Dungeon Keeper 2 General Improvement Mod

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Aug 3, 2024, 4:47:58 PM8/3/24
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The General Improvement Mod (GIM) was created by Wyrmcast and released in 2014. It is available on Keeper Klan here. There are many, many changes, but in a nutshell, the patch attempts to combine the best of versions 1.51 and 1.7.[5]

Unfortunately our UI is not able to display each of these Upgrades in-game, so below you may find all pertinent details relating to them. All upgrades without UI support are marked with this symbol: *

This update introduces a variety of exciting, new strengths for ALL Immortals. Harnessing the full potency of Dreadstone, Keepers will now be capable of unlocking extremely powerful new abilities for their favorite battlefield leaders! Be wary though, for these abilities come at a high cost, so choose carefully.

Immortal UpdatesBelow you may find all pertinent details regarding these upgrades and their costs. Unfortunately our UI is not able to display each of these upgrades in-game at this time. All upgrades of this nature are marked below with this symbol: *

For any Keepers powerful enough to reach the Dungeon Heart, an old friend awaits you...Good luck! PS - No one in our internal QA team managed to defeat this dungeon. If you are the first to take it down, please post on the forums so we can hear your feedback!

We realize that a good number of players have been locked out of the game while waiting for the TU8 client to appear in their local stores. While we can't control this ourselves, we understand that this is a poor experience, to put it lightly.

As such, we are activating 7 free days of DK Premium, so once your service has been restored this Boost will be automatically activated. Any players who currently have DK Premium active will experience a week-long extension of service.


Reduced Build/Training Times! - Nearly all Building, Upgrading, and Training times have been reduced across the board. The lower the level, the bigger the reduction! This change is aimed at helping our newest Keepers get up to speed quicker than ever! Here are some breakdowns:

Our matchmaker essentially divides players up into various brackets, depending on a long list of variables. These include things like dungeon level, highest Room level, Training, Spells, etc etc. This list goes on, but you get the idea. All of these variables are then used to allocate each player a corresponding value which is used to place them into their bracket.

We're also rolling out a fix today for the Dungeon Heart (Level 10+) incorrectly dealing Normal damage instead of Fire damage. Trolls be warned, as they will now be correctly taking increased damage from this source.


New Content:New Levels!- Level 25 Rooms, Traps, and Minions are now available! Players may notice a significant increase in Minion strength accompanying these upgrades. These are intentional and intended to narrow the gap in power between the attacker and the defender given the Minion population capacity restrictions.


Game Update 7.0(Be sure to get the new client when it becomes available in your platform's store! For the first 24 hours or so after this update goes live, it will likely be necessary to manually update your game client)

Starting this Thursday, 2/18, at approximately 3:00 PM EST, we'll be pushing an update to the servers that increases the level cap of the Graveyard and Vampire by 1. In addition, we'll be modifying some Tournament Star bonuses.

(Be sure to get the new client when it becomes available in your platform's store! For the first 24 hours or so after this update goes live, it will likely be necessary to manually update your game client)

After listening to your feedback, we've decided to readjust the Victory Star Bonus modifications in patch 5.0. We're going to further increase the amount of Victory stars awarded based on your opponent's Heart and League level.

Your feedback is a much appreciated (and integral) part of our continued quest to improve Dungeon Keeper. Thanks for all of your thoughts and concerns-- as always, we'll be listening, and we'll make these kinds of improvements whenever possible.

Bonus Victory Stars have long been awarded to players during a Tournament for dungeon heart level, league of evil level, and performance multipliers. This bonus Star information will now display on the Victory screen. In addition, new Victory Stars will also be awarded depending on the level of their opponents Dungeon Heart and League of Evil levels.

Let's look at a Dungeon Heart level 8 dungeon facing off against a level 7 Dungeon Heart, where the Keeper achieving victory is at Obsidian I rank and the opponent is Obsidian rank II in the League Evil:

Our next major patch, 5.0, is undergoing the long process of certification. Since that process can take some time, we thought giving some old friends new updates might just provide some instant satisfaction-- and help tide you over during the wait!

1) Gem Tournament Payouts - I've already commented on this here. When this decision was made, we knew it would be controversial, but it was a necessary change. I'm sorry for the Keepers out there that do not agree with it, but this change is here to stay.

2) Star Qualifier Thresholds - The original values were selected before we implemented the change to award Victory Star multipliers. The threshold values were never updated accordingly, and were corrected with 4.2. Regarding the recent Blitz tournament thresholds, admittedly those were set to too high for a 1 day qualifier and will be adjusted downward accordingly.

3) Game Direction - Dungeon Keeper will continue to focus on events, such as Tournaments. 4.3 will introduce an additional focus, and we'll likely be putting together some teasers in the coming weeks. It is still undergoing varying certification processes so it's too early to announce anything though. Additionally, a new feature will be revealed with 4.3 that I think might bolster your interest. (intentionally obscure)

4) General Lack of Communication - This is on us, so, apologies. We are still trying to fill the void in the wake of Genes absence, and needless to say those are some tough shoes to fill. Regardless, we need to do a better job of communicating any upcoming changes earlier than we have been, and this is something we will try to get better at.

Have a safe and Happy Halloween, Keepers! Hide your candy from the Bile Demons, of course... and check out the special Event Raid we've got going on right now. Some of you might recognize some familiar faces?

Finally, as with most Updates/Hotfixes, guild information and functionality may be a bit wonky for a bit after we push the Update to Live. For those experiencing issues with guild information "missing", etc., please ensure that you've successfully updated your game client to version 1.4.76.

Almost a half year later, we now feel that the economy is healthy enough to warrant removing this inflation. Along those same lines, we are making a few additional tweaks to the resources available to attackers. Namely, uncollected resources will now be awarded to the attacker depending on the amount of damage inflicted to the target dungeon, up to a maximum of 50%.

There will be a discrepancy when viewing Replays where you have attacked another dungeon. Namely, where the available resources will only display the hard cap value, and NOT incorporating the additional resources from collectors if you exceeded the cap. This is a known issue, and one that we hope to clear up with our subsequent Update, 4.3.

We've seen this being discussed across a variety of our social channels, and we just wanted to comment quickly. It appears that some folks have been operating under the assumption that our recent Blitz Tournament payouts (particularly re: Dreadstone) will be the same as our "normal" Tournament payouts, which is not the case. Blitz Tournament payouts - by design - are unique to each individual Blitz Tournament, as each comes with active modifiers and other varying factors.

Finally, as with most Updates/Hotfixes, guild information and functionality may be a bit wonky for a bit after we push the Update to Live. For those experiencing issues with guild information "missing", etc., please ensure that you've successfully re-launched your game client to apply the server update.

The 6th Imp Promotion that began on Friday, Sep 5, has drawn to a close. (Please note: the promotion will continue to be available - for a limited time - to players not yet migrating over to the new client version. This is being done because there are some territories where the game client is not available for several hours. If you've not yet taken advantage of the promotion, be sure to do so before updating to the new game client. And again, this will only be available for a short while longer.)

Finally, as with most Updates/Hotfixes, guild information and functionality may be a bit wonky for a bit after we push the Update to Live. For those experiencing issues with guild information "missing", etc., please ensure that you've successfully updated your game client to version 1.4.75.

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