Re: Tower Of Fantasy Controller Support Pc

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Arnau Cyr

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Jul 12, 2024, 7:55:32 PM7/12/24
to surchimave

The controller supports are being optimized, and the following will be ready upon the official launch:
1. Improvements to button configuration to be more in line with common configurations favored by controller fans.
2. Improvements to controller compatibility with the function menu.
3. Added the function to customize the button configuration for the controller.

I tried to connect my xbox controller to my MacBook, even though the controller is registered in bluetooth setting, but it doesn't function at all.Have anyone met the same problem and if there's a fix for this problem

tower of fantasy controller support pc


DESCARGAR https://tinourl.com/2yOZca



We appreciate your feedback in the Developer Forums. We believe this issue is already resolved in macOS 12.3.1. If you are still seeing this issue, please submit a feedback report to ensure the issue can be investigated by the relevant engineering teams. You can do so from the Feedback Assistant app or Feedback Assistant website.

I'm not entirely sure why this happens, it happens intermittently for me. The last attempt I took was Delete the controller, Turn off Bluetooth, Restart, Reconnect Controller- but while I was reconnecting there was a phantom controller that popped up that showed the original controller connected, but I could not disconnect it through the Mac, I turned the controller off and the phantom controller popped back down to the unknown devices and upon entering bluetooth mode on my ps4 controller the phantom controller was identified as a ps4 controller and I was able to connect and use the controller again to play games. I hope this helps!

I still have a weird issue, but like I said on my iPhone, my Xbox controller will connect, and then make the Virtual Controller disappear indicating that the Controller is connected (at least). But nothing functions from the Xbox controller. Then turn off controller and Virtual Controller comes back on... (the controller is there in the debug info, Mac too if I am not mistaken).

Also experiencing the same issue. My Nimbus + Controller won't work with Apple Arcade after updating to Monterey 12.3. I'm able to connect via bluetooth, but none of the buttons work. I'm sure there are a lot of Mac Gamers with the same issue and hopefully Apple fixes this soon.

Looks like two games I tested have broken controller support. Both of them are Unity games using the InControl framework. I tried three controllers with each: An Xbox Series X controller, a DualShock 4 controller, and a Stadia Pro controller connected via USB, which appears as a generic controller with vaguely Xinput like features.

Just adding my experience to the list in the hopes this gets addressed. I have tried three different bluetooth controllers (XBOX One, PS5 DualSense, Nintendo Switch Pro Controller) and the issue is the same across all 3. Bluetooth has no problem connecting the controllers to my M1 MacBook Pro, pressing the Home buttons on each controller brings up a game selection bar, and I can use the controller to select games. However, regardless of which game I select, once I am in-game, no controller input works except the Home button to bring the game selection menu back up. No issues prior to the Monterey 12.3 Update.

I tried to livestream the log through console. I am not a pro in IT but hope it helps. There are two findings. #1 When plugged in via USB cable and press the pairing button on my controller, console shows that the USB port read the signal and immediately disconnect shortly afterwards. #2 When pairing via bluetooth, message "configuring controller, will try again later" will nonstop pop up until Bluetooth stop trying to pair up with the controller.

I'm having same problem, noticed the ps4 controller is working fine with it but ps5 controller is not. The symbol/icon when i connect my ps5 controller vs my ps4 controller via bluetooth is different.The ps4 controller shows an ps4 controller icon and allows me to connect normally.The ps5 controller shows a normal bluetooth symbol (same as my iphone).When connected a monitor will show a monitor icon next to it, a mouse will have a mouse icon, a speaker shows a speaker etc... Somehow need to change how the mac bluetooth recognizes the controller.

Just adding that I'm having the same issue. I've tried Xbox One, PS4, and a generic controller that I used to use frequently and none have worked. I've tried all of them corded and Bluetooth with no luck. The game I've been trying to get it to work with is Final Fantasy XIV by Square Enix. I've been seeing advertisements for another new OS update, any word if we'll receive a fix before or even with the new update?

Controller doesn't work for me either, wireless xbox360 controller.. Works in every other battlefield... Thankfully I did a free trial of the game. Wont' be buying it for at least a few months based on the current state of things.

They need to improve their controller implementation substantially so that this isn't a problem for your average Joe. I don't want to recommend this to a friend and then say "Oh by the way if you want to use a controller to fly a helicopter instead of mouse/keyboard, you need to do X then Y, then Z etc etc."

It's just unprofessional and simply a pain in the *. They rushed the game to make the holiday season despite it's issues and short comings. I get it and so be it.. but if the hype has died by the time It's worth buying in several months (I am by no means a die-hard battlefield fan, but I have played quite a few of them over the years), and I can finally play it in the way that I want to play it then ultimately I'll just pass on this one, or pick it up for cheap in a couple years time.

Same issue,R2 is select and everything is mixed. Tested this, download apex legends in both the EA app and steam and it works just fine in steam. The EA app does not support controller unfortunately. I have even turned off all overlays

Your mileage with Wuthering Waves performance will vary. The game crashed on me twice within the first hour, and each crash would reset my settings. I also experienced rubber banding. Others report that Wuthering Waves plays fine on mobile, but clips of Rover T-posing across the screen appear to refute this claim. The inattention to the mobile version's performance is inexcusable, especially when Kuro started strong with Punishing: Gray Raven (PGR). My biggest qualm is the lack of controller support on Android; there's far too much going on Wuthering Waves to solely play without one.

Above is a 30-minute video containing footage of what I experienced during the first hour of launch. Cutscenes would awkwardly transition in and out, and the server connection remained unstable. The constant rubber banding made exploration unappealing, coupled with how sluggish and slow it is to change the camera's angle in the midst of moving around the map. Simply put, the game is nowhere near ready for even powerful Android devices like a Redmagic.

Wuthering Waves builds on quick time events with parrying and dodging; the game lets you deploy up to three characters, in which switching between them activates special abilities, "Intro" and "Outro" skills. Characters have a preferable range and elements that can make or break your strategy. Wuthering Wave's combat is the high point, but unfortunately, it is also the only saving grace the game currently has.

We know Kuro is no stranger to developing complex (but enjoyable) battle systems. Punishing: Gray Raven is renowned for its combat. PGR utilizes a 3-ping system to activate a character's core passives, enabling players to string together complex and carefully timed combos. Wuthering Waves adopts a similar concept but incorporates a more simplified approach to its combat.

In an open-world game, you'll encounter many enemies on the map, but you don't want to think about every run-in you have. Instead, it's better to quickly dispose of the monsters, collect your Echoes, and move on to the next section. This is precisely how Wuthering Waves does it. It strikes a balance. Wuthering Waves allows players to play casually while leaving the more hardcore mechanics for boss fights, where parrying and dodging become a factor. For a game to craft itself well for the general player base (especially if you're trying to leech off Genshin's), you need to find a compromise between that, and that's what Kuro has done with Wuthering Waves.

Wuthering Waves' open-world exploration isn't bad. It does re-hash the same formula as its rival competitor; you're collecting material, crafting, finding chests, discovering warp points, and unlocking sections of the map. Exploration becomes the key to earning achievements and getting the much-needed gacha currency.

However, it does a bit more than copy Genshin's formula. It introduces grappling and wall-climbing, which I greatly appreciate. Tower of Fantasy's (another open-world gacha game) gadget system felt limiting, but its implementation of the grappling hook is one of the few gadgets I regularly use. It is nice to see Wuthering Waves borrowing ideas from its competitors while improving them.

Don't get me wrong, Wuthering Waves does look gorgeous (created in Unreal Engine 4), and the combat feels great (though do yourself a favor and immediately turn off motion blurring in the Graphics setting). But we need more than that to keep a game going longterm. Hopefully, as it ages, the budget also improves, giving the much-needed quality of life the game needs to succeed; especially in the VA department, Kuro needs to hire better VAs to fix the immersion and have their VAs work on their voice-line delivery. Otherwise, it's better to hit that skip button as fast as you possibly can. I am saddened to see how this part of the game is so weak since there's only so much a title's combat and graphics can do to tide players over before they move on. An ARPG is a dime a dozen in 2024, and Wuthering Waves being a gacha doesn't make it any better.

Also, there's no controller support on Android, which felt worse than I expected. I was not too fond of parrying and timing dodges on a touchscreen. The icons are far too small, and sometimes my fingers would miss and land on another button; the UI is too cluttered, and my fingers are small. Too much is going and it only gets worse when you equip Echoes. After playing Wuthering Waves on my Android phone, I test-drove it on my computer (from Kuro's official website), and the PC version offers controller support. It felt miles better to play with a controller. Being immediately hampered on mobile just doesn't sit well with the longevity of wanting to play (which is disappointing when mobile gaming offers so much more freedom compared to playing on my desktop).

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