Hi Joonas,
Sorry for resurrecting an old thread.
I’m currently working on running Android 10 on ARM32 Cortex-A9 and have been facing a similar issue when using Swiftshader.
Did you manage to resolve your issue? I would appreciate any insights you might have.
This is logcat of the crash:
F DEBUG : Revision: '0'
F DEBUG : ABI: 'arm'
F DEBUG : Timestamp: 2024-07-11 11:17:01+0000
F DEBUG : pid: 97, tid: 97, name: surfaceflinger >>> /system/bin/surfaceflinger <<<
F DEBUG : uid: 1000
F DEBUG : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x4
F DEBUG : Cause: null pointer dereference
F DEBUG : r0 00000004 r1 a4bf1a84 r2 00000000 r3 00000008
F DEBUG : r4 00000000 r5 a4bc4040 r6 a4b81000 r7 00000000
F DEBUG : r8 a4bef4e4 r9 a4bf1190 r10 a4bf119c r11 a4bf1b10
F DEBUG : ip 80000000 sp ae845808 lr a1c7e687 pc a1c555e6
F DEBUG :
F DEBUG : backtrace:
F DEBUG : #00 pc 002825e6 /vendor/lib/egl/libGLESv2_swiftshader.so (rr::Routine::bind()+6) (BuildId: cf55837d4154ca45a6986c8137d54f15)
F DEBUG : #01 pc 002ab683 /vendor/lib/egl/libGLESv2_swiftshader.so (sw::LRUCache<sw::VertexProcessor::State, rr::Routine>::add(sw::VertexProcessor::State const&, rr::Routine*)+46) (BuildId: cf55837d4154ca45a6986c8137d54f15)
F DEBUG : #02 pc 002ab5c1 /vendor/lib/egl/libGLESv2_swiftshader.so (sw::VertexProcessor::routine(sw::VertexProcessor::State const&)+120) (BuildId: cf55837d4154ca45a6986c8137d54f15)
F DEBUG : #03 pc 00288807 /vendor/lib/egl/libGLESv2_swiftshader.so (sw::Renderer::draw(sw::DrawType, unsigned int, unsigned int, bool)+594) (BuildId: cf55837d4154ca45a6986c8137d54f15)
F DEBUG : #04 pc 002239f7 /vendor/lib/egl/libGLESv2_swiftshader.so (es2::Device::drawPrimitive(sw::DrawType, unsigned int)+44) (BuildId: cf55837d4154ca45a6986c8137d54f15)
F DEBUG : #05 pc 00220753 /vendor/lib/egl/libGLESv2_swiftshader.so (es2::Context::drawArrays(unsigned int, int, int, int)+214) (BuildId: cf55837d4154ca45a6986c8137d54f15)
F DEBUG : #06 pc 0022802f /vendor/lib/egl/libGLESv2_swiftshader.so (gl::DrawArrays(unsigned int, int, int)+82) (BuildId: cf55837d4154ca45a6986c8137d54f15)
F DEBUG : #07 pc 000c1429 /system/lib/libsurfaceflinger.so (android::renderengine::gl::GLESRenderEngine::drawMesh(android::renderengine::Mesh const&)+332) (BuildId: 097de2364f742e6f7772861542a63077)
F DEBUG : #08 pc 000c0a0b /system/lib/libsurfaceflinger.so (android::renderengine::gl::GLESRenderEngine::drawLayers(android::renderengine::DisplaySettings const&, std::__1::vector<android::renderengine::LayerSettings, std::__1::allocator<android::renderengine::LayerSettings>> const&, ANativeWindowBuffer*, bool, android::base::unique_fd_impl<android::base::DefaultCloser>&&, android::base::unique_fd_impl<android::base::DefaultCloser>*)+1886) (BuildId: 097de2364f742e6f7772861542a63077)
F DEBUG : #09 pc 000918d1 /system/lib/libsurfaceflinger.so (android::SurfaceFlinger::doComposeSurfaces(android::sp<android::DisplayDevice> const&, android::Region const&, android::base::unique_fd_impl<android::base::DefaultCloser>*)+2832) (BuildId: 097de2364f742e6f7772861542a63077)
F DEBUG : #10 pc 0008f295 /system/lib/libsurfaceflinger.so (android::SurfaceFlinger::handleMessageRefresh()+2596) (BuildId: 097de2364f742e6f7772861542a63077)
F DEBUG : #11 pc 0008e6a9 /system/lib/libsurfaceflinger.so (android::SurfaceFlinger::onMessageReceived(int)+8104) (BuildId: 097de2364f742e6f7772861542a63077)
F DEBUG : #12 pc 00010725 /system/lib/libutils.so (android::Looper::pollInner(int)+284) (BuildId: 12e497419781519ba2d6d1a83910beb4)
F DEBUG : #13 pc 0001058b /system/lib/libutils.so (android::Looper::pollOnce(int, int*, int*, void**)+30) (BuildId: 12e497419781519ba2d6d1a83910beb4)
F DEBUG : #14 pc 000831ad /system/lib/libsurfaceflinger.so (android::impl::MessageQueue::waitMessage()+56) (BuildId: 097de2364f742e6f7772861542a63077)
F DEBUG : #15 pc 0008be8b /system/lib/libsurfaceflinger.so (android::SurfaceFlinger::run()+8) (BuildId: 097de2364f742e6f7772861542a63077)
F DEBUG : #16 pc 00003273 /system/bin/surfaceflinger (main+554) (BuildId: 6ead6552cc57264408bb362727899337)
F DEBUG : #17 pc 00059213 /apex/com.android.runtime/lib/bionic/libc.so (__libc_init+66) (BuildId: dc6c1562fe6ee7afed9fce19515ca1d6)
F DEBUG : #18 pc 00003033 /system/bin/surfaceflinger (_start_main+42) (BuildId: 6ead6552cc57264408bb362727899337)
F DEBUG : #19 pc 000b3158 /apex/com.android.runtime/bin/linker (__dl___aeabi_uidivmod+12) (BuildId: 803ea1f59b28de7d294a1f56724510d4)
F DEBUG : #20 pc 00020a7f [stack]
Also,
I tested the same android images on a different custom board with ARM64, and the issue does not appear there — everything works fine.
Best regards,
Bojana