[sylverant] r776 committed - Fix really minor mistake in section about maps for the Gamecube versio...

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Jan 6, 2015, 10:31:40 AM1/6/15
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Revision: 776
Author: blue...@gmail.com
Date: Tue Jan 6 15:31:31 2015 UTC
Log: Fix really minor mistake in section about maps for the Gamecube
version...
https://code.google.com/p/sylverant/source/detail?r=776

Modified:
/wiki/ConfiguringSylverantShips.wiki

=======================================
--- /wiki/ConfiguringSylverantShips.wiki Sun Dec 28 05:32:50 2014 UTC
+++ /wiki/ConfiguringSylverantShips.wiki Tue Jan 6 15:31:31 2015 UTC
@@ -115,6 +115,6 @@

For PSOv2, you should have two files for each area/map/variation
combination: mxyz.dat and mxyz_o.dat, where x, y, and z refer to the area,
map, and variation number respectively (area is a hex digit from 0-E --
digits from A-E must be capitalized). The first of these files is the enemy
data, the second is the object data. Note that this *does not* follow the
naming convention used by the game itself.

-For Gamecube, you will have maps for episode 1 and episode 2. For this,
the filenames have changed to mwxyz.dat and mwxyz_o.dat. x, y, and z are as
they are for the Dreamcast version, and m is 1 for episode 1 or 2 for
episode 2.
+For Gamecube, you will have maps for episode 1 and episode 2. For this,
the filenames have changed to mwxyz.dat and mwxyz_o.dat. x, y, and z are as
they are for the Dreamcast version, and w is 1 for episode 1 or 2 for
episode 2.

For Blue Burst, there are also single-player maps. By default, the normal
map is used if a single-player variant is not found. If you have a
single-player variant of the map, it should be named swxyz.dat, where w, x,
y, and z are as they are for the Gamecube map set. One thing to note is
that w is 3 for Episode 4.
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