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Vulkan is under development currently, it's in the master branch, but it's not ready to be used for testing yet.
Le jeu. 11 avr. 2019, à 04 h 59, Irena Pasvinter <irena.p...@gmail.com> a écrit :
Hello,--
Looking at the sources, I see that you've been adding Vulkan support. What is the current status of Vulkan support in Swiftshader? Is it enough for working with Vulkan API suported in Android Q?
Also, if I want to experiment with Vulkan's support in Swiftshader, what branch should I use -- master or some other branch?
Thank you,
Irena
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