Hi.
I have a line:
p1, p2 = Point3D(x, y, z), Point3D(x, y, z)
l1 = Line3D(p1, p2)
Then I can get the line's orientation relative to a global frame:
l1.direction
Imagine now I rotate the global frame, is there a way to get the direction relative to a rotated frame?
Thanks in advance....