Well, colonyan might have an idea, but there's a catch. Unless
Synekism receives constant updates with new features, like
Minecraft, the game won't have a lasting influence. This is due
to, apart from the fact that there ain't much to mod right now in
the game, the marketing being discussed here, which is directed
to the wrong audience.
I might be biased here, being a long time SC4 fan myself, but the
only reason I still occasionally play it is that there's always new
stuff up on modding communities. The game makes money for EA
to this date on Steam because of this. So that's out of the way.
That being said, I am no different than many of the SC4 fans out
there. Jook at the most popular mods. Do we have gigantic, game
changing overhauls? Sure. But most mods are about micromana-
gement, letting you decide how many people are on the street, or
add intersection pieces to individual lanes, or change sidewalk
Undeniably, we would appreciate the game. Huge, if not infinite
cities, buildings as big as you want them to be, the familiar RCI
meter. But the buildings, right down to their shape and texture
overlay, would be procedurally generated, leaving no room for
modders to work their magic, unless they change the algorithms
In fact, the only mods I can think of are ones that add new
features, like better roads, or people on the street, or different
texture patterns, like hexaflexagons. Which are dandy, but won't
last very long in the public eye.
We would soon lose interest, simply receding back into the constant
stream of new content that is not possible with Synekism. Worst
case scenario, they'd even play Simcity (2013).
Unless I'm wrong, of course.