OGRE is a science fiction board wargame designed by the American game designer Steve Jackson and published by Metagaming Concepts in 1977 as the first microgame in its MicroGame line. When Steve Jackson left Metagaming to form his own company, he took the rights to OGRE with him, and all subsequent editions have been produced by Steve Jackson Games (SJG).
The game components of the 1982 edition published by Steve Jackson Games are [4] a 14" x 9" map printed on glossy paper, counters representing military units and machines printed on sheets of cardboard (but not die-cut), and a 40-page rulebook. The hex map depicts a battleground of barren terrain with only ridgelines and large, radioactive craters as obstacles.
In 1987, SJG released OGRE: Deluxe Edition. The rulebook cover artwork was the Denis Loubet illustration that was also used for the OGRE computer game (see Spinoffs below). The board was sturdier than the previous edition's paper map, and the counters were provided with stand-up plastic bases.[10][11]
In 2011 Steve Jackson announced a sixth edition, The OGRE Designer's Edition, combining OGRE and G.E.V. with larger full-color flat counters for most units and constructible cardboard figures for the Ogres.[14][15]
In the August 1991 edition of Dragon (Issue 172), Allen Varney reviewed the combined OGRE/G.E.V. edition of 1991, and stated, "[The] two simulation board games of armored combat on a future battlefield are among the best the field has ever seen: fast, elegant, and endlessly replayable". While praising the production values of the 2-color playing pieces, Varney found the box somewhat 'flimsy'. He concluded, "These twin classics shouldn't be missed."[27]
With all the pieces assembled and ready, I grabbed a couple of cheap Trivial Pursuit games from a thrift shop and remade the main board by printing out the board images in pieces and using spray adhesive to the Trivial Pursuit boards and laminating them.
Back in 2013, Mr. Jackson crowdfunded a special 6th edition of Ogre and you better bet I was on board for that. It proposed to be the complete Ogre package, featuring virtually everything ever made for it and then some. This was to be the first Ogre release since the somewhat ill-considered miniatures version of the game, featuring these lovely little cardboard models and big, mounted board that were a far cry from the tiny little paper maps that I once enlarged and mounted on foamcore. Fan material, supplements, all of the official expansions...it was epic.
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This is a great game, had a huge board and the wolfriders and cool units you were describing. I played several matches of this as a kid with my buddy who also played HeroQuest with me. I don't remember the mechanics very well, but I will never forget how cool the pieces and map are.
There were multiple scenarios, but they mostly boiled down to this: player one set up on the board first. Her Command Post was immobile, and essentially defenseless. The Orge entered from the far side of the board, and inexorably made its way towards the Command Post. If it could destroy the CP, it won the game. Player one could win by critically disabling the ogre so that it was incapable of moving or firing effectively.
More years pass. Ogre miniature rules are finally published. Miniatures, which were available in the past sporadically, are now being sold regularly and reliably by Steve Jackson Games. Then the miniatures rules go out of print, but new deluxe editions of Ogre (and a sequel) come out - these are boardgame versions, but use large poster-like maps and come with miniatures.
The ogre boat is a method of transportation unlocked during Recipe for Disaster, when the player attempts to rescue Skrach Uglogwee. It runs between the eastern Feldip Hills and just west of Tai Bwo Wannai, and is run by Rantz's children, Fycie and Bugs.
Players cannot ride the boat if they are carrying Karamjan rum. If players attempt to board the ogre boat with one in their inventory, Bugs will tell the player "Dad sez yous not bringin' da rummy stuff...das bad stuffsies un we get in big bads."
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The Bloodsail Ogres is a line of pirate-themed ogres which are quite unique in the current environment. In this collection, you will find the ogre crew, including the captains, crewmen, and deckhands. The Ogre chariots have been reimagined as gator riding squads emerging from the water which has brought the hobbyists an opportunity to make a single-model diorama from regular units. Bloodsail Ogres also maintain a heavy voodoo swamp theme, with miniatures like Shooshaka and Burbakka. But the ogres also maintain relationships with some unlikely allies. The Goblins are employed as regular deckhands, and you will find a whole range of both solid warriors and quirky characters among the goblins. Finally, the crocodiles and even komodo dragons themselves are aiding the Ogres in their battle. Be sure to check out this original collection.
Ogres were always present in the world of wargaming, oftentimes paired with goblins as their support. Interesting rules and in-your-face playstyle have made them popular among the players who enjoyed the fun aspect of gaming, even making them a strong viable choice depending on the meta. Titan Forge was the first to create a pirate ogre line and since then many other companies have tried to repeat this success. With all the miniatures and cool designs in circulation, every new system features ogres in some way or another, making the ogre miniatures a top choice among wargamers.
Auroch Digital is a Bristol-based independent video games development studio and consultancy, known for our high-quality, faithful board game IP adaptations including Ogre, Dark Future and Chainsaw Warrior.
Steve Jackson Games publishes Ogre, Munchkin, Zombie Dice, Chez Geek, and a lot of other board and card games. Its big upcoming project is Car Wars on Kickstarter.
Another feature I included that is not on the original board is setup symbols. On each land space that requires pieces for the start of the game I then added the appropriate symbols. This makes setup so much easier.
The board is professionally printed, mounted on 5cm armour board and coated with a protective contact. It is incredibly smooth and durable. The printer did an amazing job and it was a terrific surprise for my fellow gamers when the arrived to see the giant board awaiting on the billiard table. The game was played with zest and was very enjoyable, however we ran out of time and so there was no victory outcome, although the Allies definitely had the upper hand.
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