I am trying to install Iray but keep getting the error shown in the attached image. I thought it was a problem with 2017 so I tried installing in 2016 only to receive the same error again. I am using the student version for both maya 2016 and 2017. I read on an Nvidia forum that Iray did not support the new Pascal cards for a bit of time but it should now.
Not weird at all IMO. the main difference between the DAZ/Poser community and other CGI communities is the plug and play aspect. When you are working with high end modeling apps like max, maya, zbrush, etc, you are expected to be doing most of the work which includes setting up the surfaces and shaders in addition to creating textures from scratch, etc, unlike here where everything comes into either app with a few clicks ready to render. I have seen some amazing renders of human subjects done in other apps, BUT the artists did all the work, so it is doable, just means a user would have to broaden their skill set and production time.
Not weird at all IMO. the main difference between the DAZ/Poser community and other CGI communities is the plug and play aspect. When you are working with high end modeling apps like max, maya, zbrush, etc, you are expected to be doing most of the work which includes setting up the surfaces and shaders in addition to creating textures from scratch, etc, unlike here where everything comes into either app with a few clicks ready to render....
The MDL exchange is a library of MDL materials and functions. This is similar to classical shaders.
Different applications come with different sets of mdl materials and functions. The material building blocks in iray for maya are defined in ifm.mdl for example and iray for max, allegorithmic substance designer and iray for Rhino have there own basic MDL definitions.
the material exchange bundles all those together. This allows you for example, to load an MDL material exported from Iray for maya in iray for max, without having the full for maya installed. It allows you to exchange MDL materials between the different applications.
Since 2010 Mental Ray has also included the iray rendering engine,[5] which added GPU acceleration to the product. In 2013, the ambient occlusion pass was also accelerated by CUDA, and in 2015 the GI Next engine was added which can be used to compute all indirect/global illumination on GPUs.
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