[syphon-implementations] r228 committed - avoid glitches when server goes online

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Jul 14, 2013, 1:41:58 AM7/14/13
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Revision: 228
Author: connec...@gmail.com
Date: Sat Jul 13 22:40:55 2013
Log: avoid glitches when server goes online
http://code.google.com/p/syphon-implementations/source/detail?r=228

Deleted:
/trunk/Syphon
Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Assets/Plugins/readme.txt
/trunk/Syphon
Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Assets/Plugins/readme.txt.meta

=======================================
--- /trunk/Syphon
Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Assets/Plugins/readme.txt
Sun Mar 25 18:56:46 2012
+++ /dev/null
@@ -1,51 +0,0 @@
-Syphon for Unity Pro 3.5+
-Copyright (c) 2010-2012 Brian Chasalow, bangnoise (Tom Butterworth) &
vade (Anton Marini).
-/*
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
met:
-
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
-
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND
- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED
- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES
- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES;
- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
AND
- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-Syphon for Unity 3.5, version 1.0
-
-Please report any and all crashes/freezes, preferably including crash logs
-
-http://code.google.com/p/syphon-implementations/issues
-
-If Unity freezes, see http://www.thexlab.com/faqs/activitymonitor.html the
section entitled 'sampling a process' and send us that log.
-if Unity crashes, see http://echoone.com/bugreports/console.html and send
the relevant log.
-
-More features to be added soon. If there's something missing that you
want, let us know.
-
-Instructions-
-Add a Syphon.cs to your main camera. this will act as your Syphon manager.
-
-Syphon Server:
-Add a SyphonServerTexture to any camera in your scene.
-
-Syphon Client:
-Add a SyphonClientTexture to any object in your scene.
-
-On the Syphon.cs script inspector:
-Click on a Syphon server in the dropdown menu, then click 'add' to add it
to the clients list.
-On your SyphonClientTexture, in the public inspector fields, add the name
and appName of the client you just added.
-Take a look at the code in SyphonClientTexture.cs's ApplyTexture() method
to see how to add additional functionality- adding the texture to
projectors, bump maps, etc.
=======================================
--- /trunk/Syphon
Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Assets/Plugins/readme.txt.meta
Fri Feb 22 17:18:08 2013
+++ /dev/null
@@ -1,4 +0,0 @@
-fileFormatVersion: 2
-guid: 60a6fd1cfbc5840229925be3dc41ada1
-TextScriptImporter:
- userData:
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