export failure Beta 4.8.3

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hodger

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Oct 11, 2024, 4:22:01 AM10/11/24
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I have two basically identical projects, with a card script to export to a file.  One is successful, the other exports a file with a simple gray bg and no contents.  This failure is consistent on Mojave or Sierra under 4.8.3Beta, and both projects work fine under 4.7.3.  Aside from the position of the three graphics, I can find no difference.  No errors thrown, nothing in the result.  

Projects at...

Greg

Dan Kelleher

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Oct 12, 2024, 12:10:18 PM10/12/24
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Hi Greg, I futzed around a lot with your two projects. I confirm everything you said. Although I didn't install SC473 on Mojave, Project 1 exports it's card image as expected into file "wow.png" running in the SC473 PLAYER - whereas running in SC483d3 the file is solid white here. I made some hybrid projects of your two projects using using copy/paste of windows in SuperEdit. (as well as quite a few alternate graphics and mix and matching.

I think THE WINDOW in project 1 is corrupted in a way which causes the anomaly (failure to generate the image and failure  to report an error) when run in SC483d3 but not when run in SC473 - they are after all very different. I'd guess that the single project 1 problem just occurred and that it is unlikely to happen again ?? (knocks on wooden head here). I have not seen any SC483d3 issues with export of images which i use with various syntaxes and file types with projects all of which originated before SC483d3 but i've been changing them (and re-learning how the heck i did this, that and the other thing! Ha!) 

I have  not read your more recent post but I did see the word SEND i think and i recalled that i happened to use that a few days ago in a way i would not normally do - to show my son Jeremy how one can send a custom message horizontally across the 'rising' message passing hierarchy - and that worked.
little by slow,
-Dan
Daniel J Kelleher
5 Berkmans St
Worcester MA 01602

MARK LUCAS

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Oct 12, 2024, 12:31:09 PM10/12/24
to 'MARK LUCAS' via SuperCard Discussion
Actually this appears to be a previously-unreported 4.82 bug exporting cards from antialiased windows to JPG, GIF, TIFF, and PNG formats (here exporting to PICT or PDF seems to work properly).

Working on a fix…

Thanks,
-Mark

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hodger

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Oct 18, 2024, 3:08:51 AM10/18/24
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I've had to read a little to discover antialiased windows.  I'm on 4.7.3 and assume this feature came later.  
But the strange thing is, I can look at the two samples I posted, and sure enough, one of them has the antialias of the window set to TRUE.  I have no idea how that could happen, as I have certainly never done so intentionally having not known about them.  Since I've been testing out the 4.8.3 beta, it has been easier to use 4.83 SuperEdit to make mods to the projects, and that is the only way I can think that something became antialias'ed.  I don't use the RTE, and can't see any settings in SE to inadvertently make this toggle.  I assume SE cannot modify this property.

Thanks for steering me in the right direction, and of course I will use this feature when the bug is fixed.  :)
Strange.  
Greg

Dan Kelleher

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Oct 18, 2024, 5:44:41 AM10/18/24
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Hi Greg,
I’m smiling. Thanks for your post; that’s the first time I’ve ever heard of “antialiased windows” 😀, so I’ve got some more reading to do (and futzing around) that you’ve already done! 
When Mark first mentioned, “antialias” in this thread, my first thought had been that one of the component objects in your problematic Project 1 (cd 1 of wd 1) was somehow the culprit. 
It’s only in the last few months (since I’ve bought a 2018 Intel MacBook Pro and figured out how to create a Mojave bootable installer and succeeded in creating a second volume for Mojave on its SSD) that I’ve started again to use THE UNIQUE PHENOMENAL SUITE OF SUPERCARD TOOLS.
Have you discovered the accessory project, “Object Browser”, a component of the Runtime Editor (RTE)? It is a great alternate way to access the properties of some classes of SuperCard objects - as assessed, “from within” the runtime environment. 

Although I’ve always, since Chris Watson days, been very interested in Flamethrower stuff (“Flamethrower IS SuperCard.” - remember that sentence?) and impressed with all both you with Flame2 and John Johnston with his “ScriptLibrary” project,
I’ve not had a chance to futz with your Flame2 because what I’v been doing with SuperCard these days is driven by my delightful interactions over FaceTime with my 28 year old son Jeremy who is a great Swift-based developer on all mac platforms (I got into XCode and Swift since I bought an M2 MacBook Air last year).
So, I’ve been able to share with Jeremy ideas about programming from ‘theSuperCardPointOfView”.
Last week was “Color”, 
(from cluts to… just doubleClick on the “Resources” btn in a fresh SuperEdit project.) 
and “Custom Windows”,
(just notice what happens to the screen when one presses on the physical buttons on an iPhone 16 Pro Max! - very clever and useful user feedback custom windows).

Have fun,
Cheers as John Johnston would say,
Little by slow,
-Dan


On Oct 18, 2024, at 3:08 AM, hodger <mkt...@track25.studio> wrote:

I've had to read a little to discover antialiased windows.  I'm on 4.7.3 and assume this feature came later.  

Dan Kelleher

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Oct 18, 2024, 6:02:48 AM10/18/24
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My son Jeremy’s apps which integrate use on macOS and iOS (iPhone, iPad) are on the App Store but only on the private App Store. 
They are used by incarcerated students and by teacher authors of textbooks. Others are utilized by police stations to manage ‘clients’.
All involve integration with many databases in many ways ‘in the cloud’. So we have lots to talk about from 8bit color to… 
😀
Little by slow,
-Dan
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