Hello,
thanks for releasing SwiftShader.
I was trying to use the EGL library and GLESv2 renderer on MacOSX and encountered two problems:
1. I can't make the provided sample application to work. I double click on the OGLES2HelloAPI.app, something tries to appear on the screen then quits.
2. Coding my own application and my own window, I can successfully display one frame, but when I swap the buffer (eglSwapBuffers) I only have a gray window, then another swap make it work again etc. As if one rendering buffer was not 'connected' somehow to the window view/content.
Does it ring some bell to you?
Best regards,
Stéphane