Hot Coffee Mod San Andreas Ps2 Video

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Derrick Drescher

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Aug 4, 2024, 6:50:38 PM8/4/24
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AndreaGonzlez-Ramrez, a senior writer at The Cut. In this episode, Andrea discusses her role at The Cut covering systems of power and her approach to receiving pitches. She shares insights into managing her inbox, the types of pitches that catch her attention, and the kinds of sources she prefers to work with.

[00:03:57] BB: Yeah. Yeah. Okay. You strike me as someone difficult to pitch perhaps. Because, quick scroll of your coverage area, you're talking about abortion. You're talking about loneliness with your family. You're talking about union leadership. I mean, it is a lot. What's a good pitch for you?


[00:04:14] AGR: Yeah. I am difficult to pitch. My role at The Cut, the way that it was defined is like reporting on systems of power, which is like really broad. And what it means usually is that I am seeking out sources rather than really relying on pitches for my reporting. I will say, however, that in order for a pitch to be successful, it has to be within what I cover. It's just by virtue of being at The Cut, I receive a ton of pictures about beauty, and fashion, and lifestyle, which is amazing. But it's not what I report on. Those obviously I tend to just ignore them or delete them.


[00:05:00] AGR: But I think that the most successful pitches are the ones that are coming from someone who has a client or is working with an organization that's a really powerful story. Reporting on abortion specifically. Groups that work with people in the front lines of this movement who are really trying to help patients access care. I think the connecting threat of my work is people. Anything that's really people-centered tends to catch my attention, if that makes sense.


[00:06:30] AGR: They're very important. As we kind of establish my inbox, it's a little bit nuts. Really straightforward subject lines are best. I want to know upfront what it's about, especially since we have to keep things moving right.


[00:06:54] AGR: Why people are reaching out? For example, this week I had a subject line that was story idea/an organization that reached out. And that to me was kind of like, "Okay, what's the story idea?" Making me click.


[00:07:15] AGR: Yeah. And it was kind of difficult, right? Because then I have to go back and forth with this person and try to figure it out. But then I also had one that was coffee shot with this person. And that's wonderful. Because I love doing this type of background conversation. The fact that they're just like coming up front and offering it. Telling me who it is. What organization they belong to? And then in the body of the email, giving them a small bio. That was really great. Yeah, straightforward as possible.


[00:09:14] AGR: I had a conversation with a legal expert to cover that. And then one of my colleagues did a piece basically talking with people who were affected by the ruling. More of that as well. And I think organizations that are usually doing advocacy are really amazing at helping make those connections with people who are on the ground. Yeah. If I can get pitched in that type of thing, I am definitely interested.


[00:10:03] AGR: Yeah. That was what I was saying. A break from the rest of the rest of the coverage. I'm definitely interested. I think at The Cut, we do really enjoy extremely niche drama and trends, right?


[00:14:24] AGR: Because you want to be able to see a person. I think that reading emotional cues, it's really important. And I tend to cover really heavy stuff. Whether that's domestic violence, sexual assault, some topics that require anonymity. Being able to read the room as much as I can if I'm not in person. And I prefer video over phone for those.


[00:16:46] AGR: Yeah, usually first thing in the morning before I write, I usually do a quick checkup at noon just to make sure that nothing got lost. And then in the evening before I log off, it's the last thing I do.


[00:17:07] AGR: Yeah. Yeah. I think that because I'm not breaking news reporter, I think I am able to take a little bit of space, I think, away. I still obviously keep an eye on the headlines and stuff and like file stuff away. But I feel like if I go down the rabbit hole of my inbox on the weekends, it's not super healthy.


[00:17:30] BB: Mm-hmm. I'm with you on that. Okay. Okay. We talked about the timing of the pitches. We talked about the sources. Last words, Andrea. Are there any things we can promote? Highlight? Celebrate for you? Send you books for?


"Hot Coffee" is the unofficial name for a minigame in the 2004 action-adventure video game Grand Theft Auto: San Andreas by Rockstar Games. While it was not playable in the official game release, the modding community discovered hidden code that, when enabled, allows protagonist Carl "CJ" Johnson to have animated sexual intercourse with his in-game girlfriend.


Rockstar Games president Sam Houser wanted to include more role-playing elements in San Andreas while also pushing the Grand Theft Auto series' controversial reputation. The development team was forced to curtail the nudity and sexual content of Houser's original vision, however, to obtain a "Mature" rating from the Entertainment Software Rating Board (ESRB). Rather than removing the content, the developers made it inaccessible to players. Modders discovered the code on the game's PlayStation 2 release, and when San Andreas was released for Windows, modder Patrick Wildenborg disabled the controls around the code. He released this modified code online under the name "Hot Coffee".


The discovery of the "Hot Coffee" minigame resulted in intense legal backlash for Rockstar Games and their parent company, Take-Two Interactive. While both companies remained mostly silent on the matter, Rockstar Games released a statement claiming that modders were responsible for the minigame. The ESRB re-rated the game "Adults Only" after an investigation, while the game was banned entirely in Australia until the explicit content was removed. Rockstar Games and Take-Two received a warning from the Federal Trade Commission (FTC) for failing to disclose the extent of graphic content present in the game, while a class action lawsuit alleged that the company had misled customers who believed the game's content fell along the lines of a "Mature" rating.


San Andreas begins with CJ returning to his home state, the fictional San Andreas, to attend his mother's funeral. Upon his return, he engages in an overarching quest to become a kingpin in the area's criminal underworld. Although there is an overarching plot, San Andreas is primarily an open world game, where narrative missions are supplemented by other activities and interactions that have little bearing on the primary mission.[6] One open world task in which CJ may participate is romantic. San Andreas contains six unlockable girlfriends that can be discovered either through completing missions or by exploring the virtual world. Each girlfriend has preferences for CJ's appearance and date activities; if CJ impresses the girlfriend by catering to these preferences, the player unlocks certain rewards.[7][8] When CJ has sufficiently impressed one of these girlfriends, she will invite him home "for some coffee", a euphemism for sexual intercourse.[9] In the unmodified version of the game, the player hears muffled sexual sounds from inside the house, while the camera remains outside the front door and no explicit content is visible.[10]


The first commercially successful game in the Grand Theft Auto series was Grand Theft Auto III. Upon its 2001 release, the graphic violence and sexual content in the game were met with controversy from politicians and other public figures such as Joe Lieberman and Jack Thompson.[13] Both Grand Theft Auto III and its sequel Vice City received commercial success but faced scrutiny, particularly among those concerned about the impact of violent video games on children.[14][15] Both games received an "M" ("Mature 17+") rating from the Entertainment Software Rating Board (ESRB) in the United States,[2] and Houser responded to the criticism by stating that the Grand Theft Auto series, and video games as a medium, were not designed for children.[13]


On 7 July 2005, Leland Yee, the speaker pro tempore of the California State Senate, issued a press release condemning the ESRB for not providing San Andreas with an AO rating for its violence and the explicit sexual activity in the "Hot Coffee" minigame.[18] At the time, Yee had been promoting the AB450 bill, which would require the state of California to place warning labels on violent video games and require retailers to check for identification before selling these games to customers.[19] On the following day, while Vance criticised Yee for his "crusade ... to undermine the integrity of the ESRB", she also announced that the Board had opened an investigation into "the circumstances surrounding the 'Hot Coffee' modification".[20] On 12 July, meanwhile, the Australian Office of Film and Literature Classification (OFLC) announced that it was opening its own investigation into the game at the request of Philip Ruddock, the Attorney-General of Australia. The OFLC had originally rated San Andreas MA15+, which limited purchase to individuals aged 15 or older.[21]


While "Hot Coffee" had been popular among the Grand Theft Auto modding community upon its release, Yee's comments drew the public's attention to the minigame.[22] In a statement on his personal website, Wildenborg clarified that although he was not responsible for the creation of any explicit sexual material present in the game, such material was impossible to access without modifying the source code, and thus "Hot Coffee" could "therefore not be considered a cheat, Easter egg or hidden feature but is most probably just leftover material from a gameplay idea that didn't make the final release".[23] On 14 July, Rockstar Games released a statement denouncing any responsibility for "Hot Coffee", stating that the minigame was "the work of a determined group of hackers who have gone to significant trouble to alter scenes in the official version of the game".[24]

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