Ok, jokes aside for a moment, I share your enthusiasm for traffic and
it will come sooner than later but we need to address some serious
problems with the core of the game before we can move on.
You're right in the fact that we are pretty much going for a
statistical model instead of the more "accurate" but much harder to
get fast agent-based model. We choose this right out of the gate
because we want to go macro (really macro). Hopefully accuracy won't
suffer too much.
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Okay. Fair enough. Just another thing. Have you considered making game modular? Is it even possible? Would it be easier to add modules later? Modules like Public transport engine which can be one huge function with entire systems (buses, trams, metros) as individual submodules? Or another module which represent utilities (water, sewage, electricity) as another function, that can be used by main game engine (population, buildings, resources). What do you think? Would it be easier later to fix bugs, so when trams get crazy or plants dont deliver electricity, you just check modules and not entire game.