I got to play Conan Exiles today on the Isle of Siptah, and I noticed that the Accursed there seem to have had their defenses seriously buffed. I am doing a third of the damage in Chapter 4 that I was in Chapter 3. Has anyone else noticed this added tankiness?
I usually do around 150 damage with my axe, but against the Accursed I was doing around 50. One of my friends who was using a similar axe (but without sunder like mine) was doing only 20 points. Normally we could kill an Accursed in 3 or 4 blows. Now it takes 8 or nine.
Sorry for being unclear. In the past, my axe did around 100-150 damage to Accursed/Cimmerians, which means I could kill one in 3 or 4 hits. Now, I only do around 50, so it takes 8 hits or so. My axe gives a stack of Sunder every time it hits, so my friend with an axe with similar damage (but no Sunder) was only doing 20-25 damage.
I think what is happening here is for NPCs to drop what they appear to be wearing, they pretty much are wearing it. Cimmerans heavy armor is pretty gnarly stuff compared to what other NPCs wear, so that would account for their high damage reduction.
There seem to have been a change in stats of weapons if nothing else. As I was comparing crafting weapons on DLC types, I noticed that some bonuses and stats have vanished, and others have been changed too.
One of the main means of mitigation is penetration, which seems to have been removed as a blanket stat. Other means of the unholy trinity seem to have been changed from armor and weapons across the board too.
Good, there should be progression from the easiest biome being noob river to the harderst being the volcano.
The same should be done with resource nodes, want better tier gear, you must live in a more dangerous area, and to live there you simply must have a better gear.
Then finally sort out the weather the same way, there are great possibilities in UE4, yet in Conan weather is just a decoration. Harder biomes should have harsher weather forcing players to craft insulated outfits.
LOL! negated by warmakers/wine cellar dungeons. These dungeons are the reason why i live so close to Sep and NOT the volcano. I currently am not farming nodes as i get complete perfected armor padding, and assorted metal bars in addition to the highest xp in the game for my thralls.
He doesnt need a buff and Im wukong main. I mean, if we could get the "no ammo consumption" on clone back that would be great, but hes still S tier as it is. 1st abi basically doubles your damage without aiming (explosive and bow weapons, sniper rifles, everything) and you can press 1 to deal even more damage, all the while you can be in cloud mode where neither you nor your clone can get any damage back. 2nd abi is the best one, flying, invincibility, healing, and combination with clone make it very worthwile. 3rd is basically a duplicate of 2 but worse, but its ok to have one bad ability, especially for helminth purposes. 4th abi is useful because you dont want to use melee on wukong (so you deal more damage by using your primary gun x2). It allows you to have a melee even when you dont. Besides, with augment its very good at steel path circuit and other things. The best thing about wukong is that he has 3 very good abilities and 1 that you can easily replace with a lot of others, making wukong even better. I have 10+ configs of wukong myself, each with a different ability in place of defy.
Not true wukong clone falls off in steel path his 2nd ability is good his 3rd is not good they should buff the armour buff or make it like rhino iron skin where he takes damage and builds armour and his iron staff needs a who rework
1-The ability that got nerfed and for a good reason I'd say. This was legitimately the highest KPS in the game you could have for a while. There are still multiple avenues you can use the twin for even with the nerfs.
4-The twin is actually really good if you give it the staff with you also wielding it. Not a "waste of energy". Why are people allergic to exalted melee weapons? Even if a normal melee still works better, exalted melee weapons are still really strong and have some tools regular melees don't like the archon stuff. It got buffed both directly and with tools you can give it. Please give the staff a chance, see that it is capable of killing enemies beyond level 100 and in Steel Path.
I main wukong to I put him at the top but we can't ignore he needs a buff his clone damage is not relevant it weak and Mark and enemy over just for it to do good damage is tedious and it ai is clunky so they should fix it everything I use him in steel path it annoying I see my self only using melee just for the clone to use my gun to do little damage it a distraction I think strength should buff the clone damage or give it own config like a warframe and the ammo pool togher makes it a burden especially aoe ot should have it own and incarnation should be used with the clone like if we have are incarnation it active his and if he depleted his he has to wait until we re active it
Nope u don't know what ur talking about the nerf to clone is bad the nerfed so hard he barely useful iron staff clone is usless he staggers him self defy should be buff equinox and railjack call is better then the clone the ammon pool is bad defy clone and iron staff need a rework
All of what you said is an entirely YOU issue. If you dont use melee, wukong will use your primary (or secondary if you want to), that ensures good damage and gets melee out of the equation. And it also makes iron staff relevant. Secondly, if you find marking enemies tedious, then youre probably not using AOE guns, which is again just your own decision nerfing yourself to single target guns. Besides, everyone here agrees that defy is useless, so why the arent you running terrify instead of that crap on SP?
Wukong is at the very top regarding normal nodes and pretty good on SP, especially if you do what I just said. Theres no need to buff him earlier than other frames that cant even play SP without massive modding.
You have to sacrifice 2 out of your 3 weapons for it to be good. You have to unequip a melee and you have to use a primary that works with the clone, which likely isn't the actual primary you want to use.
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