2012/8/8 Trevor Adams <
trevor...@gmail.com>:
> I had a couple of questions about the SC native libraries. For one, I'm
> trying to cut down on application size and was wondering, of the two dozen
> .so files the NDK spits out, if any of them other than libscsynth.so and
> libsndfile.so were important. My app still works with the other files
> stripped out; does anyone know exactly what I'm missing?
Hi - I don't have an answer your second question, but for this one:
the .so files are mostly supercollider's plugins. Without any plugins,
it can't do any audio processing/synthesis.
If you know there's a limited functionality that you need, then you
can drop some or even most of the *UGens.so. The ones you pretty much
definitely shouldn't lose are: BinaryOpUGens IOUGens MulAddUGens
UnaryOpUGens, and in order to synthesise/process sound I'd expect you
need these too really: PanUGens FilterUGens OscUGens.
Dan
> Also, I'm trying to build for all platforms, including x86 and MIPS, but
> putting "APP_ABI := all" (or even"APP_ABI := x86") doesn't seem to work.
> Has anyone built for these architectures successfully?
>
> Thanks!
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