new piece for string quartet

27 views
Skip to first unread message

Orange

unread,
Nov 2, 2012, 4:36:54 PM11/2/12
to symbolic...@googlegroups.com

Hi,

i've uploaded a new piece who is a direct output of scom without edit.




it's a study on noises mapping, use a lot the asymmetric noise and other…
stf

pstone imap

unread,
Nov 4, 2012, 7:37:21 AM11/4/12
to symbolic...@googlegroups.com
Hi, sounds like The Masters themselves! Now … what are those secret recipes you mentioned :-)

It is your special composition knowledge of course … but maybe you can still share something about score section structures that you used, about general architecture?

Peter

--
You received this message because you are subscribed to the Google Groups "Symbolic Composer" group.
To post to this group, send email to symbolic...@googlegroups.com.
To unsubscribe from this group, send email to symboliccompos...@googlegroups.com.
For more options, visit this group at http://groups.google.com/group/symboliccomposer?hl=en.

Orange

unread,
Nov 4, 2012, 8:25:41 AM11/4/12
to symbolic...@googlegroups.com
So, the general architecture is definitively made "by the grace" of excellent def-section system (class system) of scom.

I've basically design a section Master template and use it for each section of the piece but feeded with different material.

here my template:

;;;;;;COQUILLE NOISE STUDY
;;;;===============================================================================================================
;;;SECTION G
(setq nbzne 8)
(setq zne (gen-repeat nbzne '(1/1)))
         



;;Harmonic path pour la section
(setq path1 (vector-map '(a b c d e f g) (vector-smooth 4 (gen-noise-asymmetric (* nbzne 4) 10 :seed .412))))
(setq path (activate-tonality-symbols path1))



(setq mat1 )
(setq mat2 )
(setq mat3 )
(setq mat4 )
(setq p1sym )
(setq p2sym )
(setq p3sym )
(setq p4sym )


(setq part1.sym (find-symbols p1sym))
(setq part2.sym (find-symbols p2sym))
(setq part3.sym (find-symbols p3sym))
(setq part4.sym (find-symbols p4sym))

(setq part1.len (length-trim (make-zone zne) (get-timing '1/16 p1sym)))
(setq part2.len (length-trim (make-zone zne) (get-timing '1/16 p2sym)))
(setq part3.len (length-trim (make-zone zne) (get-timing '1/16 p3sym)))
(setq part4.len (length-trim (make-zone zne) (get-timing '1/16 p4sym)))

(setq part1.vel (symbol-to-velocity 88 118 3 part1.sym))
(setq part2.vel (symbol-to-velocity 88 118 3 part2.sym))
(setq part3.vel (symbol-to-velocity 88 118 3 part3.sym))
(setq part4.vel (symbol-to-velocity 88 118 3 part4.sym))

(setq part1.artic (gen-repeat (length zne) '((2))))
(setq part2.artic (gen-repeat (length zne) '((2))))
(setq part3.artic (gen-repeat (length zne) '((2))))
(setq part4.artic (gen-repeat (length zne) '((2))))


(def-section g
   default
zone zne 

   p1
length part1.len
symbol part1.sym
velocity part1.vel
tonality (transpose-tonality 0 path)
channel 1
program part1.artic

   p3
length part2.len
symbol part2.sym
velocity part2.vel
tonality (transpose-tonality 0 path)
channel 2
program part2.artic

   p4
length part3.len
symbol part3.sym
velocity part3.vel
tonality (transpose-tonality -12 path)
channel 3
program part3.artic

   p2
length part4.len
symbol part4.sym
velocity part4.vel
tonality (transpose-tonality -24 path)
channel 4
program part4.artic

)

;;;======================================================================================================





Cheers

Stf

pstone imap

unread,
Nov 4, 2012, 2:32:07 PM11/4/12
to symbolic...@googlegroups.com
So, the general architecture is definitively made "by the grace" of excellent def-section system (class system) of scom.


I guessed that you were using lots of sections ;-)

;;Harmonic path pour la section
(setq path1 (vector-map '(a b c d e f g) (vector-smooth 4 (gen-noise-asymmetric (* nbzne 4) 10 :seed .412))))
(setq path (activate-tonality-symbols path1))

Neat way to make tonalities in that part, creates smooth progressions. I played a little with it and noticed that :seed nil or missing :seed gives error - and fixed it.

Btw, did you use offset-tonality anywhere? Gives me ideas about (transpose-tonality 0 (offset-tonality 1 path)) which would create diatonic variants of instruments or whole section if applied similarly to all instruments, and reverse-tonality would make diatonic inversions, and (transpose-tonality n (offset-tonality n (reverse-tonality path))) makes transpositions of degrees of inversions … interesting ..

Peter

stephane boussuge

unread,
Nov 5, 2012, 4:21:37 AM11/5/12
to symbolic...@googlegroups.com
Yes, i use offset tonality everywhere .

Envoyé de mon iPhone 
S.Boussuge


Reply all
Reply to author
Forward
0 new messages