Resolume Arena 7.3.0

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Cassaundra Marley

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Aug 5, 2024, 9:27:29 AM8/5/24
to sunlandhoshealth
Thereare some spectacular FFGL plugins in Resolume Arena... Is anyone aware of how those could be incorporated into Isadora as they are .xml files and do not interface. Is there a conversion tool? I have searched the web and can find little to clarify.

Not what you want to hear, but I don't think this is something to discuss here in the forum. Let's respect the work of other companies, I don't think they had any intention of distributing their work in other software.

If you find a solution please don't share it here. I'm sorry to be a spoilsport.


I have purchased many other plugins in the past that no longer work as they were 32 bit. I am willing to buy, but they are not available as FFGLs as I am aware. As a creator of content, I understand and respect payment for great work.


I did find a a promising discussion about FFGL conversions. The only thing of real interst was a source code template to create FreeframeGL plugins from GLSL Sandbox and ShaderToy shaders. It linked to Although, Isadora can already implement some glsl code so it appears of little benefit. That FFGL facebook group does not have the aim of crossplatform compatibility and it is almost exclusively for the PC platform. Mac based users of Resolume appear to go unanswered in the group discussion.


Thanks for the info and the link! I was afraid that was the case. I have been having great difficulty finding quality FFGLs that will fit the 64 bit requirement. If anyone knows of good retailers of this, please post as I am sure there would be many people on the Mac-side who would be interested in purchasing.


to make ffgl 2.0 plugins as dll for resolume. you only have to fill glsl code from shadertoy or sandbox, and say if you want 32 or 64 bit or ffgl 2.0. so not all shadercode works Imidently, sometimes it has no name in resolume or only one generated dll works at the same time in vfx folder of resolume. we never try to make plugins for izzy( intrerresting question) with shader sender, but it is worth to try.


Some of you are probably already aware of VOU software... I just discovered it and purchased the Pro License. Looks like a great program. The big upshot is: 2.0 (coming out soon) will allow export directly to FFGL formats that will work on Izzy!


I think it is exciting to have the possibility of generating FFGL plugins for Isadora using VUO. The only problem that I can see is that they may be Mac OS only. That means sharing them with the Isadora community will potentially exclude PC users from accessing them.


Agreed... I wish this was cross-platform. My previous research found the VJ-Style plugin software to be almost totally Windows. For Mac-folks, my initial experimentation has found that creating FFGL plugins for use in Izzy is extremely easy and flexible for creation.


That said, isf2izzy is a command line tool for MacOS only. Not a very friendly interface obviously. But it will successfully convert a subset of the available ISF plugins to Isadora's format, giving you the same input parameters, etc.


5) An output file will appear with the .izzyglsl extension. For the example above, the output would be "name-of-the-ISF-file.izzyglsl"

6) Paste the source code from the .izzyglsl file into Isadora GLSL Shader actor

7) See if it compiles and works. If it does, then you're good to to go. If it doesn't you can mention it here.


Goodmorning everyone.

I open this topic for anyone who is interested and has ideas about it.

I work in a service and I take care of all the video part (ledwalls, screens, projectors, small mappings).

This work often leads me to having to send video contributions or to make classic VJ evenings (the one that sends the clips on the ledwall ).

The software I use is resolume arena, which allows you to divide the video clup into tracks and apply effects in rel time (all externally controlled by MIDI), I already have an AKAI APC40 and a mini but my aim is to build a custom external cntroller.


I have seen many projects online (many of which still use the DIN midi interface), I will instead use the USB-MIDI interface.

I have an aruino UNO SMD v2 and the chip with which it is supplied allows me to use HIDUINO (transforms the Arduino into a MIDI device recognized by the PC through software rewriting).

I am running the first tests on this device even though I have a 3.5 teensy in order that has the native usb-midi and many more DI and AI.


I focused this topic on resolume arena because I use that and ask other users of the same software to post opinions, doubts and ideas.

The beauty of resolume is that for every note on that arrives (each note on command is followed by a note off command) it sends the same note back to arduino with programmable velocity (from the software).

So it is possible, for example, to illuminate the button that was used to play a clip only when the clip is actually playing. The same feedback occurs when I send the clip to play directly from the software: resolume sends the same note back and turns on the LED (I have to implement the velocity because I would like to use RGB LED).


In conclusion (for now), if someone was interested but more than anything else he had ideas or advice, welcome.

Many online midi controllers are made for synths or for ableton or DAW, this will be directed to the management of the video (obviously it will not be a video mixer, it takes much more hardware).

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