I'm trying to render an interior scene using Rhino + Vray. Vray supposedly is compatible with the lights you can create from Rhino (ie. Spotlight, Point Light, Rectangular Light...etc). I've had success with the Rectangular light but for some reason no matter what I do to the settings of the Spotlight, it refuses to produce any light.
So, I'm just wondering if there are any Vray gurus out there that can throw some advice my way about spotlights in vray.
Thanks
use Vray lights with IES files
VISIesLight
but ya i have found regular lights to be compatible, so maybe it is settings or you could ask at the support newsgroup and get your support from the source.
if you are using physical camera settings or the vray sun you will have to crank the multiplier on the spotlight WAY up. The rectangular light is best however. Check out the ASGVis forums for more help.
So I'm new to enscape and fairly new to rendering in general. I am using Rhino 6, with Enscape as the render export/video maker. However I have been using vray for materials, and they all have a very high reflection/glossiness when rendering out in enscape. I saw a post somewhere saying that vray materials don't work well with enscape but no solution/workaround for somebody who like me has all the materials already set, and mapped. I was hoping somebody might have some advice on how to either get the vray materials into materials that render better with enscape or a potential tweak to the materials in vray that would remove the gloss/make the two plugins work better together. Thanks for any advice.
I'm working on a large scene and using the vray proxy settings seems to be the best way to keep things moving quickly. However I am running into an issue that I cannot seem to resolve (I have uninstalled and reinstalled the RN Plugin already) The behavior I see is this.
DSwayze everything is fine with your RN, showstopper was introduced on V-Ray side with latest update (V-Ray API methods names has changed thats why RN cannot link textures properly so actualy dialog info is misleading in this case. Anyway, this and few other fixes are already in testing and shortly I should roll minor update.
If you need this working ASAP you can import full, insert models in the origin and make own vrmeshes and swap entities to new ones (or even edit them inplace and make vrmeshes during _BlockEdit command -I guess it should work)
chrbjerre sonaar Sorry guys you're right that this issue should be solved long time ago. Actualy it is though there wasn't a release with this fix yet. I will do what I can to roll out such hotfix asap, max est. up to 10 days and it will be online.
sonaar Hi! Yes I'm working on it and due to upcoming V-Ray 6 I'm checking if everything is ok for both versions. If current implementation will work without issues update will be availible during this week.
How are the plans for Rhino Nature? Still missing a proper reaction on this issue here. Will it be continued or are there other plans? I think the last update was over a year ago. Please let us know your thoughts. Thanks.
This problem still persists and it really is limiting the use of RN. I don't really understand why you have been promising a fix for the next days since one year (!) now. Please care about the trust of your customers or at least let them know what is going on!
Unfortunately many attempts into this directions were not succesful. It seems like the development of RN is discontinued. Very sorry about that. D-W has been anouncing updates within a week or so ever since (one year ago) but nothing ever happened. Sad but true.
sonaar It's not true. Besides, this is only one minor feature in the plugin and is broken due to the V-Ray API change. It's easy to blame. V-Ray is not the only supported engine here. You can perfectly save your own presets and load them without problems besides that. You want it now ok. I wanted to roll out a bigger update to be future-proof in the context of future Rhino API changes.
The rhino exporter is a once per unreal major version install.
The plugin activation in the project will have to be done each time, unless you create your new project from a template that have them activated by default such as manufacturing or architecture template, or if you copy your own template.