The year is 1964. Bobby Bailey doesn't realize he is about to fulfill his tragic destiny when he walks into a US Army recruitment office to join up. Close-mouthed, damaged, innocent, trying to forget a past and looking for a future, it turns out that Bailey is the perfect candidate for a secret U.S. government experimental program, an unholy continuation of a genetics program that was discovered in Nazi Germany nearly 20 years earlier in the waning days of World War II. Bailey's only ally and protector, Sergeant McFarland, intervenes, which sets off a chain of cascading events that spin out of everyone's control. As the titular monsters of the title multiply, becoming real and metaphorical, literal and ironic, the story reaches its emotional and moral reckoning. Monsters is the legendary project Barry Windsor-Smith has been working on for over 35 years. A 360-page tour de force of visual storytelling, Monsters' narrative canvas is both vast and deep: part familial drama, part political thriller, part metaphysical journey, it is an intimate portrait of individuals struggling to reclaim their lives and an epic political odyssey across two generations of American history. Trauma, fate, conscience, and redemption are just a few of the themes that intersect in the most ambitious graphic novel of Windsor-Smith's career. Monsters is rendered in Windsor-Smith's impeccable pen-and-ink technique, the visual storytelling with its sensitivity to gesture and composition is the most sophisticated of the artist's career. There are passages of heartbreaking tenderness, of excruciating pain, and devastating violence. It is surely one of the most intense graphic novels ever drawn.
Because of the main character's ambiguity, it's tough to view him in a solely "positive" light. However, he does exhibit positive traits. HIs parents are positive role models -- two of only a few adults who are portrayed positively.
Inmates are concerned about being raped in jail, and readers "hear" a possible rape in progress in jail. There are several fight scenes and one situation in which an innocent victim is shown having a letter cut into his face as part of a gang initiation. People are intimidated with violence, and the main story involves the murder of a shop owner. The shop owner's body is shown in a flashback as well as in police investigator photos.
Parents need to know that Monster: A Graphic Novel is an illustrated representation of timely but strong themes in Walter Dean Myers' original novel. Street life, a murder, and life inside jail are realistically depicted. Parents should be ready to discuss the criminal justice system, racism, perception of guilt or innocence, and peer pressure.
Steve Harmon is a 16-year-old budding filmmaker awaiting trial for the murder and robbery of a beloved bodega owner. He sees his experiences in jail and on trial through the lens of a movie script. Steve grapples with fear, depression, and questions of whether he really is the MONSTER the prosecution says he is.
Readers may be wary of messing with a masterpiece when a new version of a classic novel is created, but the striking, eerie art of this graphic novel adaptation quickly puts those fears to rest. The fear, doubt, uncertainty and confusion of Walter Dean Myers' novel is all there. As with the original, you want to root for Steve -- to believe in his innocence and hold your breath for his safety as he navigates the horrors of prison life. Yet, as with the novel, readers of the graphic novel will find themselves doubting the innocence of a teen with so much to live for who's working so hard to convince himself he still has some piece of humanity left.
In the hands of indie comic favorites Guy A. Sims and Dawud Anyabwile, the book comes to life for a new generation of readers at a time when society's narrative about the humanity of boys and men of color is often subjective. Stark and open-ended, MONSTER: A GRAPHIC NOVEL is an excellent resource when discussing current events, criminal justice, and peer pressure.
Book One told half the story and left readers (and Karen) at a heartbreaking crossroads following a big reveal. It was assumed at the time that Book Two would follow shortly, as the 700 page work had been split up by the publisher to make for a more marketable package. In fact, Book One represented the majority of the existing manuscript, as the "remnant" of the original concept was no longer suitable to stand alone. Ferris began work on a completely new conclusion to the story. Creative, legal and business issues bedeviled the project, then COVID hit, and the world has had to wait longer than anyone expected to get the rest of the story.
My Favorite Thing is Monsters Book 2 focuses more closely on the relationship between Karen and Deez, whose sense of responsibility for his young sister forces him into some difficult, morally ambiguous choices. Karen finds herself in the throes of her first romance when she encounters the street-smart, resourceful and irreverent Shelly. Meanwhile, the doings of their upstairs neighbors, local crime boss Mr Cronin and his kindhearted wife, add a sense of menace and intrigue that readers will recognize from Book One.
Ferris came to her craft of visual storytelling via a long and unusual path. Both her mother and brother are accomplished artists, and her father was a gifted designer who created iconic toys like the Mickey Mouse phone and Simon. Ferris became emotional talking about the influence her father has had on her as she transitioned from her own career in industrial design into comics and graphic novels following a debilitating bout of West Nile Virus in the early 2000s.
That sense of integrity comes through in every line, panel and page of Book Two, as Ferris allows herself and her characters the space to explore their inner lives and the vivid landscape of late 1960s Chicago, rendered in luscious detail and dreamlike luminosity.
Ferris has not exactly been absent in the years between My Favorite Thing is Monsters Book One and Book Two, as she has toured, exhibited her artwork worldwide, and contributed stories to anthologies including a benefit for Ukraine and a comic to raise awareness of reproductive rights post-Roe. However, the publication of the completion of her (first) major work represents a welcome return. In 2024, the market for graphic novels is largely driven by work aimed at younger readers, while more adult-oriented titles need a combination of quality, star-power and luck to break through. My Favorite Thing is Monsters Book One kicked open a lot of doors for serious work when it appeared last decade, and a lot of people are hoping Book Two can repeat that level of success. Whatever its commercial destiny, it stands as a creative triumph and carves the faces of its characters into the Mount Rushmore of graphic novel classics.
She writes and illustrates quite a few webcomics and graphic novels. When not making books, she lulls away her time with essays on craft, life and experiences in the publishing industry. Some of her thoughts of art and life are rather unstructured and will evolve over time as this blog matures, as they should be.
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Monster is a multi-award-winning, provocative coming-of-age story about Steve Harmon, a teenager awaiting trial for a murder and robbery. As Steve acclimates to juvenile detention and goes to trial, he envisions how his ordeal would play out on the big screen.
Guy A. Sims, the acclaimed author of the Brotherman series of comic books, collaborated with his brother, the illustrator Dawud Anyabwile, in this thrilling black-and-white graphic novel adaption of Monster.
Monster was the first-ever Michael L. Printz Award recipient, an ALA Best Book, a Coretta Scott King Honor selection, and a National Book Award finalist. Monster is also now a major motion picture called All Rise starring Jennifer Hudson, Kelvin Harrison, Jr., Nas, and A$AP Rocky.
Wicked Tree Press publishes comics, independent novels and anthologies with a focus on strong female voices and genre fiction. Wicked Tree Press focuses on science fiction, fantasy, superhero and horror genres, but also accepts autobiographical comics.
A couple weeks ago Caramel reviewed the graphic novel version of the first book in the Percy Jackson and the Olympians series: The Lightning Thief, adapted by Robert Venditti, with Attila Futaki, Jose Villarrubia, Orpheus Collar, and Chris Dickey. This week he talks about the second book in the series: The Sea of Monsters: The Graphic Novel, adapted by Robert Venditti, with Attila Futaki, Tamas Gaspar, and Chris Dickey. As usual Sprinkles is asking questions and taking notes.
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