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Every now and then when I raid one of the 4 neighbouring cafes I get a Toxin when killing the chef. This seems to be pretty random when I get it. Sometimes get 1/day like this, other times a week can go by without a Toxin. Today I got 2 toxins from 1 chef!! I'm starting to think it has something to do with either how fast I kill the chef, or how little damage my zombies have taken. Has anyone else noticed this?
It seems to be pure luck, pretty random.
I haven't noticed anything that might increase the chance of getting toxins from raiding yet. The only thing I can say is that the first time I received 2 toxins was at Level 14, so I think it has something to do with your level if you get 1 or 2 toxins. Now at Level 19 I receive 2 toxins from raiding more often than I receive 1 toxin (can't even remember the last time I received only 1), but it's still pretty rare.
I don't really think it has anything to do with Wat level u r on because my brother keeps getting 4 toxins from one chef I dont know of this is an error with the game but he sends all of his zombies into the cafe in one go and waits until the cafe has been completely invaded then he invades straight after not caring how many zombies he has and invades. However I think it is random and a bit of a error.
TIP: WHEN YOU NEED FOOD TO BE COOKED CHANGED THE DATE AND TIME ON UR IPOD/IPHONE/IPAD SETTINGS TO THE AMOUNT U NEED! THIS WORKS WHEN U NEED TO REVIVE UR ZOMBIES
Hope this helps :D
Second, I've noticed I have started getting 3 or 4 toxins from raids. It seems to happen when I kill off the staff before taking out the Chef- AND my zombies sustain minimal damage. Usually it is with cafe's that have several dishes on the counter. I'm on level 37, and the green tombstones are what keep up my zombies health during raids. I also send in more of my zombies now to bumrush the staff.
It is important to redirect zombies from taking on the Chef too soon. If I cannot redirect a zombie, I will withdraw the whole group and then go back and attack again. Did this today, and still got my 4 bonus toxins. I plan on getting the red tombstones next and use them in tandem with my green tombstones to ensure minimal damage and fast execution in raids as this seems to be the key.
I would avoid using toxins for anything but the most premium zombies and tombstones. Don't waste toxins on money making machines, decor, etc. I also wouldn't waste toxin on toxin barrels over the tombstones.
Have the red tombstone now, and still getting 4 toxins from raiding- sometimes from two cafes. 20 points per kill also. I've been lazy on raiding, but picked up 12 toxins in the last two days. I still think it has something to do with preserving health and taking out the head Chef quickly.
just discovered this and proven to be true. if you are going to skip time like in a day dont go to date but the time, as you scroll your time just dont go past 11: 59 AM and 11 : 59 PM stop scrolling go back in the game and wait for a minute so that the time will reach 12 AM or 12 PM then you can adjust you time again been doing it for awhile and my cafe is still the same color instead of turning green , i tried the cooking part but the problem is i level up fast but not my zombies thats why if i raid the cafe about two or three levels above me i would usually have 5 to 6 zombies killed before i win , so instead of cooking i just raid cafes and when half of my zombies have low energy i put them to rest and adjust time and the food i would steal would be the ones i would serve , im level 12 now but my toxin is now at 65 just by this tactic hope it helps been playing for a week already
Zombie Cafe is a freemium mobile simulation video game created by Capcom's American subsidiary Beeline Interactive, Inc.[1] The game has players run a caf by cooking dishes and serving customers with the help of zombies. It was released for iOS[2] platforms on January 26, 2011 and was formerly on Google Play for Android. Zombie Cafe received positive reviews since its release.[3]
Players uses zombies to cooks dishes and serve customers, gaining experience. There are a variety of menu items, each differing in price, number of servings, XP, and time to cook. As the restaurant builds up savings, the player can purchase more recipes, better furnishings, fancy novelties, and can infect more customers. The player can also purchase pets and expand their restaurant. Along with growing their business, players can send their zombies to raid enemy cafs to obtain or unlock new recipes.
The waitstaff in the restaurant is made up entirely of zombies. While the customers can be transformed into zombie slaves to serve food and take up dirty plates, they must not be overworked. If their Energy levels get too low, they will start attacking customers, lowering the caf rating. A low-Energy zombie must be sent to rest for a period, or the player can instantly replenish the zombie's Energy with Toxin.[4][5]
Dishes are the main source of income in Zombie Cafe. Each dish varies between cook time, cost, number of servings, and amount of XP given. A stove is required to prepare and cook all dishes. While cooking, the player first spends money on the dish then they are required to wait a certain amount of time before serving it to the customers. Dishes can also be looted during raids for free, and new recipes can be unlocked if the player has not yet unlocked them. The player can cook a previously unlocked dish if they have enough money and an open stove. The dish requires a chef or zombie to be cooked but it can be paused and resumed at any time.
Depending on the dish's cook time, if the player leaves a stove unattended for a long enough time or ignores it after it is finished cooking, it will burn. Once a dish has finished cooking, they can leave it unattended for a period of time depending on the recipe cook time.
To serve a dish after it has completed its cook time, the player can select his or her zombies or chef to serve by clicking/tapping on a serving counter, sink, or table. Servers will automatically take dishes to waiting customers and clear dirty dishes. They will need a clear path to every table, serving counter, and sink. If not, the zombies or chef will remain motionless.
Cooking is the best way to gain XP and level up a player's caf. As a caf levels up, the player can unlock new dishes that are found in The General Cookbook, with a total of 97 dishes. The highest level dish players can unlock is Yucky-soba (at level 100).
There are 320 recipes the player can cook in 21 different cookbooks and over 100 recipes from raids can be unlocked, including 34 rare ones. Many require special stoves to cook on. These stoves can be purchased in the store in the Utility section for Cash and can be upgraded by spending Toxin.
The second way to acquire a dish is by raiding an enemy cafe on the map. When raiding, there will be a random food dish on the counter. When the zombies win, it will be stolen then the food will appear in one of the fridges. From there, players can either serve the dish for the customers or unlock it as a cookable item. If a dish or recipe has already been unlocked, the only option left is to serve it.
There are 9 different dish variations: Spicy, Very Spicy, Fancy, Very Fancy, Bulk, Fresh, Frozen, Quick, and Very Quick. These rare and special variations are more valuable than their normal counterparts. Each can be unlocked through enemy raid cafs or through a friend's caf (if already unlocked by the player's friends).
Customers are the people who consume the dishes and give money to the player. There are many types of customers with varying appearance, gender and occupation. Not only can customers come as pure human, they can also appear as supernatural beings such as mummies, vampires, aliens, superheros, deities, and some based on legendary creatures. Some characters in the game are based on living persons. The Japanese version has characters from the Mega Man series.[6] Each customer that visit the caf will depend on the player's level and the caf's current rating, as can be viewed in the Zombiepedia. Every customer has a "zombie form", so the player can infect any patron they want into a zombie to work for the chef. The ones first encountered (from the tutorial) are usually free. Later on, newer customers will appear with varying prices, some with coins but most with Toxin.
The player can view a customer's attributes (e.g. Energy, Tip Rating, Speed, Atk. Strength) by clicking/tapping on the Info button on the lower right hand corner after the player clicks/taps on the customer. All customers have different stats; Energy ranges between 50 and 1250; Tip Rating, Speed and Atk. Strength ranges between 1 and 12. Customers with higher stats are more expensive, topping at 80 Toxin the most.
There's more than just growing the business by cooking and serving; players can also send their zombies on a raid. They can steal food and unlock new recipes if successful. New recipes will then end up in the player's fridge from which they can either serve it or unlock it. To defeat a caf, the zombies must defeat the raid boss. Players can also have their zombies retreat by clicking/tapping on a white flag icon on the upper left hand corner. If unsuccessful (all zombies get killed), the player does not receive the recipe but can receive Cash if the zombies eat the customers or employees. Toxin can be acquired albeit rarely. Players can also invite their friends to raid each other.
The higher Energy and Atk. Strength zombies have, the better outcome of winning raids. Players can purchase Spcial Tombstones in the store for Toxin to alter zombie stats (making them stronger) or heal them. Some zombies, like Little Red, Huntsman and Granny Wolf, can turn into the Big Bad Wolf to easily defeat raids as they become invinsible and much more powerful in the process. The five robot pets (namely Midnight Panther, Royal Bear, Rage Bull, Golden Lion, Fiery Hound) can assemble into Amtron, a powerful bipedal composite robot, which can easily wreak havoc in enemy cafs. Players can even summon the Zombie Yeti (after purchasing as a Tombstone for 75 Toxin) and a maximum of three can be summoned at once.
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