Campaign-wide data store

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Mora Fermi

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May 1, 2014, 7:03:28 AM5/1/14
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Hello,

I would love to see a way to store some data within the campaign itself, for example:


"Armor": [
    "Leather": ["dice": "1d6", "weight": 0.5],
    "Chain": ["dice": "1d8", "weight": 2.0].
    ....
],

"Ranged": [
    "Arbalest": ["effect": ["dmg": 4, "crit": false, "slaying": false], "reload": 4, "weight": 0.75],
    "Composite Bow": ["effect": ["dmg": 2, "crit": true, "slaying": false], "reload": 1, "weight": 0.125],
    ...
],

While obviously this can be done via macro calls, I would really see an option that doesn't clutter campaign macros panel, since it's a perfect place to store "quick access" functions useful during the game.
It could perhaps be built around the "Lookup tables" idea, extending it to something that is useful for more than int -> image mapping.

Thanks,

Mora.

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Mora Fermi

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Jul 4, 2014, 2:27:46 PM7/4/14
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In the end I simply went ahead and used a "library token". A little bit more work, but works as things are now.
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Virenerus

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Jul 5, 2014, 7:42:12 AM7/5/14
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For the moment this is the best solution. Later there will be a better method to do this.
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