Cinema 4d Add Hdri

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Rosamunda Froats

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Aug 3, 2024, 4:42:43 PM8/3/24
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HDRi stands for HDR intelligence and improves viewing experiences in several ways. While regular HDR or high dynamic range is fine on its own, intelligent HDR help provide a more refined viewing experience. The newly optimised HDRi even offers additional optimisation for more precise colour, gamma, and saturation, resulting in superior detail levels and more consistent brightness control.

We all enjoy movies and games that keep us engaged, and don't want to spend our leisure time trying to figure out what we're looking at due to poor image quality. That's where HDRi comes in. Through a sensor mounted on the monitor and custom processing algorithms, rather than unresponsive HDR that remains the same no matter where you may be or what content you're enjoying, HDRi optimises the HDR effect based on lighting conditions in your location. That leads to better viewing, helped by dedicated HDRi modes for gaming and cinematic content. There's also a neutral HDR mode, which basically turns HDRi off. Importantly, HDRi has the smarts to add high dynamic range to non-HDR content without exaggerating brightness or dark areas. Everything looks just right. HDRi elevates your screen time from ordinary to extraordinary.

HDR (high dynamic range) is an established family of standards that enables monitors to show brighter, more vivid images with increased colour impact. This results in more realistic-looking content. Details are more refined and images appear more accurate than with standard dynamic range (SDR). Shadows appear with defined details instead of coming across as murky blotches of blackness that "crush" image content.

Think of HDR like any other workflow. You can either just take it as-is without any refinement and try to make the best of things, or you can apply intelligent adjustments. The difference between HDR and HDRi boils down to a basic workflow versus an intelligent workflow. An HDRi-equipped monitor customizes content to your space, your display, and your experience.

HDR raises brightness to show more detail. This, however, can wash out bright areas on your display. HDRi takes content and ambient lighting into consideration. By performing unique optimisation for your content and your environment, HDRi delivers an ideal image. Colours are vivid, improved contrast assures much better detail, and you have the confidence of working on an intelligent display.


The latest and most optimised version of BenQ HDRi includes an associated feature known as Color Vibrance. While Color Vibrance has been on BenQ monitor before, its most recent edition is also optimised to work hand in hand with HDRi. Color Vibrance has 20 levels of colour saturation that you can manually control for each of the HDRi modes, meaning Game HDRi and Cinema HDRi. So, if you like games to be extra vivid, you can set Color Vibrance to level 18, for example. And if at the same time you prefer movies to be milder in presentation, then level 10 it is. These are just examples of the control newly optimised HDRi and Color Vibrance give you.

Video games are by their name visual, and of course colour and detail are everything. Without accurate colours and detail retention, games lose their effect and are not as enjoyable. Even the prettiest game can become washed out or over-saturated, resulting in jarring visuals that pull you out of the experience. With technologies like HDRi, you not only get the most accurate depiction of each game, but also greater detail visibility, which is a tremendous advantage in competitive multiplayer. For really delving into game worlds and experiences, the finest displays are a must, and we believe at BenQ we do everything to provide you with immersive visuals.

HDRI-Hubs main goal is to provide you with super high resolution hdri images and architectural textures.
Often textures you find in the internet are way too small for really close up work, so we like to produce them in this outstanding quality.

Most of our textures are at least 4096x4096px large or even bigger and the hdri environments are around 10240x5120px. On custom request many of the skies can be reproduced at even larger resolution.

I just wanted to ask because I could never really work with HDRIs inside Rhino with V-Ray. For some reason I never end up getting the result I am looking for, but most importantly, it is always a pain to work with them.

Why?
Mainly because they take too long to load and display changes. I have a pretty powerful pc and still it is not like I see with other 3d software where you can rotate hdris live, and get a preview instantly. Blender, Cinema, w/e.

a- a high resolution HDRI means more light rays shot to the scene that may cause noise into the image.
b- Previously I was storing multiple formats of the same image. the first one is a low resolution HDR with blur applied to it for a softer lighting & shadows, the second one is a higher resolution HDR for Reflection / Refraction. and a super high res LDR (.jpeg or PNG) for background.

So, my suggestion is to have 2 separate textures, Low Res HDRI (hdr or exr) attached to the dome light, and a Higher resolution LDR (jpeg) attached to the background slot in the environment tab.
Keep the Tex. Resolution to 512, and add a seperate background map.

yes, it is very common in the old days, now vRaySky is more improved. so, it is slightly becoming obsolete. especially you need to do additional tweaking to make sure the sun aligns to the light source in your HDRI.

Hello Greg,
thanks for this great how-to tutorial. Excellent in-depth workflow.
I tried downloading your rawtherapee preset but the file is not available anymore. Can you please reupload it?
-content/uploads/2019/02/Gregs-HDRI-profile-for-RawTherapee.zip
Thanks

Hey, i just try to make a good looking HDRI. Im shootin with a Sony Alpha 7 ii and a samyang 14mm lens.
But every time im doing a hdri it looks simply bad. And i dont know why. Please help me ?

System is amazing for capturing real world Color & Lighting detail. I got stuck on jpgtohdr. I saw it was updated a couple of months ago. Running ptgui 12.13. Does not set the export settings, backup creation, or swap files. Any insight would be much appreciated.

Thanks for the quick reply!. I noticed that my camera position( nodal) was moved so that could explain alot. Allthough the HDRI had some misalignments it still is usable especially for backplate renders.

I was wondering if you know why my hdr, using the images you provided for download, is pretty dark? I followed the steps closely, even added the sun shot from the other tutorial. Your original CR2 files are 5 exposures with a 2EV spacing, but Inoticed that the brightest exposure looked like the proper exposure, but not 2EV over, like I would expect.

Whatever the case, after bringing in the two completed exr pano into Affinity Photo, the pano looked dark. I though perhaps it would work properly when bringing it into Blender and using it as an evironment texture, but the scene was quite dark as well. I did notice that the exr sun version I created did add nice directional light and made things a touch brighter, but the scene was still way underexposed in Blender.

I am making some significant changes to the external appearance of my house and I would like to get an accurate representation of what various materials and colour choices will look like so I can make the right choice.

Add a model to the scene or open your project where you want to add hdri lighting. To be sure that you can see any changes it is recommended to turn off any CG lighting before beginning. This tutorial is valid for any exterior and interior lighting.

Create a new material, double click on the material icon so Material Editor will pop-up. Give it a name for instance: HDRI Sky.
Uncheck Color and Reflectance in material properties and check Luminance only.
In Luminance window load 32 bit .hdr or .exr map. Under file input, you can see its properties: resolution, depth and colour space. Make sure that everything is a shown as on the picture.

Create Floor object just under the model and reposition it along with model so it fits the floor you can see at the hdri background. Next add Compositing Tag to floor (Tags > Cinema 4D Tags > Compositing). In Tag properties check Compositing Background and Compositing Background for HDR Maps. Fire a render now and you will see that there are very nice shadows under your model. To rotate hdri background select Sky Object and in Coordinates tab simply change rotation values.

is it possible to place HDR lights in the scene?
or are they only for use with the dome?
if possible :
is it possible to illuminate an entire scene with HDR lights positioned in various places like a movie studio?

I just want to remind you, who are active in this thread, that only lamps in EEVEE are casting shadows. An HDRI does not cast shadow. And all other lights that are not lamps are not casting shadows. For that reason, so far, I only use lamps (point, area, sun, spot) in EEVEE.

LightArchitect is a 3D Asset Database Add-on for filmmakers, cinematographers, and 3d Artists. With it's assets and intuitive user interface menu it provides the ability to pre-visualize film industry level camera and lighting setups inside of the...

For cycles there is somewhere a big library of IES lights. Mind it works only with Cycles not with EEVEE.
Reflection Map? Do you mean the Reflection Cubemap for EEVEE, the probe? That probe is in blender and is free.

There is always a free solution for blender and open source stuffs or CC0 CCI files, but you have to dig and search in the right way. As you have noticed, there is no all in one bundled software.
Have a nice day.

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