The situation shown shows a SkUp model view in the fixed scene view. This view should be rendered in exactly this camera in any resolution (i.E. 4096 x 4096) - The Synchronice Views mode of Enscape is active too.
If I do this rendering with Shaderlight Render, everything works as expected - the same with Twilight Render etc etc. - but please - how does this work in Enscape????? is there a How-To video on YouTube ?? I would also appreciate meaningful screenshots ....
any help for Dummys like me is very welcome and urgently needed
I want to add here, that it would be great if the Enscape Render Preview window would also give a visible feedback which makes visible the desired rendering resolution setting - perhaps by darkening the remaining area ...
In that case, panning and zooming is not supported SketchUp -> Enscape, so what I would advice is that you zoom in a bit closer to the model via Enscape itself, this way you'll have less white space around the model in the renderings. Alternatively, you can just adjust the Enscape window to be squared (1:1 aspect ratio, like the finished renderings), and you'll more easily be able to consult how the rendering will turn out.
I want to add here, that it would be great if the Enscape Render Preview window would also give a visible feedback which makes visible the desired rendering resolution setting - perhaps by darkening the remaining area ...
... I had an error anyway - I had enabled "Architectural 2-point perspective" within Enscape, which would not be correct as well I think Anyway - I still dont find any way to get the Views sychroniced ...
(Ill add a detailed sketch below to show the difference)
Go into the Enscape Settings -> Capture tab -> Activate "Use viewport aspect ratio" and input 4069 in the available first custom field, then, adjust the SketchUp's horizontal viewport size until you have your custom resolution of 4069x4069:
... hmm - I dont get it ? how should this procedure be possible within SketchUp? Your instruction is unclear to me.
A principle of all other renderers known to me is that height is always the decisive starting point while the width remains variable then...
Or better: Please, could you run your screencapturer, post this procedure on YT to make clear what and how to do this
Please also consider, that SkUps resolution (in both axes!) is limited to 9999px ! This limitation alone makes your proposed procedure impossible - at least above a certain resolution. So it is not a suitable way to go ...
Click and drag it to the left, while you have the Enscape Settings Capture tab open, and the width in the Enscape Settings window will change accordingly. Do this until you reach the resolution of 4069x4069. In this case, the height is defined manually while the width is defined by the SketchUp viewport if "Use viewport aspect ratio" is activated. If you wish, I can also file a further feature request if you do not like this approach, just kindly let me know what I shall include.
...do this until you reach the resolution of 4069x4069. In this case, the height is defined manually while the width is defined by the SketchUp viewport if "Use viewport aspect ratio" is activated. If you wish, I can also file a further feature request if you do not like this approach, just kindly let me know what I shall include.
So yes, please integrate a SkUp-Viewport Synchronization system (as foolproof as possible!), which is included in most other render tools as well. This is extremely important because also using SkUps native export capabilities is indispensable and cant get compensated by your - however cool - Outlines system.
EGIE , it really shouldn't take long at all to adjust the width of the SketchUp window until you have the same pixel count which you have defined for the height. Are you running into any problems when adjusting the window until both are equal?
... it really shouldn't take long at all to adjust the width of the SketchUp window until you have the same pixel count which you have defined for the height. Are you running into any problems when adjusting the window until both are equal?...
... I got you right? I should move the left edge of the tray window to the left until i reach my desired number of pixels - this is completely impossible to do, a hit on a desired number of pixels would be pure coincidence. With every careful twitching here the pxels jump in uncontrollable steps - any fine tuning for me here is totally impossible! So ""Are you running into any problems when adjusting the window?"" - Yes ! it doesnt work.
And btw, there is only one Prio #1 Demand - Enscapes Render-Window Matching of SkUps Fixed Height Ratio System! (please see pic below)
Nevertheless and once again thank you and the world does not end now , especially since you wrote that you are working on a reasonable implementation of this feature, which I can hardly expect ...
EGIE , thanks for your further post. That is indeed a bit strange, since I'm able to widen or shorten the window in a few seconds until I have my desired width pixel count. This may very well boil down to the mouse sensitivity.
Any Random View
Hi All - Im somewhat in trouble right now - I have to reproduce various rendering tasks I did in the office 2 weeks ago - there I work with several large monitors, my notebook stays closed and acts from a docking station there.
Now I'm on the road, no longer in the office this year and can only work with the notebook itself. Whatever I do now, I don't manage to reproduce exactly the camera (not somehow similar but exact) - of course the scene is fixed within SkUp which is enough for a safe spot landing in any other renderer. In Enscape this banal exercise seems to be really impossible - I can't present another design variant with any new views side by side with the previous ones - this new one must be identical to the previous ones!!!!
This is a real catastrophe and such a bad issue, which has to be solved - immediately and with absolute priority. Is this malfunction placed accordingly in your development agenda? maybe there is already a time axis for a solution announcement?
Let me know in case I'm missing something, but you should be able to achieve renderings with the same perspective/output as long as you input the corresponding resolution from the original rendering(s) in the Capture tab of Enscape. I would also advice to select your views directly via Enscape itself, so, "Manage Views" -> Click on the view you like -> Create a rendering. Still, make sure that resolution is the same!
Since I have no idea how the scene management of Enscape works or what it can do, I rely on SkUps scenes and these SkUps scenes are in "ViewSynch" mode the law and nothing else so to speak!!!!! Ok, I activate View Snch within Enscape, fix the desired resolution (here 4k) and render. As you can see, the render result has nothing in common with the reference pic original, which was created in the office.
If I change the window sizes now again - for example because working on an other computer - and repeat the same steps as example 1 below, I get another new result again (pic2). I don't know how to make this clear - Enscape reacts wrongly and dynamically to window sizes instead of keeping SketchUps scene cameras !
In other words: I can only repeat the desired render result when I am working under "lab conditions" on my office computer, and hopefully nobody has changed anything on the program layouts !!!
If I'm just too stupid to grasp what's possible in your opinion, I ask you to finally make a clear understandable video tutorial which opens my eyes
And please also keep in mind that SkUps camera remains statically fixed, no matter how you scale the viewport and its height ratio will never change - for this reason the linked ShaderLight render window will not change, wiggle, jump or otherwise make any nonsense.
And please keep also in mind that SketchUps (or othe CADs) native graphic output is indispensable for our architectural production line and drafts - and this often in conjunction with the exact matching rendering which must be implementable without any fumbling! The rendered image alone for itself is in its meaning a subordinate bonus only and gains importance only if it is usable in the basic services of a planner.
When I vary the window sizes of the applications - Enscape jumps nervously back and forth, Shaderlight instead does its job cool and correct and thus offers absolute reproduction security and security in the production workflow, regardless of where or with what you work, no matter under which monitor or window sizes, whether Mac or Win etc etc...
now I hope to have made clearer what the problem is
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THIS HAS TO BE SUPPORTED! I continue to have this problem. I need to 100% of the time be able to perfectly reproduce the SketchUp Viewport. This is possible and you NEED to implement it. I fund the damn development time myself if I need too! I literally just lost a client because of this!
andrewbmorrell , definitely make sure to activate the "Use Viewport Aspect Ratio" in the Output tab of our Visual Settings after setting the resolution itself to Custom.
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