Hello,
"Success" rolls are useful, however in the game I'm currently playing, the *value* of each roll is almost as important as whether it is a pass/fail. For example, if all rolled dice have come up "1", it's a botch -- a critical failure; in contest rolls (for example during an attack), the "versus" number would be established in an independent roll, made by someone else. And finally, sometimes you have to roll a really large number of these; recently one of my players was rolling this:
d12 d10 d6 d8 d10 d10 d12 d8
While obviously this can be rewritten in the "success" form, it still requires a lot of thinking over, especially if all those dice come from different, sometimes circumstantial sources.
I'm currently poking at the ExtendableDice.java and the chat parser to see if I can make things easier for my players.
Here is an example of what I would like to see from a roll:
/r 1d6,1d10
1d6,1d10 = [3, 8]
Thanks!