Circle
Bradigus Theme List: I don't know the exact allowed units/solos. I was told Gallows Groves are allowed, and obviously Shifting Stones, Sentry Stones, and warbeasts with Construct. 1: Only these models increase FA of Shifting Stones and Sentry Stones by 1 2: 1+ unit of Shifting Stones: redeploy one model/unit 3: 1+ Sentry Stones unit: sentry stones begin game with 3 fury 4: Bradigus is the only living model: Add a Woldwatcher to Bradigus' battlegroup for free. Brennos (Character Satyr): PC 9 SPD 5, MAT 5, RAT 5, DEF 11, ARM 17 One POW 13 non-reach with Critical Pitch, POW 15 Reach attack with Mage Killer Gun, RNG 12, POW 11, Thunderbolt Primal Magic, Sacred Ward Affinity: Morvhana (When the satyr is damaged or kills an enemy model, Morvhana heals 1) Death Wolves (Character unit: Wolves of Orboros) Overtake, Prowl, Gang (3 man unit, one person gives an ability each) Heart Eater All are DEF 14/ARM 14 with 5 wounds MAT 7 (?) One member has POW 13 with Reach, one has POW 11 with Powerful Charge, one has 2xPOW 9 with Combo Strike. Only one unit member has Reach. Models start with a corpse token New ability that lets you spend a corpse token to reduce damage over ARM to 1 damage instead PC 5 Legion Blight Wasps: SPD 7, MAT 5, DEF 12, ARM 11, CMD 4, 5 boxes each One POW 8 stinger, critical poison Annoyance (see Troll Whelps) Swarm (+1 to melee attack and damage rolls for each other member of the unit engaging the enemy you're attacking) Animus: Cost 2 RNG 6, target friendly warbeast pack gets Killing Spree (see Gerlak Slaughterborn) PC 4 Zuriel: PC 10 SPD 6 MAT 7, RAT 5 DEF 12 ARM 19 Gunfighter 28 boxes Flight Bond with Rhyas: Stealth Bond with Saeryn: Channeler Special Issue: Rhyas and Saeryn 2x POW 16 melee attacks (DOES NOT have Reach) 1 SP 8 POW 12, ROF 2 Chain attack: hit with both initial melee attacks, make a ranged attack Animus: Cost 1, Self: Gain an additional die on attack rolls against non-warcaster, non-warlock warrior models Blightblades: Stats as Striders (SPD 7, MAT 6, DEF 15, ARM 11) Ambush, Stealth, Pathfinder, CMA, Critical Grievous Wounds 2 initial melee attacks, POW 9 PC 6 Abby2 Theme Force: Legion non-character warbeasts, Proteus, striders, units with flight, forsaken, strider solos, legion solos with flight, battle engine Tier 1: Only these models: flying MODELS +2 speed first turn Tier 2: One or more units with AD: units get AD Tier 3: Three or more DIFFERENT Warbeasts: warbeasts can use animii first turn w/out being forced Tier 4: One or more Archangel: reduce cost of huge based models by 1 (Trying to go back and find the bonuses, but it's a pain in the ass with how everything is spread out) Minions Sacral Vault (Gator Battle Engine): As spoiled earlier, will work for Legion, Circle, Blindwater Meat Thresher (Farrow Battle Engine): Unknown if as spoiled earlier, will work for Skorne, Trollbloods, Thornfall Efaarit: RNG 12 POW 7 AP gun, SPD 8, RAT 7, DEF 14 ARM 14, Light Cav, works for all Hordes factions except Blindwater - Pathfinder, Camouflage, Sniper PC 3, FA 2, no melee ability, 5 wounds Maximus: Abomination, Fearless, relentless charge, spell ward, unyielding, reach, Berserk, magic weapon, weaponmaster SPD 5, MAT 8, DEF 13 ARM 16 PC 2 Jaga-Jaga theme force benefits: reduce point cost of BE by 1 undead models gain advance move friendly models / units can begin the game affected by jaga jaga's upkeeps 2" deployment zone Helga theme force benefits: reduced cost of BE by 1 slaughterhouser units, maximus gain AD 2" deployment zone +1 to starting roll! Aand the light cav solo! Skorne Scarab Swarm: 4 models PC 5 SPD 5, MAT 5, DEF 11, ARM 12, CMD 5 POW 8 mandible AD, Steady, Snacking, Critical Paralysis on the mandible Swarming Scarabs: +1 to attack and damage rolls against enemy models for each model in the unit that's in melee with the same enemy model, or for each Aradus warbeast (the non-gun heavy) Animus: Cost 2 RNG 6, target friendly warbeast pack immediately Digs In Aradus Soldier: PC 9 AD, pathfinder, Steady SPD 3, MAT 6, DEF 11, ARM 19 2x POW 15, Reach, Drag POW 18 ARM 19, Carapace rule (+4 ARM against free strikes AND Ranged - sorry I missed this) Animus: Heightened Metabolism (see Proteus) 29 boxes Aradus Sentinel PC 8 AD, Pathfinder, Steady SPD 3, MAT 5, RAT 5, DEF 11, ARM 19 AD, Pathfinder 2xPOW 14 melee attacks rng 10 POW 13 aoe 3 gun, arcing fire, poison (note, just poison, not critical poison or anything else - just poison, YES, this applies to everything under the AOE) Carapace (+4 ARM against free strikes AND ranged - sorry I missed this) Animus: Swarm (see Swamp Troll, Boneswarm) 29 boxes Keltarii Stats as Praetorian Swordsmen CMA, blade shield, parry, reform, reach, DO NOT have weapon master, 5/8 PC eXerxis Theme: non character warbeasts and tibbers. PGBH, cav units, tyrant units. Tyrant solos. Siege animantarax. huge based models reduced cost by 1 redeploy for every tyrant model/unit included +1 to starting roll for tibbers animantarax begins the game with rage tokens. Trolls From Virus646: From a guy that saw/had the book, he might be missing a thing or two as he didn't had time(wasn't willing to) take a pic or notes: Highwayman: Spd: 6 Rat 5 Def 12 Arm 14 Swift hunter camouflage Cra Gunfighter Range 8 pow 10 5/8 pts Fire Eaters: New unit immune to cold. Similar to runeshapers but with spray 6, rat 6 pow 12 and assault/AD. They get +5 arm against fire and when on fire have aditionnal bonuses (steady, no stationnary, boosted dmg/hit). Two trolls and one pyg, unclear if there's a stat difference between them FA: 2, PC 4 Braylen Wanderheart: Grants Opportunist to Highwaymen in her CMD rng of 9-10 (additional die on attack and damage rolls against a model while in that model's back arc) RAT 6, RNG 8, POW 12, Lucky Run & Gun (Like Sprint, but for guns - see Gastonne) FA: C, PC 3 Borka2 theme benefits: Reduce cost of cav models/units by 1 Two or more models/units with AD Friendly models/units begin the game with Borka's up keeps Rok and winter troll For each Warbeast place a 4" aoe within 20. They're snow drifts. Models in them gain concealment. Models w/out immunity cold treat as rough terrain War Wagon +2 speed to battle group first turn I think that's about that for this book. Anything I miss or have incorrect I'll try to fix when I can. |
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A whole lotta list rewrites goanna happen
Gatorman battle Engine is the strongest Battle Engine in the game now and probably the most important release in this book.Other factions are the joke, Gators are the Punchline.
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