Hopefully Edward will elucidate on this issue shortly.
It made me think, because we all use sounds from different sources, but we don't speak "swift". Some of the sounds could mean "watch out there's a peregrine just around the corner". If it's known how to translate some of these calls, then we should get this right. Lives are at risk! We now know why the swift population has been in decline, so everything we do to improve it should be carried out to the best of our ability.
I had seen no swifts in my area for ten years. An hour after playing their sounds, they were in my garden at head height. That's how important it is to get this right. We don't want to attract them just to join the party though, we want them to be attracted to empty boxes and to make them feel safe to move in. That's a different thing.
A bit of research suggests that you need to play loud "party" sounds to bring swifts down from higher up to check out the party scene. Once within range of your boxes, the sound known as "nest defence" tells a prospecting swift that there's an occupied nest in the colony that's being defended, so the location must be already occupied, and a trustworthy one to join. They will expect occupied nests to be defended, and will look to move in next door. This suggests that two sets of sounds might need to be played, one loud "party" call, pointing up into the air, and a "nest defence" call near, but NOT from the inside of an empty box (as that would show occupation), but to show that the existing community is thriving, with possible vacancies!
Whether this is total nonsense is anyone's guess, but I hope we can get a clear answer to this. Some of us will like to do the job properly, and the more effective the sounds are, the quicker we can get the population to rise.
Ron