Re: The Simpsons Tapped Out Characters Stuck On Quest

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Fanny Lococo

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Jul 10, 2024, 8:58:36 AM7/10/24
to suikickgerpe

Santa Kang seems to be stuck on Pt. 2 of the Kris-Cross questline. I have the character & the costume. I was able to complete the first part. According to the fandom page, no other items/characters are required for Pt. 2. Only 2 jobs are available for the character right now.

To most players when the game was officially launched on February 17, 2012 (March 1, for all) the game was heavily buggy and glitchy. Towns were lost and reset to level 1. Roads, pavements and river sections and intersections spread out over towns (reported happening after visiting a friend's town and after logging in again, the game crashing) and unable to place them in obvious places.

the simpsons tapped out characters stuck on quest


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After the launch of the game, the official Tapped Out forum was inundated with users reporting problems, calling one of them the ""DC [disconnected] while loading friends city bug"", a major problem which encompassed when trying to visit a friend that is a lower level than you and being disconnected, your town is reset to look like theirs, losing buildings, characters, decorations, land expansions, cash and donuts in the process. Houses and buildings in the game that players have placed are somehow placed 'outside the land', and when you click to buy a land expansion, the land in which the buildings are on show up with a price[1][2]. There was also a glitch with towns also mixed together and buildings and decorations laid on top of each other.[3] There was also a friends glitch which made available to the player the ability to control the characters in that town.[4] Players also reported not being able to access friends' towns because they were on a different update, and the game offered the option to install a new update, but when opting in to do so, there was no update. This glitch/problem began occuring after the game had been removed from the App Store[5] So it appeared the bulk of the problems were to do with visiting friends.

Some of the problems also conveyed were duplicated buildings[6], missing buildings[7][8] and having been given game-halting quests to build a building they have already built, meaning players couldn't build anything[9][10] Quest statuses were also affected, with some going to "-2/1" (an example).[11] During February, EA posted a survey for users that experienced problems with the game.[12]

On March 3, the game was removed from the App Store, citing "positively overwhelming"[13] and unprecedented numbers of downloads having a detrimental impact on the servers, causing connectivity problems and criticism EA didn't even expect the number and improved server capacity. On March 6, the game had periodic outages to make fixes, as well as reporting on that day it had made fixes to lag and connectivity issues.[14] On March 7, it was announced that most connectivity problems had been fixed, but were working on a solution to player's characters or buildings that have disappeared and jumbled-up Springfields[15][13] Since March 9, no updates were made on the game's Facebook page, no updates from EA, apart from a post on the EA Game forums in April which showed an email reply from EA, saying that the company was STILL trying to fix the bugs.

On March 11, 2012, reports began of an error with player's Origin accounts. The error somehow made multiple Springfields on the user account, and in some cases, supposedly made the game wipe all the player's progress, and when they log in again afterwards, goes back to the player's former Springfield which progress was supposedly wiped.[16] This was supposedly fixed in May 2012.[17]

In mid-June 2012, EA took the game offline to fix the server, and to fix the Springfields which experienced problems.[21] When the game was put back on the server, a mini-update was released, with, as compensation, the player receiving 60, and some towns that experienced problems were replaced with preset towns designed around the level and development stage in the game the players were at. Players' donut balances were also restored to the correct amount, adding the 60 Donuts also.[22] Players still reported problems with the servers, however[23] On June 20, 2012, the game's Facebook announced it was "actively working on a solution" for the being reset to Level 1 glitch.[24]

It has been stated that the quickly-abandoned aspect of the game to steal a friend's Lemon Tree was one of the main problems of the glitches, where you can steal a lemon tree from one of your friend's Springfield, and if you plant it in your town within 24 hours, it will start to generate XP and cash; but when your friend visits your Springfield, they can steal it back.The game was finally reinstated across all App Stores in the August of that year, the majority, and nearly all the glitches fixed.

Also colloquially known as "Harpies", this glitch was found in the Valentine's Day 2013 event. The glitch is when the game freezes up and crashes, before continuously playing a 'harp sound' through the loading menu when the game is opened again. This glitch was reportedly fixed sometime after the event's end, but isolated cases still exist today.[27]

The Springfield General Hospital was implemented with the Christmas 2012 event on December 3, 2012. Ever since then, players have reported difficulties in trying to purchase the item, especially trying to trigger the Mr. Burns quest "Medical Industry Corruption" in the Hibbert Family Practice questline. This glitch was reportedly fixed with the November 27, 2014 update. The glitch was apparently partly due to Chester's quests involving the building when it might not be built.[28]

Players have since the beginning of the game reported characters vanishing from the game, especially during the launch where some important characters to complete quests disappeared, as well as Homer and Lisa, who due to their inability to be stored (as well as the Simpson House), caused the player to be stuck.

There have been many reports of characters, buildings and decorations vanishing after nuking, and there being no presence of them in the Inventory, where everything (apart from the Simpson House, Homer and Lisa, and any building used primarily in an event) go after a town being nuked. The cases of loss seem to be more focused on limited-time premium items[citation needed], but can encompass a variety of items.[35][36] Also said was that some items were locked and unable to be placed after nuking.[37]

Players have since the beginning of the game said their towns have been reset to level 1 or a lower level than what they were. During early-mid 2012, this glitch was commonplace and not fixable, but since then players who have reported this glitch have been told to check if they are logged into Origin or not.

At the same time, TinyCo's reputation precedes it - other licensed games like Family Guy: The Quest For Stuff were nearly all free-to-play gimmicks with very little substance. Would Worlds of Tomorrow be more of the same or a true Futurama game we could all get behind?

Off you go, apparently

When you dig down deep enough, Worlds of Tomorrow is a game for the fans. All of the game's written dialogue is charming and true to the characters, the animations are full of the weird Futurama wackiness you'd expect, and there are some fun RPG elements in there.

Worlds of Tomorrow plops you right down in the middle of New New York after mating hypnotoads render the fabric of space-time awry. It's your job to clean up New New York, unlocking blocks of the city and reuniting with your missing friends. You may need to take to outer space to gain specific items to unlock characters.

These forays to far off worlds usually lead to old-school RPG battles against the bizarre monsters and aliens that roam in outer space. You need to tap on your characters as a circle beneath them fills up to block attacks, while tapping enemies' circles at just the right moment to unleash your own offensive. It adds an active element to what would otherwise be a bland system.

The city map is an overwhelming mess of floating icons that are not only confusing, but often lead you to menus gated by IAPs unless you're willing to wait. On top of the standard menus, you've got menus full of things to buy and missions to complete for each building and character,, all of which require waiting or premium currency to complete.

And if you think you can escape to outer space and explore while your timers tick down, think again. You won't be able to add party members currently working on a quest back in New New York, so you're still stuck waiting for those dastardly timers to tick down.

Progress will be terribly slow. Worlds of Tomorrow is only truly enjoyable for brief stints of time. I'm afraid I'm conflicted on this one. I want to like it. It's clear that the game is trying to appeal to fans of the show. If Worlds of Tomorrow were stripped down to the exploration/RPG bits it would be a decent game, but as it stands now it's a bloated disappointment.

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