Looking at the CMakeLists.txt it seems that default llvm version is currently 7.0 and llvm 10.0 is built only when compiler is set to clang.
I'm currently building on RedHat station where clang is not readily available. So I have a couple of questions regarding llvm version.
1.In general, what is currently the advantage of using llvm10 versus llvm 7 in Swiftshader?
2.Does it make sense to try to build swiftshader's llvm10 with gcc or should it only be built with clang ?
3.On what kind of Linux platform do you currently run your clang+llvm10 build?