World of Darkness is a series of role-playing games set in a dark and modern world, where supernatural creatures such as vampires,
werewolves,
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mages,
and changelings exist in the shadows. Mummy: The Curse is one of the latest additions to the World of Darkness line, published by Onyx Path Publishing in 2013. In this game, players take on the roles of ancient immortals who have been reborn in the present day, with fragments of their memories and powers. They are called Arisen, and they must balance their duty to their ancient cults and their personal agendas, while facing threats from rival mummies, supernatural hunters, and a mysterious force called the Judges of Duat.In this article, I will review the core rulebook of Mummy: The Curse, which is available in PDF format for $11. I will cover the following aspects of the game: setting, character creation, mechanics, and themes.
The setting of Mummy: The Curse is rich and complex, drawing inspiration from various historical periods and cultures, especially ancient Egypt. The Arisen were once powerful sorcerers who served the Shan'iatu, a group of god-kings who ruled over a prehistoric civilization called Irem. The Shan'iatu sought to achieve immortality by performing a ritual called the Rite of Return, which involved sacrificing thousands of souls and binding them to their own. However, the ritual went wrong, and instead of becoming gods, the Shan'iatu and their sorcerers became mummies, cursed to die and rise again in cycles of death and rebirth.
The Arisen have four aspects that define their nature: Decree, Guild, Affinity, and Judge. Decree is the role that they played in Irem, such as priest, warrior, artisan, or scholar. Guild is the group of mummies that share a common skill or interest, such as alchemy, magic, politics, or espionage. Affinity is the element that they are attuned to, such as fire, water, earth, or air. Judge is the patron deity that they serve or oppose, such as Osiris, Anubis, Isis, or Set.
The Arisen have access to supernatural powers called Affinities and Utterances, which are based on their aspects. Affinities are passive abilities that enhance their senses, skills, or attributes. Utterances are active abilities that manipulate reality, such as creating fireballs, summoning spirits, or altering fate. However, using these powers comes at a cost: every time an Arisen uses an Utterance, they lose a point of Sekhem, their life force. When their Sekhem reaches zero, they enter a state called Descent, where they become more animalistic and violent.
The Arisen are not alone in their struggle. They have allies in the form of cults and relics. Cults are groups of mortal followers who worship and serve the Arisen. They provide them with
resources,
information, and protection. Relics are objects or places that have a connection to the Arisen's past lives. They can be weapons, artifacts, tombs, or temples. They can grant them benefits or drawbacks depending on their nature.The Arisen also have enemies in the form of rivals and adversaries. Rivals are other mummies who have conflicting goals or agendas with the Arisen. They can be from different decrees,
guilds,
affinities,
or judges.
They can compete for
resources,
relics,
or influence.
Adversaries are supernatural beings who hunt or oppose the Arisen.
They can be vampires,
werewolves,
mages,
or hunters.
They can seek to destroy,
enslave,
or exploit the Arisen.
Character creation in Mummy: The Curse is simple and straightforward.
The core rulebook provides a step-by-step guide for creating an Arisen character.
The steps are as follows:
background,
and motivation.
guild,
affinity,
and judge.
mental,
physical,
and social.
such as academics,
athletics,
or persuasion.
such as contacts,
resources,
or fighting style.
such as health,
willpower,
or defense.
The core rulebook also provides examples of characters for each aspect,
as well as tips and advice for creating interesting and balanced characters.
Mummy: The Curse uses the Storytelling System,
a set of rules designed to facilitate narrative-driven games.
The core mechanic of the system is the dice pool.
A dice pool is a number of ten-sided dice equal to the sum of an attribute and a skill.
For example,
if a character wants to shoot a gun,
they would roll a dice pool equal to their Dexterity + Firearms.
The difficulty of a task is determined by the number of successes needed to achieve it.
A success is any die that shows an 8,
9,
or 10.
A 10 is a special success that allows the player to roll another die and add it to the pool.
A failure is any die that shows a 1,
2,
3,
4,
5,
or 6.
A dramatic failure is when the player rolls no successes and at least one 1.
A dramatic failure means that something goes horribly wrong for the character.
The Storytelling System also uses other elements to enhance the gameplay,
such as conditions,
beats,
and aspirations.
Conditions are temporary states that affect the character's actions and emotions,
such as angry,
injured,
or inspired.
They can be positive or negative,
and they can be resolved by fulfilling certain criteria or suffering certain consequences.
Beats are rewards that the player receives for resolving conditions,
achieving goals,
or facing challenges.
They can be used to improve the character's traits or powers.
Aspirations are short-term or long-term goals that the character wants to accomplish,
such as finding a relic,
avenging a rival,
or discovering a secret.
They can be used to guide the character's actions and motivations.
Mummy: The Curse explores various themes that are relevant to the genre and setting of the game.
Some of the main themes are:
Mummy: The Curse is a game that challenges the players to explore these themes through their characters and their stories. It is a game that offers a unique and immersive experience of playing as ancient immortals in a modern world.
World of Darkness: Mummy the Curse is a game that combines historical fiction, horror, and fantasy in an original and compelling way. It is a game that provides a rich and complex setting, a simple and straightforward character creation, a flexible and narrative-driven mechanics, and various themes that are relevant and engaging. It is a game that appeals to fans of role-playing games who are looking for something different and exciting. It is a game that I highly recommend for anyone who wants to play as an Arisen in the World of Darkness.
If you want to buy the PDF version of Mummy: The Curse, you can do so from [here]. If you want to learn more about the game, you can visit [the official website] or [the wiki].
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