The more damage a player takes, the less health they can regenerate. The pressure bar regenerates quicker so long as the player is not dashing. Dashing also does mild damage. With each hit, a streak bar is refilled. The higher the streak, the higher the soul points multiplier is: 100 for a 2x multiplier, 300 for 3x multiplier and 1000 for a 4x multiplier.
Getting hit does not end the streak. At the end of a level, players are given a grade and extra soul points based on the number of points collected, difficulty played on, clear time, enemies defeated and Ignition attacks used. Once a level is over, the player can head to the level up menu and use the soul points they earned to learn new abilities and power up.
The health bar at the top of the screen regenerates slowly as time progresses. The more damage a player takes, the less health they can regenerate. The pressure bar regenerates quicker so long as the player is not dashing. Dashing also does mild damage. With each hit, a streak bar is refilled. The higher the streak, the higher the soul points multiplier is. 100 for a 2x multiplier, 300 for 3x multiplier and 1000 for a 4x multiplier. Getting hit does not end the streak. At the end of a level, players are given a grade and extra soul points based on the amount of points collected, difficulty played on, clear time, enemies defeated and Ignition attacks used. Once a level is over, the player can head to the level up menu and use the soul points they earned to learn new abilities and power up. The player is placed on a grid and can only buy upgrades next to ones they have already unlocked. Paths to different grids will be locked until a certain character reaches a specified level. One level equals buying one upgrade.
While fighting his opponent Starrk begins to remember his past and his first encounter with his second-half, Lilynette. Starrk recalls how much he envied Hollows weaker than himself, and how much he desired companionship, however, due to Starrk's great power, the souls of weaker Hollows were destroyed by his presence alone. To escape solitude, Starrk split his soul and Lilynette was born. Shunsui manages to deliver a final blow to Starrk and before dying Starrk recalls how Lilynette, Aizen, and the other Espada saved Starrk from loneliness. Starrk also recalls one of his conversations with Lilynette and remembers that he vowed the two would always be together. Starrk realizes that he is no longer alone and dies.
Soul Resurreccion encourages you to improve your technique with a combat multiplier that prominently displays how many consecutive hits you've delivered. Push this number high enough, and you earn a bumper crop of soul points that you can use to level up whichever character you are using. These upgrades include boosts to attack, defense, and health, as well as occasional new abilities. Improving your characters can definitely make a difference in some of the tougher modes, and dedicated players can reap big rewards by sustaining their multipliers. Alternately, you can repeatedly dash back and forth through a crowd of enemies to artificially boost your multiplier and then dispatch them to collect your reward. It's not an elegant system, but the extensive upgrades available do provide something extra to strive for.
Leveled-up characters come in handy in Mission mode, where you can choose any unlocked character and tackle stand-alone episodes. These missions are generally more difficult than those in Story mode, but aside from the occasional restriction (for example, no jumping) or time limit, Mission mode features the same bland environments and stylish-yet-stupid minions. Once you beat 11 of the 28 missions, you unlock Soul Attack mode. Here you play familiar levels and fight familiar foes, only this time your soul point total is posted to online leaderboards where you can check out the competition.
The story arc at the forefront of Soul Resurreccion follows Aizen becoming a Judas to his fellow soul reapers by forming the Espada. Most fans can recall this massive storyline spanning 120 episodes of content. And therein lies the problem: perhaps Soul Resurreccion was simply too ambitious. Any developer setting its sights on 44 hours of anime would have trouble implementing into only 14 story missions and SCEI unsurprisingly bobbled it.
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