Hello,
I would love to see a way to store some data within the campaign itself, for example:
"Armor": [
"Leather": ["dice": "1d6", "weight": 0.5],
"Chain": ["dice": "1d8", "weight": 2.0].
....
],
"Ranged": [
"Arbalest": ["effect": ["dmg": 4, "crit": false, "slaying": false], "reload": 4, "weight": 0.75],
"Composite Bow": ["effect": ["dmg": 2, "crit": true, "slaying": false], "reload": 1, "weight": 0.125],
...
],
While obviously this can be done via macro calls, I would really see an option that doesn't clutter campaign macros panel, since it's a perfect place to store "quick access" functions useful during the game.
It could perhaps be built around the "Lookup tables" idea, extending it to something that is useful for more than int -> image mapping.
Thanks,
Mora.