Perhance is a platform that allows you to create your own custom random generators. You could use it to create your own random text generator for a tabletop RPG, or to make your own random name generator, or to simply create a generator which selects a random item from your list with different weights. You can also save your generator so it has a permalink that you can share with your friends.
Perchance is based around creating lists which reference other lists. You can adjust the odds of items in each list so that when you randomly select an item from that list, they all have the likelihoods that you've specified. If you'd like to learn how to make a random text generator with Perchance, you should check out the tutorial. It explains all the basic features of the Perchance engine and should get you up and running in only 10 or 20 minutes. Perchance has many powerful features that you don't need to learn from the start, but can learn later if you want to create particularly complex generators.
I created Perchance because most people are still creating random generators in excel. Those work all right, but excel and other spreadsheets aren't really made for that purpose, so there's a lot to be desired in terms of functionality and ease of use. Whatever you're using it for, I hope you find Perchance useful! You might like to check out our community forum where you can ask questions and share your random generator creations.
If you see this message, this page failed to load properly. One potential cause is that (as of writing) some ad blockers break basic1 functionality of Perchance pages. This includes pages that don't have any ads - i.e. even "normal" (non-AI-powered) generators.
Masterpiece Generator refers to a set of text generator tools created by Aardgo. The tools are designed to be cool and entertain, but also help aspiring writers create a range of different media, including plots, lyrics for songs, poems, letters and names. Some generated content parodies existing styles and artists, whilst others are based on original structures.
I want to make a random character generator with numbers in vb.net, I know how to make a random number generator but not numbers mixed with letters. I want it to be around 15-20 characters.Something like this:F53Gsfdsj637jfsj5kd8
These passwords were all generated back to back with minimum number and special set to 3 and avoiding ambiguous characters. I find it odd that so many passwords can be generated and the overwhelming majority of them always have a duplicate character.
It ist very random, if no one can predict how many times a character appears in a password. So I agree with PossibleGhost: it would be less secure, if there would be a (possibly detectable/analysable) rule, to only use every character once.
Since there may not be enough users needing this particular option for their password generation, a potential variation would be allowing the user to configure/input a snippet of code (javascript function, or whatever is most amenable to consumption by bitwarden) that would return whether the generated password is acceptable. Then bitwarden can generate passwords (up to some likely sane limit, maybe like 1k or 10k?) and pass them into the function to see if it was acceptable.
Create, customize, and download your rigged 3D characters from a catalog of over 100 body types, outfits, hairstyles, and physical attributes in a few simple steps. With powerful 3D design and animation tools, Autodesk Character Generator offers artists a web-based laboratory to create fully-rigged 3D characters for animation packages and game engines.
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Use these characters as a starting point for your own development, or for extra fun, use them as they are! Once you have your new star, set them on their literary journey with the Plot Device Generator!
Welcome to RanGen, a space that offers writing prompts and inspirational bursts creators of all shapes and sizes. I'm your host, Ameronis, and I'll be happy to take you on a wonderful, magical journey with the help of my many Gens.
Whether you're a writer, script-maker, artist, role-player, game-maker, or just someone looking for some fun, I'm sure you'll find a ton of interesting suggestions, from the inspiring and artistic, to the silly and downright baffling. If you're ever stuck for ideas, or are looking for seeds of inspiration, then RanGen is the place for you!
I put together the Cradle of Heroes. LMK if you have any questions. @lordabdul - Do we know who did the family history generator? That is awesome and something I stayed away from due to the amount of work needed. Would be great to have an API connection.
It's php. If there's a way you can use it, please do. It's a work in process though, so will continue to develop. On the to-do-list are random homelands and occupations, both either straight 1D20 rolls or statistical outcomes la RQ3, among other things.
Hi, I am leading the development of a new character generator. I finished the feasibility study and the features are discussed on the mutant chronicles discord. There is not so much code at the moment since I am quite busy atm but normally I will start coding it during Christmas holidays.
If you are interested I can share the GitHub link to the repository.
The new one is going to be written in Python and do most things on the server side rather than in the browser.
We (as in the rest of the community and I) are also planning an off line version but that will come after the online one.
Feel free to contact my or join our discord if you gave any questions.
Mostly for my own entertainment, I created Miserables and Misfortunates: a web app that generates random level 1 Miseries & Misfortunes characters. It really helped me wrap my head around character creation prior to getting the game to the table. I think it shows off the interesting range of characters possible within this system.
After using the app for a day or two I came across two things that would be nice to have:
1.) When using my phone the abilities and their corresponding modifiers are listed separately. Would it be possible to use a smaller font for the modifiers and list them underneath their corresponding abilities?
2.) Any chance there could be an option that the algorhythm can choose lifepaths according to the highest ability score? I guess this is hard to pull off, but instead of fully randomizing lifepath choice, it would be nice to only get a soldier if e.g. strength is your highest ability.
Implemented these changes. Lifepaths are now chosen by checking nobility, latin, and the highest governing ability. Happy to revise based on feedback. Additionally, Rider is now based on Wisdom (after I noticed that the character sheet refers to Horsemanship as a Wisdom-based skill).
But at first blush there are too many Americaines. There were probably just a few dozen in Paris at the time.
Musketeer and PN seem about right. Jesuit seems a little high on its own, but about right as a stand in for all clergy.
I think we could make an assignation heuristic:
Assign a level point to the first skill for which the character has a bonus. Then the first skill on the lifepath, then second, etc. Then a random core skill.
Hey All. I've been working for the last week or so on a character builder in Google Sheets. I figured this would be the easiest to keep updated with new versions without having to share out a new file each time. I should stipulate that this sheet is very much a work in progress. All of the basic functionality I wanted to get into it is working, but there are things that I just have not figure out how to do yet, or have not implemented yet. That said here is what I have in the sheet so far:
1. Guided and Constructed Method Building (Minus Divided and Modular Archetypes for now. Need a bit more help putting those it)
2. Auto Selection of Power Sources, Archetypes, and Personalty based on rolls.
3. Filtering of Qualities and Powers
4. Auto Calculation of Health
5. Auto Filtering of Abilities
6. Auto Filtering of Principles
7. Auto Retcon for most features
8. Page References on most features.
I would greatly appreciate any feedback (negative or positive) you can give me, as well as any help. Many of the formulas and calculations are definitely done inefficiently, but for the life of me I could not figure out how to make them work better. If you get a chance please check my underlying stuff and let me know a better way to do things. A few things I could not figure out easily were:
3. A better way to be able to select green powers as yellow powers than what I have set up (Certain archetypes let you do this)
4. The way I filtered Red Abilities based on the available powers chosen is complete insanity, and I know theres a better way to do it. (Check the RedAbilities Tab)
5. I could not find a good way to auto calculate if you chose any Athletic or Mental Powers and then chose the highest die chosen from those.
Do you like the previews of the options that appear after you choose your dice? (Eg background shows you the 3 backgrounds before you select one)
I kind of feel that it is redundant as you see all the info below as well, but originally had it to give you a quick look at all of them. I'm just not sure if its taking up unnecessry room or if people like it.