The Gadgeteer gradually woke from her daze, briefly her addled brain
attempted to understand what had happened, but then The
Anaesthetist's suggestions began to exert their effect, and she found
herself concentrating totally on her captive's moans and futile
struggles. It was clear that the process had almost ended, and the poor
girl appeared to be completely spent. Soon, all of the villainess'
questions had been forgotten and she focussed on the task at hand.
Five minutes later, the light-show slowed and finally ended. Jill hung
in her bonds, too exhausted to try to lift herself from the vibrator
which even now continued to throb and stimulate her. The young
woman's body was glistening with sweat. She was an incredible
appealing sight, the villainess had to admit.
Very gently, The Gadgeteer began to ease her captive from the machine.
First she shut down the vibrator, then unlocked the collar, allowing
Jill's head to loll forward onto her ample chest. Finally she
released each cuff, and carefully lowered Jill to the floor. The
villainess stroked one hand along the side of her captive's face, she
felt a connection with the fallen villainess.
"I wont let anything bad happen to you Jill", she whispered, "I
promise you that!"
Smiling softly at the irony of such a promise, knowing that Jill would
almost certainly consider her present situation "bad", the
villainess carefully secured the young woman's wrists and ankles. She
ran a finger over the smooth surface of The Adherer's collar, idly
touching her own as she did so, but somehow not seeming to notice.
...
Leaving Emily to complete her work for the moment, the villain once
again turned his attention to the captives. The first heroine had
managed to escape his gauntlet, but unfortunately for her not his lair.
Still, it was enough to grant her a momentary reprieve. The second
heroine would not fare as well he was sure, her trial would be even
more fiendish.
The task was surprisingly simple. It required the completion of a logic
puzzle. Of course, time pressure and a couple of other
"distractions" would make it a little more challenging.
The villain was pleased to find Ampere almost exactly where he had left
her. It was obvious that she was still deeply asleep, and yet despite
this, her body had continued to respond to the "uninvited guest" he
had so thoughtfully left with her. Even in her drug-induced slumber,
the heroine moved sluggishly, hips slowly pumping. He watched as she
tensed slightly and shuddered, before once again seeming to calm and
settle.
He was not in any great hurry, and so spent some time unwrapping his
pretty package. After, he used a special solvent to clean the sticky
gum from Ampere's body. Finally, quite reluctantly, he removed the
special dildo, struggling to maintain his grip on the slippery thing as
it writhed and squirmed.
The injection would be wearing off soon, but there was just enough time
to complete her "preparations". Not knowing the extent of her
abilities, The Anaesthetist chose to keep this part of his lair
unpowered. He would watch her progress through a simple optical system,
hopefully avoiding the risk of her somehow subverting his systems.
...
Ampere suddenly became aware of several things at once. She felt cool
air against her skin and immediately realised that she was naked. She
didn't recognise the room in which she found herself, and she felt a
unnatural warmth throughout her body. Taking all these things together,
she understood that she was in deep trouble.
Carefully she began to scan the room around her, using all of her
senses (including the preternatural ones). No power-sources were
obvious, in fact the entire area seemed to have been shut down. The
room itself was almost featureless, dimly lit from the ceiling (she
checked again but whatever was making the glow it wasn't electrical).
Two things drew her attention, a large hatch on the opposite wall (but
no visible way of getting it open) and a small table in the centre of
the chamber.
"Welcome", boomed a mechanical voice, "I am The Anaesthetist and
sadly for you, you are my prisoner"
Ampere tried to remember everything she knew about this villain, but
beyond his predilection for kidnapping young woman (and especially
drugging and subduing them chemically) there wasn't really very much
on the files.
"As you may know, it is tradition for me to give you one chance to
escape my clutches. If you are able to beat my trial, then you can go
free. Of course, when... ahem, I mean if you fail, then you will be
mine to do with as I wish"
The heroine knew that she had no real option but to play the
villain's sick game. The only thing in the room, other than her, was
the table. Rising, she walked carefully over, wary of traps. She
reached it without incident, and now she was closer, she saw a series
of blocks which seemed imbedded in the table's surface.
She counted 8 blocks, each numbered. Alongside each block was a letter,
A through to H. Slightly further away, the following was inscribed on
the tabletop: "B+E=2C; C+F=2A; A+B=2H; C=D=2G; D+F=2H; B+H=2G;
A+H=2C; D+G=2B; A+E=2F; A <> 6"
Ampere shook her head slowly, a logic puzzle, how she hated logic
puzzles. Still, there seemed nothing for it. Gently she took hold of
the first block and pulled, it came out of its recess easily. She heard
a soft "click" and suddenly she was aware of a soft hissing sound.
The heroine looked around, and immediately saw that a fine mist was
issuing into the room through previously hidden vents.
She tried to replace the block, but this did not seem to halt the
gas' progress. Realising that it was a race against the clock now,
Ampere turned her attention back to the puzzle, trying not to think
about the gas, or what affect it might have on her.
...
In the observation room, the villain grinned, it was predictable that
rather than wait until she had worked out the solution, the heroine had
moved a piece straight away, thus triggering his trap. Of course, had
she surprised him by trying to fathom it out first, he would almost
certainly have tripped the gas remotely. The Anaesthetist continued to
watch, wondering when she would begin to notice the effects of his
earlier "preparation".
...
Ampere looked again at the clues, she knew that all the information she
would need was there, right in front of her. But still the solution
eluded her. The clue must be that "A wasn't 6" she reasoned. But
that only eliminated one possibility. The heroine glanced over
nervously, and saw that the gas was advancing slowly, pooling on the
floor and flowing towards her. Already she could scent a slightly
chemical taint to the air around her.
She tried to control her rising panic, she had to concentrate. Ampere
stared at the blocks, willing them to give up their secret.
Thoughtlessly she pressed her thighs tightly together, rubbing them
back and forth and enjoying the delicious pressure. There had to be
something she was missing surely?
...
The villain watched in amusement as his captive became more flushed. He
could see her reactions clearly now, and knew that his second injection
was beginning to work. Of course, it wasn't fair, the puzzle was
tricky enough without adding complications, but then being a villain,
he wasn't expected to be fair.
...
"Okay, the only two numbers which aren't doubled here are D and E,
so they are the only ones which can be 1 and 8. But still no idea which
is which", thought Ampere as she began to trace her finger down her
stomach.
"So 4 can only be 1 plus 3 and 14 can only be 8 plus 6. That gives me
A as 3 and G as 6. Then D must be 8 and E is 1. God, I might actually
do this."
By now her finger had completed is slow slide down and was even now
energetically rubbing between her legs. But she was too focussed, now
that the puzzle seemed to be giving up its secrets she wasn't paying
attention to what her body was doing or feeling.
"Half way there", she gasped almost cumming in her excitement,
"now that must mean that C is 4 while F is 2".
Carefully, using her one free hand, the heroine began to arrange the
blocks. By now, the mist had covered the floor, and had risen to the
level of her waist, but as her relentless ministrations finally reached
a crescendo, the young woman collapsed to her knees, the climax much
stronger than any she had experienced before.
She knelt gasping, inadvertently sucking in great lungfuls of the gas.
By the time that the orgasm had passed, she was barely able to pull
herself back to her feet. Ampere's head swam, and yet still her
fingers worked deftly, trying to relieve the "itch" that she did
not seem able to satisfy. She staggered back to the table, only two
blocks needed to be placed.
Ampere felt as if she was moving at half speed, while everything
continued normally around her. The gas crept up over her chest, as the
solution to the puzzle danced tantalisingly out of reach. Slowly she
reached out, a plan forming.
"Two blocks, two possible solutions, just need to try both", she
realised.
The gas had just crested her chin when she pushed the last block into
place and with a loud hiss, the hatch opened, allowing the collected
gas to flow out into the corridor beyond.
"H is 5 and B is 7", she shouted.
...
The Anaesthetist briefly applauded the heroine as she made her way
unsteadily out of his trap. He smiled briefly at how she continued to
pleasure herself, even as she walked. Who would have imagined that she
would be able to solve the puzzle? Brains as well as beauty, what an
exciting combination.
"Enjoy your freedom while it lasts my dear", he whispered.
...
The young woman had stepped out into a corridor. She cast around for an
energy source again, but was disappointed once more. Fighting a feeling
of vertigo, she stumbled towards another metal hatch. Briefly she
struggled with the large wheel that held it shut, but soon she had
forced it open and made her way cautiously into the steam tunnels much
as Geist had done before her.
Only now did Ampere realise where her hand was, and the shocked heroine
stopped touching herself immediately. The urge was still there, gnawing
away. When her attention wandered, she found her hand dipping down
again, trying to resume its work. But no longer consumed by the puzzle,
she was able to resist the temptation, at least for the most part.
As the heroine picked her way carefully through the abandoned tunnels,
two things became clear. Firstly, that the tunnels were a veritable
maze and secondly, that while the area around her "test" had been
devoid of power, beyond the hatch there was power aplenty. Moments
later, a suitably refreshed and reinvigorated Ampere carefully began to
retrace her steps.
She continued to siphon energy as she stalked ahead, letting her energy
levels build and burning the drugs out of her system. She knew that she
needed to be at the top of her game. She had managed one escape, but
she had to admit, it was more by luck than judgement. Geist was
counting on her, and she knew that she could not let the young woman
down ...