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Offer subject to credit approval. This offer is available through this advertisement and may not be accessible elsewhere. Other offers may be available. For complete pricing and other details, please see the Terms and Conditions.

This offer is valid for approved applicants. Any bonus associated with this offer may only be earned once. You may not be eligible for this offer if you currently have or previously had an account with us in this program. In addition, you may not be eligible for this offer if, at any time during our relationship with you, we have cause, as determined by us in our sole discretion, to suspect that the account is being obtained or will be used for abusive activity or rewards manipulation (such as, but not limited to, obtaining or using the account to maximize rewards earned in a manner that is not consistent with typical consumer activity and/or multiple credit card account applications/openings). Please see the About This Offer section of the Terms and Conditions for important information.

Conditions and limitations apply. Please refer to the Introductory Bonus Offer section within the Terms and Conditions for additional information about this introductory offer. Please refer to the Reward Rules within the Terms and Conditions for additional information about the rewards program. Visit the Microsoft Eligible Purchases section of this page for the most up-to-date detail on eligible products, stores and services.

Game Pass Ultimate is owned and operated by Microsoft. Valid for new Xbox Game Pass members in the 50 United States only. See FAQs for more details. Unless cancelled, the Game Pass Ultimate subscription continues automatically at the regular monthly price when the promotional period ends. Code must be redeemed by the expiration date provided when you receive the code. Limit 1 per Microsoft account. Subject to the Microsoft Services Agreement, Game Pass terms and system requirements at xbox.com/subscriptionterms. If gifting your Game Pass Ultimate code to a friend, the same offer terms apply.

For primary cardmember only. To be eligible to print, gamertag must only contain alphanumeric characters and/or spaces; no special characters allowed. Gamertag must comply with the Microsoft Service Agreement and Xbox Community Standards: -US/legal/community-standards; if gamertag violates these standards, Barclays reserves the right to issue or reissue your card without a printed gamertag. If you change your gamertag after having it printed on your Xbox Mastercard, a replacement card will not be automatically reissued.

FICO Score Access: FICO is a registered trademark of Fair Isaac Corporation in the United States and other countries. Barclays offers FICO Score access at its sole discretion. Not all accounts will have a FICO Score available. FICO Score access is not a permanent feature of your account and may be removed at any time. To view your FICO Score, your account with us must be open, active (having activity within the past 150 days) and in good standing.

Spotify Premium Individual is owned and operated by Spotify USA, Inc. Only open to users in the United States who haven't tried Premium before. To earn the 3-month free trial Spotify Premium Individual code, your first purchase on your Xbox Mastercard must be made within 180 days of account opening or before January 21, 2025. Offer redeemable through February 20, 2025. Credit card required to redeem. Unless cancelled, subscription continues automatically at the then-current monthly price after trial (currently $11.99/month). Cancel anytime. Limit 1 per person/account. Subject to Spotify Paid Subscription Terms and Conditions. Microsoft reserves the right to modify or cancel this offer at any time.

Purchases must be submitted by merchants using the merchant category codes and merchant identifiers for purchases in the above specified categories to qualify for the additional Card Points. Barclays and Microsoft are not responsible for incorrectly coded purchases. Additional Card Points may not be earned if the merchant submits the purchase using a mobile or wireless card reader or if you use a mobile or digital wallet to pay for the purchase. Additionally, purchases made through third parties, including online marketplaces and resellers, or using a third-party payment account will not earn additional Card Points.

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Netflix is an American subscription video on-demand over-the-top streaming service. The service primarily distributes original and acquired films and television shows from various genres, and it is available internationally in multiple languages.[6]

Launched on January 16, 2007, nearly a decade after Netflix, Inc. began its pioneering DVD-by-mail movie rental service, Netflix is the most-subscribed video on demand streaming media services, with over 277.7 million paid memberships in more than 190 countries as of July 2024.[5][7] By 2022, "Netflix Original" productions accounted for half of its library in the United States and the namesake company had ventured into other categories, such as video game publishing of mobile games through its flagship service. As of October 2023, Netflix is the 23rd most-visited website in the world, with 23.66% of its traffic coming from the United States, followed by the United Kingdom at 5.84% and Brazil at 5.64%.[8][9]

Initially, Netflix offered a per-rental model for each DVD but introduced a monthly subscription concept in September 1999.[20] The per-rental model was dropped by early 2000, allowing the company to focus on the business model of flat-fee unlimited rentals without due dates, late fees, shipping and handling fees, or per-title rental fees.[21] In September 2000, during the dot-com bubble, while Netflix was suffering losses, Hastings and Randolph offered to sell the company to Blockbuster for $50 million. John Antioco, CEO of Blockbuster, thought the offer was a joke and declined, saying, "The dot-com hysteria is completely overblown."[22][23] While Netflix experienced fast growth in early 2001, the continued effects of the dot-com bubble collapse and the September 11 attacks caused the company to hold off plans for its initial public offering (IPO) and to lay off one-third of its 120 employees.[24]

DVD players were a popular gift for holiday sales in late 2001, and demand for DVD subscription services were "growing like crazy", according to chief talent officer Patty McCord.[25] The company went public on May 23, 2002, selling 5.5 million shares of common stock at US$15.00 per share.[26] In 2003, Netflix was issued a patent by the U.S. Patent & Trademark Office to cover its subscription rental service and several extensions.[27] Netflix posted its first profit in 2003, earning $6.5 million on revenues of $272 million; by 2004, profit had increased to $49 million on over $500 million in revenues.[28] In 2005, 35,000 different films were available, and Netflix shipped 1 million DVDs out every day.[29]

In 2004, Blockbuster introduced a DVD rental service, which not only allowed users to check out titles through online sites but allowed for them to return them at brick and-mortar stores.[30] By 2006, Blockbuster's service reached two million users, and while trailing Netflix's subscriber count, was drawing business away from Netflix. Netflix lowered fees in 2007.[28] While it was an urban legend that Netflix ultimately "killed" Blockbuster in the DVD rental market, Blockbuster's debt load and internal disagreements hurt the company.[30]

On April 4, 2006, Netflix filed a patent infringement lawsuit in which it demanded a jury trial in the United States District Court for the Northern District of California, alleging that Blockbuster's online DVD rental subscription program violated two patents held by Netflix. The first cause of action alleged Blockbuster's infringement of copying the "dynamic queue" of DVDs available for each customer, Netflix's method of using the ranked preferences in the queue to send DVDs to subscribers, and Netflix's method permitting the queue to be updated and reordered.[31] The second cause of action alleged infringement of the subscription rental service as well as Netflix's methods of communication and delivery.[32] The companies settled their dispute on June 25, 2007; terms were not disclosed.[33][34][35][36]

On October 1, 2006, Netflix announced the Netflix Prize, $1,000,000 to the first developer of a video-recommendation algorithm that could beat its existing algorithm Cinematch, at predicting customer ratings by more than 10%. On September 21, 2009, it awarded the $1,000,000 prize to team "BellKor's Pragmatic Chaos".[37] Cinematch, launched in 2000, was a system that recommended movies to its users, many of which might have been entirely new to the user.[38][39]

Through its division Red Envelope Entertainment, Netflix licensed and distributed independent films such as Born into Brothels and Sherrybaby. In late 2006, Red Envelope Entertainment also expanded into producing original content with filmmakers such as John Waters.[40] Netflix closed Red Envelope Entertainment in 2008.[41][42]

In January 2007, the company launched a streaming media service, introducing video on demand via the Internet. However, at that time it only had 1,000 films available for streaming, compared to 70,000 available on DVD.[43] The company had for some time considered offering movies online, but it was only in the mid-2000s that data speeds and bandwidth costs had improved sufficiently to allow customers to download movies from the net. The original idea was a "Netflix box" that could download movies overnight, and be ready to watch the next day. By 2005, Netflix had acquired movie rights and designed the box and service. But after witnessing how popular streaming services such as YouTube were despite the lack of high-definition content, the concept of using a hardware device was scrapped and replaced with a streaming concept.[44]

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