When i shift my stereo out plugins and sonarworks over to the control room inserts I cannot tell if sonarworks is working or not as it sounds the same disabled as engaged.
when i was on the stereo out bus the sound went down and noticed a quality difference when working and once disengaged the sound went up again.
I also noticed there are lots of pre channels and only a couple of post channels in the Control room inserts .
I also put headphones in the audio connections list , Line 3 and 4 from my Focusrite 6i6, but no difference.
When all was on stereo out bus it was all coming through Monitor 1 i presume, even headphones
I am a little lost here. I thought everything should be post before mixdown. How do you make more post inserts in Control room.
Any help please would be appreciated.
Thanks Djerikgo that confirms it now.
You must admit it is odd at first.
I also have realized that line 3 and 4 for headphones from my Focusrite 6i6 is the inputs, so therefore the monitor would be outputs.
When i go to the connection list and then use dropdown ,you see headphones listed, this i why i got confused.
Why does that appear.
For my purposes i use the Genos workstation and vst, so i do not need a lot of connections, Also i cannot sing > Maybe a little using vocoder.
Sonarworks should be the last in the chain and should compensate for the target it is associated with
so if you use headphones on the phones out insert sonarworks on the last slot on the phones and associate the hardware outputs the phones are connected to and apply the file for your headphones in SW
same for Speakers (monitors)
now you can switch your configured sources to the phones or to the monitors
and all is compensated (linearised) with sonarworks
Hi! I do not know if people here uses Sonarworks, but if so, have anybody figuered out a way to more intelligently way to map different Profiles to SD-keys so one can quickly change from speakers to headphones or just disable Sonarworks with a button? I'm trying to make a macro using "Mouse Click relevant to UI element" but SF can't recognize the elements properly.
Hi Christian!
I Just google around and I noticed it's midi controllable in Abelton, and should be in Pro Tools - Although I do not know how to do it there. I saw that the most important features I want to have on the stream deck is available for automation, is there a way to map a command to change them in automation mode?
Unfortunately SoundFlow doesn't understand the contents of plugins in Pro Tools. So in this window we understand the Pro Tools defined buttons (such as the dark grey popup menus in the top of the window), but we don't understand any of the Sonarworks stuff.
To control this you would have to simulate mouse clicks relative to the window position. This would work for simple things such as switching to/from headphones and speakers though :)
Basically you'll need to use - in the Macro Editor - the "Mouse Click Relative to UI Element" action. When you click "PICK" to choose the UI Element, make sure to click in the window's empty title bar so that the full window is selected (it will not work to click inside the plugin).
Then you'll specify X and Y coordinates relative to the top left corner of the plugin. To measure this distance, I use the macOS shortcut ctrl+shift+alt+cmd+4 and then drag from the top left corner down to the position of the button you want to click.
Thanks for posting the script above. I've managed to edit it to select my factory default and it works but choosing my "No Correction" preset doesn't seem to work. Would someone be able to help? I've just started setting it up today so it's all quite new to me. The script I made for No Correction is:
And I get this error:
TypeError" Cannot read property 'popupMenuSelect' of undefined (Sonarworks Inactive line 8) - I think i'm on the right track but something is tripping it up. I just want to toggle between correction active/inactive with the level drop SW introduces intact.
Thanks for this, I don't think hte script copied across to the previous post properly for some reason, maybe because those fields were red? Anyway, the name of the preset I want is in there ("No Correction") but still isn't working although it does open the plugin window:
Hi Kitch et al,
I've been using the above script for a while and it has been so useful. Until I upgraded to the new version of Sonarworks which is now called SoundID. I have tried replacing any reference to Sonarworks with the AAX plugin's full name "SoundID Reference AAX Plugin" but it doesn't work. Also tried the sonarworks script and replaced the "Plug-in: Sonarworks Reference 4" line with "Plug-in: SoundID Reference AAX Plugin" and it also doesn't work.
I agree :-) I suggested this to Sonarworks back in an early version, as I only want to correct the low end as I have treatment for the high frequencies. Glad they implemented it. Next, let's hope they work out a way to correct the phase introduced by the EQ.
I use SoundID from Sonarworks to calibrate my sound. SoundID has the ability to create an output specifically for DAWs.In the audio options of the DAW you can choose SoundID asio device. That way, both your headphones and your speakers are calibrated . I could easily do that within Reason. Cakewalk doesn't work for me. In the Audio settings I see the inputs and outputs of sonarworks asio, but they are greyed out. So I can't choose them unfortunately. That means I can't use sonarworks calibration with Cakewalk the way I want. And yes, there is also a plugin that you can insert into the master bus , but I don't find that very useful and sometimes causes problems.
Thank you! (Sonarworks was not "seeing" the activity from Cakewalk - and deselecting inputs AND outputs, then choosing the right ones including SoundID, did the trick). No idea why it just changed itself after a year or so...
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