World Of Darkness Mummy The Curse Pdf 11

0 views
Skip to first unread message

Demi Kemmeries

unread,
Jul 6, 2024, 11:15:17 AM7/6/24
to sugatomca

World of Darkness: Mummy the Curse - A Review

World of Darkness is a series of role-playing games set in a dark and modern world, where supernatural creatures such as vampires,

werewolves,

world of darkness mummy the curse pdf 11


DOWNLOAD ✶✶✶ https://urlgoal.com/2z1oxu



mages,

and changelings exist in the shadows. Mummy: The Curse is one of the latest additions to the World of Darkness line, published by Onyx Path Publishing in 2013. In this game, players take on the roles of ancient immortals who have been reborn in the present day, with fragments of their memories and powers. They are called Arisen, and they must balance their duty to their ancient cults and their personal agendas, while facing threats from rival mummies, supernatural hunters, and a mysterious force called the Judges of Duat.

In this article, I will review the core rulebook of Mummy: The Curse, which is available in PDF format for $11. I will cover the following aspects of the game: setting, character creation, mechanics, and themes.

Setting

The setting of Mummy: The Curse is rich and complex, drawing inspiration from various historical periods and cultures, especially ancient Egypt. The Arisen were once powerful sorcerers who served the Shan'iatu, a group of god-kings who ruled over a prehistoric civilization called Irem. The Shan'iatu sought to achieve immortality by performing a ritual called the Rite of Return, which involved sacrificing thousands of souls and binding them to their own. However, the ritual went wrong, and instead of becoming gods, the Shan'iatu and their sorcerers became mummies, cursed to die and rise again in cycles of death and rebirth.

The Arisen have four aspects that define their nature: Decree, Guild, Affinity, and Judge. Decree is the role that they played in Irem, such as priest, warrior, artisan, or scholar. Guild is the group of mummies that share a common skill or interest, such as alchemy, magic, politics, or espionage. Affinity is the element that they are attuned to, such as fire, water, earth, or air. Judge is the patron deity that they serve or oppose, such as Osiris, Anubis, Isis, or Set.

The Arisen have access to supernatural powers called Affinities and Utterances, which are based on their aspects. Affinities are passive abilities that enhance their senses, skills, or attributes. Utterances are active abilities that manipulate reality, such as creating fireballs, summoning spirits, or altering fate. However, using these powers comes at a cost: every time an Arisen uses an Utterance, they lose a point of Sekhem, their life force. When their Sekhem reaches zero, they enter a state called Descent, where they become more animalistic and violent.

The Arisen are not alone in their struggle. They have allies in the form of cults and relics. Cults are groups of mortal followers who worship and serve the Arisen. They provide them with

resources,

information, and protection. Relics are objects or places that have a connection to the Arisen's past lives. They can be weapons, artifacts, tombs, or temples. They can grant them benefits or drawbacks depending on their nature.

The Arisen also have enemies in the form of rivals and adversaries. Rivals are other mummies who have conflicting goals or agendas with the Arisen. They can be from different decrees,

guilds,

affinities,

or judges.

They can compete for

resources,

relics,

or influence.

Adversaries are supernatural beings who hunt or oppose the Arisen.

They can be vampires,

werewolves,

mages,

or hunters.

They can seek to destroy,

enslave,

or exploit the Arisen.

Character Creation

Character creation in Mummy: The Curse is simple and straightforward.

The core rulebook provides a step-by-step guide for creating an Arisen character.

The steps are as follows:

    • Choose a concept: a brief description of your character's personality,

      background,

    and motivation.

    • Choose an aspect: select your decree,

      guild,

    affinity,

    and judge.

    • Distribute attributes: assign points to your three categories of attributes:

      mental,

    physical,

    and social.

    • Distribute skills: assign points to your 24 skills,

      such as academics,

    athletics,

    or persuasion.

    • Select merits: choose special traits that give your character an edge,

      such as contacts,

    resources,

    or fighting style.

    • Determine advantages: calculate your derived traits,

      such as health,

    willpower,

    or defense.

    • Choose affinities and utterances: select your supernatural powers based on your aspect.
    • Create a cult: create a group of mortal followers who serve your character.
    • Choose a relic: choose an object or place that has a connection to your character's past lives.
    • Write a backstory: write a brief history of your character's previous incarnations and current situation.

    The core rulebook also provides examples of characters for each aspect,

    as well as tips and advice for creating interesting and balanced characters.

    Mechanics

    Mummy: The Curse uses the Storytelling System,

    a set of rules designed to facilitate narrative-driven games.

    The core mechanic of the system is the dice pool.

    A dice pool is a number of ten-sided dice equal to the sum of an attribute and a skill.

    For example,

    if a character wants to shoot a gun,

    they would roll a dice pool equal to their Dexterity + Firearms.

    The difficulty of a task is determined by the number of successes needed to achieve it.

    A success is any die that shows an 8,

    9,

    or 10.

    A 10 is a special success that allows the player to roll another die and add it to the pool.

    A failure is any die that shows a 1,

    2,

    3,

    4,

    5,

    or 6.

    A dramatic failure is when the player rolls no successes and at least one 1.

    A dramatic failure means that something goes horribly wrong for the character.

    The Storytelling System also uses other elements to enhance the gameplay,

    such as conditions,

    beats,

    and aspirations.

    Conditions are temporary states that affect the character's actions and emotions,

    such as angry,

    injured,

    or inspired.

    They can be positive or negative,

    and they can be resolved by fulfilling certain criteria or suffering certain consequences.

    Beats are rewards that the player receives for resolving conditions,

    achieving goals,

    or facing challenges.

    They can be used to improve the character's traits or powers.

    Aspirations are short-term or long-term goals that the character wants to accomplish,

    such as finding a relic,

    avenging a rival,

    or discovering a secret.

    They can be used to guide the character's actions and motivations.

    Themes

    Mummy: The Curse explores various themes that are relevant to the genre and setting of the game.

    Some of the main themes are:

      • Memory: The Arisen are haunted by their past lives and their lost civilization. They have to deal with the fragments of their memories that resurface in their current incarnation. They have to decide whether to cling to their past or embrace their present.
      • Duty: The Arisen have a duty to their ancient cults and their patron judges. They have to follow their orders and fulfill their obligations. They have to decide whether to obey their duty or pursue their own interests.
      • Power: The Arisen have access to immense power that can shape reality. They have to use their power wisely and responsibly. They have to decide whether to use their power for good or evil, for themselves or others.
      • Death: The Arisen are cursed to die and rise again in cycles of death and rebirth. They have to face the inevitability of death and the uncertainty of resurrection. They have to decide whether to fear death or embrace it, whether to seek an end or a new beginning.

      Mummy: The Curse is a game that challenges the players to explore these themes through their characters and their stories. It is a game that offers a unique and immersive experience of playing as ancient immortals in a modern world.

      Conclusion

      World of Darkness: Mummy the Curse is a game that combines historical fiction, horror, and fantasy in an original and compelling way. It is a game that provides a rich and complex setting, a simple and straightforward character creation, a flexible and narrative-driven mechanics, and various themes that are relevant and engaging. It is a game that appeals to fans of role-playing games who are looking for something different and exciting. It is a game that I highly recommend for anyone who wants to play as an Arisen in the World of Darkness.

      If you want to buy the PDF version of Mummy: The Curse, you can do so from [here]. If you want to learn more about the game, you can visit [the official website] or [the wiki].

      3b01f9094b
      Reply all
      Reply to author
      Forward
      0 new messages