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Welcome! This is a group for discussing SwiftShader, an open source library for high performance CPU-based 3D rendering
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Zarsr
Nov 26
Poor performance of Vulkan Compute Shaders using SwiftShader
Hi I tried using swiftshader to execute vulkan compute shaders on CPU. I followed instructions from
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Poor performance of Vulkan Compute Shaders using SwiftShader
Hi I tried using swiftshader to execute vulkan compute shaders on CPU. I followed instructions from
Nov 26
Tavon Biggerstaff
Nov 22
RTL Ski Jumping 2007 Full Download.rar
How to Download RTL Ski Jumping 2007 Full Version for FreeIf you are a fan of winter sports and want
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RTL Ski Jumping 2007 Full Download.rar
How to Download RTL Ski Jumping 2007 Full Version for FreeIf you are a fan of winter sports and want
Nov 22
developandplay
Nov 20
Current active maintainers?
Hi everyone, I'm back to contributing on the RISC-V side. This time I added support for the RISC-
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Current active maintainers?
Hi everyone, I'm back to contributing on the RISC-V side. This time I added support for the RISC-
Nov 20
Quansah Obed
Nov 12
help
please where can i get the swiftshader to download?
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help
please where can i get the swiftshader to download?
Nov 12
Martin
, …
Yahan Zhou
3
May 11
Which source code the SDK/emulator/lib64/gles_swiftshader/*.so were generated by?
Hi, currently the emulator support SwANGLE with the flag `-gpu swangle_indirect` (on Linux), or `-gpu
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Which source code the SDK/emulator/lib64/gles_swiftshader/*.so were generated by?
Hi, currently the emulator support SwANGLE with the flag `-gpu swangle_indirect` (on Linux), or `-gpu
May 11
Ming Jin
2
Apr 22
Emulator crash in libGLESv2.so
Problem seems solved. Thanks this group, I found the source code which emulator used https://android.
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Emulator crash in libGLESv2.so
Problem seems solved. Thanks this group, I found the source code which emulator used https://android.
Apr 22
Joel Winarske
4
Feb 28
Wayland segfault
I have a patch that works on Fedora 37 and Ubuntu 20. Both distros are running the default runtime
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Wayland segfault
I have a patch that works on Fedora 37 and Ubuntu 20. Both distros are running the default runtime
Feb 28
Seetharam Misro
Jan 23
vulkan-1.dll and vk_swifshader versioning
Hi, I had asked a similar question earlier. We are upgrading CEF from v104 to v108 and notice that
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vulkan-1.dll and vk_swifshader versioning
Hi, I had asked a similar question earlier. We are upgrading CEF from v104 to v108 and notice that
Jan 23
jais.r...@gmail.com
,
Nicolas Capens
4
7/25/22
Linking libvk_swiftshader.so
That sounds like a problem inside vkmark. I suggest filing a bug with them. On Mon, Jul 25, 2022 at 5
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Linking libvk_swiftshader.so
That sounds like a problem inside vkmark. I suggest filing a bug with them. On Mon, Jul 25, 2022 at 5
7/25/22
Jack Scho
,
Nicolas Capens
6
5/30/22
How to Debug swiftshader process pipeline
Thanks for your kind reply, I will try rr::Call. 在2022年5月30日星期一 UTC+8 23:59:28<Nicolas Capens>
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How to Debug swiftshader process pipeline
Thanks for your kind reply, I will try rr::Call. 在2022年5月30日星期一 UTC+8 23:59:28<Nicolas Capens>
5/30/22
PeterKabin
, …
developandplay
5
2/25/22
git-hooks permission denied
I can confirm that the access now works. For the remaining issues I opened: https://issuetracker.
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git-hooks permission denied
I can confirm that the access now works. For the remaining issues I opened: https://issuetracker.
2/25/22
alla...@google.com
, …
Nicolas Capens
8
2/11/22
vkEnumeratePhysicalDevices() invoking unsupported vkGetPhysicalDeviceProperties2() structure type?
FYI: As part of https://issuetracker.google.com/215555135 it was discovered that the root cause of
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vkEnumeratePhysicalDevices() invoking unsupported vkGetPhysicalDeviceProperties2() structure type?
FYI: As part of https://issuetracker.google.com/215555135 it was discovered that the root cause of
2/11/22
Irena Pasvinter
,
Nicolas Capens
4
2/7/22
Crash when rendering graphics with Swiftshader on Android
Thanks for the info. I've CC'd a few people who might be able to help out. On Mon, Feb 7,
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Crash when rendering graphics with Swiftshader on Android
Thanks for the info. I've CC'd a few people who might be able to help out. On Mon, Feb 7,
2/7/22
Irena Pasvinter
, …
Nicolas Capens
4
2/3/22
Info on SwAngle
Thank you very much for the info, Alexis and Nicolas! On Wed, Feb 2, 2022 at 5:48 PM Nicolas Capens
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Info on SwAngle
Thank you very much for the info, Alexis and Nicolas! On Wed, Feb 2, 2022 at 5:48 PM Nicolas Capens
2/3/22
Seetharam Misro
1/21/22
vulcan-1.dll missing file version information altogether
hi, in CEF 94.4.11, the swiftshader's vulkan-1.dll has no file version information. Any chance
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vulcan-1.dll missing file version information altogether
hi, in CEF 94.4.11, the swiftshader's vulkan-1.dll has no file version information. Any chance
1/21/22
Seetharam Misro
1/21/22
libegl.dll same version but different size
Hi, we recently upgraded from CEF 86.0.24 to CEF 94.4.11. I'm seeing that under swiftshader
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libegl.dll same version but different size
Hi, we recently upgraded from CEF 86.0.24 to CEF 94.4.11. I'm seeing that under swiftshader
1/21/22
developandplay
,
Nicolas Capens
7
1/13/22
Updating to llvm-13+ for RISCV JIT support
Hi Nicolas, Thank you for the response! It's great to hear that you are using a recent version
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Updating to llvm-13+ for RISCV JIT support
Hi Nicolas, Thank you for the response! It's great to hear that you are using a recent version
1/13/22
Irena Pasvinter
, …
Nicolas Capens
3
1/6/22
SwAngle and Android for graphics rendering
Hi Irena, SwANGLE is an officially conformant OpenGL ES 3.1 implementation! Cuttlefish comes with
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SwAngle and Android for graphics rendering
Hi Irena, SwANGLE is an officially conformant OpenGL ES 3.1 implementation! Cuttlefish comes with
1/6/22
Test
11/10/21
Android R48 build version,Cannot pass the Deqp test of Cts using Swiftshader?
For Example,The Cts Testcase : arm64-v8a CtsDeqpTestCases dEQP-VK.api.smoke#triangle_ext_structs It
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Android R48 build version,Cannot pass the Deqp test of Cts using Swiftshader?
For Example,The Cts Testcase : arm64-v8a CtsDeqpTestCases dEQP-VK.api.smoke#triangle_ext_structs It
11/10/21
Bas van Tiel
, …
Nicolas Capens
8
7/21/21
SIGILL on A10/A11 Cuttlefish
Hi Nicolas, I had to do a quick and partly port of the sw-stack on A11 (with SwAngle enabled) and
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SIGILL on A10/A11 Cuttlefish
Hi Nicolas, I had to do a quick and partly port of the sw-stack on A11 (with SwAngle enabled) and
7/21/21
Martin
2
7/11/21
The relationship between swiftshader and gralloc、hwc in android emulator
I tried on Android 11. I have seen the talk in https://groups.google.com/g/swiftshader/c/Zjtdirb7iCw
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The relationship between swiftshader and gralloc、hwc in android emulator
I tried on Android 11. I have seen the talk in https://groups.google.com/g/swiftshader/c/Zjtdirb7iCw
7/11/21
Martin
,
Nicolas Capens
4
6/30/21
Replace /vendor/lib/egl/ with swiftshader on physical android device
Hi Nicolas thanks very much for my issue ! can you give me some suggestions about whether I can
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Replace /vendor/lib/egl/ with swiftshader on physical android device
Hi Nicolas thanks very much for my issue ! can you give me some suggestions about whether I can
6/30/21
Nicolas Capens
5/19/21
Re: SwiftShader patch
+swiftshader Hi John, Thanks a ton for discovering this bug and fixing it! We are in the process of
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Re: SwiftShader patch
+swiftshader Hi John, Thanks a ton for discovering this bug and fixing it! We are in the process of
5/19/21
Dov Grobgeld
,
Nicolas Capens
4
5/14/21
How to debug a silent exit()
Great to hear that a Debug build immediately pinpointed the problem. Note that a push constant size
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How to debug a silent exit()
Great to hear that a Debug build immediately pinpointed the problem. Note that a push constant size
5/14/21
Richard Kuo
,
Nicolas Capens
3
5/13/21
Raising MAX_MEMORY_ALLOCATION_SIZE limit past 2gb?
Thanks Nicolas. We actually use compute shaders almost exclusively so it sounds like going to 4GB
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Raising MAX_MEMORY_ALLOCATION_SIZE limit past 2gb?
Thanks Nicolas. We actually use compute shaders almost exclusively so it sounds like going to 4GB
5/13/21
Kevin Qi
,
Nicolas Capens
2
2/24/21
Does swiftshader support multi-threaded rendering?
Hi Kevin, Thanks for your interest in SwiftShader. First things first, I notice that you're using
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Does swiftshader support multi-threaded rendering?
Hi Kevin, Thanks for your interest in SwiftShader. First things first, I notice that you're using
2/24/21
Vijay Holimath
, …
Ben Clayton
10
2/12/21
SwiftShader for RISC-V32
Hi Vijay, I'm sorry for the slow reply. I'm afraid I don't know. I have no experience
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SwiftShader for RISC-V32
Hi Vijay, I'm sorry for the slow reply. I'm afraid I don't know. I have no experience
2/12/21
podeti vishal
,
Alexis Hétu
4
2/6/21
I'm facing the below error when trying to use PackUnsigned with Short8 - PLEASE HELP
The error was due to type mismatch of data types when using the x86_avx2_packuswb. This instruction (
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I'm facing the below error when trying to use PackUnsigned with Short8 - PLEASE HELP
The error was due to type mismatch of data types when using the x86_avx2_packuswb. This instruction (
2/6/21
podeti vishal
,
Nicolas Capens
4
1/8/21
AVX in Pixel Routine
Hi Podeti, The SetupRoutine code currently processes one primitive at a time, using Bresenham's
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AVX in Pixel Routine
Hi Podeti, The SetupRoutine code currently processes one primitive at a time, using Bresenham's
1/8/21
rink...@gmail.com
,
Alexis Hétu
5
12/2/20
debug versions of libEG.so and libGLESv2.so
Thanks Alexis. I had set mNativeVisualID = 0x23 in src/OpenGL/libEGL/Config. cpp . That caused the
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debug versions of libEG.so and libGLESv2.so
Thanks Alexis. I had set mNativeVisualID = 0x23 in src/OpenGL/libEGL/Config. cpp . That caused the
12/2/20