Ello all,
I have had a little time to enact my grand scheme I mentioned in the last email, which is to build a simple game as an example then spin off a couple of topics for discussion. The game I decided to do was a really simple game called BloonBlaster. The idea was that you have balloons floating about and you click them to pop them and you get more points.
I wanted to get a little furthur with this example before I emailed about it but as im off to the states from Tuesday I don't think im going to get time. Its okay however as theres plenty of things that have cropped up already. Ill put a coupple of them in follow-up posts.
As I say, at the moment its far from complete or anything anyone would want to play but instead serves as a method for investigating those crucial first architectural choices when making a game, which Swft should hopefully make easier for people :)
I have had to make some changes to the Swft core. I have uploaded these to Git. I have also updated the Shooter game to reflect these changes too.
I know it isnt much at the moment, but I look forward to hearing everyone's thoughts on the structure :)
Cheers,