigation Ditches to increase the fertility of farmland. Fishers operate in boats, usually situated in the Nile. Hunting is a new feature in Pharaoh; animals to be hunted are present on the game map. A wide variety of raw materials and manufactured goods are available in Pharaoh. Materials include clay, which is manufactured into pottery; reeds, which are manufactured into papyrus;[8] and various types of stone.[9] Both raw materials and goods can be traded with other cities in exchange for currency. On some city maps, the raw materials necessary to produce certain goods are unavailable, so importing sometimes expensive materials is necessary. Exports are often necessary to produce money for city finances.[7]

The game received favourable reviews according to the review aggregation website GameRankings.[11] Daniel Erickson of NextGen said of the game, "Pyramid building and floodplain management come together for a brilliant city builder."[20] Barry Brenesal of GamePro said, "While Pharaoh offers nothing new under the sun (unless you consider the exotically colored soundtrack, which is pleasant for a day or so, and then ages like something left out too long under the hot Egyptian sun), it does what Caesar III did with equal panache, providing a good strategic challenge in a real-time game oriented more towards resource development than frenzy. Recommended."[23][a]

The Academy of Interactive Arts & Sciences named Pharaoh as a finalist for "Outstanding Achievement in Art Direction" during the 3rd Annual Interactive Achievement Awards, which was ultimately given to Final Fantasy VIII.[24]

In the German market, the game debuted at #4 on Media Control's computer game sales charts in the second half of November 1999.[25] It had spent six weeks in the top rankings by the end of the year, with a fifth-place finish in December.[26] The following year, the game continued at #5 in January and secured sixth for February.[27] In April 2000, the Verband der Unterhaltungssoftware Deutschland (VUD) presented the game with a "Gold" award,[28] indicating sales of at least 100,000 units across Germany, Austria and Switzerland.[29] It remained in Media Control's top 10 by August 2000,[30] and in the top 20 through November. By that time, the game had held in the firm's top 30 for 13 months.[31]

The game was complemented with an expansion pack called Cleopatra: Queen of the Nile, developed by BreakAway Games the following year, which extended the game's main campaign into the Hellenistic period. Both the original game and expansion pack are commonly referred to, and may be purchased as one, under the title Pharaoh and Cleopatra.[33]

Cleopatra received "generally favourable reviews" according to the review aggregation website Metacritic.[34] Brenesal of GamePro said that the game was "just plain fun to watch, with its crowded streets thronged with servants, magistrates, and immigrants. There's a simulation aspect to Cleopatra that makes it resemble SimCity 3000, but with more individual personality."[43][b]

The next game in City Building series, Zeus: Master of Olympus, was released in 2000. The game features a number of changes, including being set in Ancient Greece as well as changes to certain gameplay mechanics; however, it is considered to be in most aspects very similar to Pharaoh.[44][45][46] In 2004, another game in the series was set in Ancient Egypt: Immortal Cities: Children of the Nile.

A remake titled Pharaoh: A New Era was announced in August 2020 by Triskell Interactive and Dotemu. Early development planned new code for modern computer systems and an updated user interface, and to include the campaign modes from both Pharaoh and the Cleopatra: Queen of the Nile expansion.[47][48] The remake was released on 15 February 2023.[6]

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