Super Quarry Minecraft

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Cheryll Witting

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Aug 3, 2024, 4:33:14 PM8/3/24
to sutenmabu

Start your quarry by finding a suitable area and digging an outline in the dirt. Choose your demensions here. Clear out the hills and trees in the quarry area. Make sure that you have vines or ladders in advance. Put the vines or ladders in a suitable spot in the quarry.

Dig down, layer by layer. After each layer, place vines or ladders below where you placed them last layer. Proceed down to bedrock, dismantling underground structures and collecting ores along the way.

Light as you go. (And don't be chinzy; torches are much cheaper than dying. When in doubt; torch it. ) [Also, only the top of blocks need to be lit, so you'll recover all or most of the lighting used on the top layer as you mine down farther.]

I liked to do this a lot back in 2011 or so. I would find a site in the middle of nowhere and flatten out a 50x50 or 100x100 space. Level it off, then start drilling.

Some quarries yielded nothing but stone and misc minerals, while others were large deposits on each other. Felt like a business taking a risk dumping time into them.

I'd often have a movie or youtube up to numb the perception of time.

I would not advise making a quarry to find ores like diamonds. Why? There are on average of a bit more than 3 diamond ore per chunk; if you mine out a entire chunk below sea level you'll mine around 15,000 blocks, or about 5,000 per diamond found - which is completely unsustainable if you want to use diamond tools (or if they have Mending you won't get enough XP, which is the same thing in my book). By contrast, with a good branch-mining pattern you can find about one diamond ore every 59 blocks mined - that's about 85 times the diamond yield, both in terms of blocks mined and time! You'll also get enough XP to keep a Mending tool in repair (assuming you also don't have it on your armor, which is not necessary for this case).

Caving is even better in terms of total ore yield over time and blocks mined, if not for diamonds (I average only 3-4 diamond ore per hour, which is still much better than a quarry, largely because I don't cave to find diamond or other resources and explore and mine everything, although ore makes up a far larger percentage of all blocks mined than by any other means with rates often exceeding 1,000 ore per hour while exploring large cave systems; stone is only my third most-mined block behind coal and iron; and the amount of XP I get far exceeds what I need).

TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?

Yep, quarries are pretty useless. If you don't get lucky, you'll end up with a LOT of stone. That can be a good thing, though. For instance, after finishing my 16x16 quarry, I had more than 3 double chests of cobblestone. I'm not going to run out of that for a very long time.

I also find quarries a bit safer than going down into caves and ravines. I started digging the quarry because I had found a ravine filled with lava(and possibly awesome ores) but I was such a coward that I forgot about it. I swore that I would not go down there until I had full diamond armor(I had iron at the time).

One thing worth noting is that when many people talk about "strip mining" they are actually referring to a form of branch-mining, presumably like what I do, which is make a series of long parallel tunnels (as opposed to a main tunnel with short side branches):



(technically, strip mining refers to a form of surface mining)

One thing worth noting is that when many people talk about "strip mining" they are actually referring to a form of branch-mining, presumably like what I do, which is make a series of long parallel tunnels (as opposed to a main tunnel with short side branches):

Uhhhh, is that what the screenshots I posted of my strip mine looked like? I don't see "many people" referring to it in this thread... Just your own false opinion that "strip mining" = "branch mining". Which it doesn't for the record. Then my correct one.

I'm well aware of what real life strip mining is. What style of mining would you call this then?



Where you just cut away a 100x100x5 block area? I guess I'll have to call it "subterranean strip mining"? JUST TO BE TECHNICAL! LOLOLOL...

Can someone enlighten me as to how 'branch mining' suddenly became 'strip mining' to the newer generation of minecraft players? It's a really stupid term and I just don't get how it caught on so pervasively. Everyone called it branch mining up until the last year or two.

shaft mines are accessed by vertical shafts, In Minecraft, a mine that is accessed by elevator, ladder, drop shaft into water/onto slimeblocks, or some form of ladder-like object (ie, ropes provided by a mod) would be a shaft mine.

drift mines are access via horizontal tunnels. There's not really any significant example of these in Minecraft, but if you built your base down at diamond level, developed it outwards from the access shaft to about 60 blocks away, and then started a mine there that would be a drift mine.

Open stoping is defined by the direction in which you remove material--overhand (from the top downwards), underhand (from the bottom upwards), and breast (horizontal, combining both overhand and underhand into a single operation).

Timbered stoping is characterized by, obviously, timbered supports. In Minecraft, outside of mods such as Terrafirmacraft, this is purely an aesthetic device that serves no functional purpose as anything affected by gravity (sand and gravel) would have to fall before you could put the support in place (so, basically, you'd have to let the sand/gravel fall, mine it up, place down the support, then place all that sand/gravel back where it was originally at). As a point of interest, however, a form of timbered stoping is called square-set stoping. In this method, cubes of timber supports are set in place and filled with concrete walling to form a honeycomb-esque design that lets you dig out the mine in three dimensions (it looks a little bit like the second level of the original Donkey Kong game from the Atari platform).

Shrinkage stoping is a method used primarily for vertically-oriented mines. The way it works is you mine away the ore from the bottom up and let it fall in place. As space was needed, you would then remove the debris.

Long-hole stoping revolves around drilling bore holes. Pretty much what tnt mining is in Minecraft. You first drill holes based on a predetermined pattern, then you fill them with TNT, then you start blasting.

The image does not show an obvious access point, so I will assume a typical ladder shaft. That would make it a shaft mine. It would be further classified as an open-stope mine, and since the stope is horizontally oriented it would be a breast-stoped shaft mine.

This mod is a lot like the Simple Quarry mod, but the main difference is that it stays more true to vanilla Minecraft. Rather than having a fancy new machine that operates in its own new way, Low-Tech Quarries opted for something that feels a lot more like Minecraft, and it makes the mod all the better for it!

RFTools is a massive industrial mod, filled with plenty more content than just a quarry! However, the main attraction is the quarry, of which it has done a fantastic job of making something super great. You need to try this one out for yourself!

Right click the block once more and meta info is disappeared. It means quarry excludes or includes blocks with any meta. (In case of stone, only stone will be added to the list if meta is shown. Stone, granite, diorite and andesite will be added if meta isn't shown)

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