Original by Nathan Furst.Soo... this is it. My rendition of the piece by Furst. This one was requested by Mairanui. I decided to rename it, since it hasn't been confirmed wether this is actually Lhikan's theme, and I have another one coming up, too. Anyways, I hope you guys like it :)I Will Play Any Bionicle Theme!For more information, visit my BZP topic: -i-will-play-any-bionicle-theme/
In my favorite ever TikTok, creator Cris King puts on her best Professor Hubert J. Farnsworth impression and announces that she has perfected a device that will turn the user into a girl. Her invention? The cult-favorite Lego toy line, Bionicle.
So, naturally, the question required research. And by research, I mean digging out my old novels, my disassembled Bionicle figures, and chatting up trans Bionicle nerds on Twitter. Real scholarly stuff.
Not trans, because I would hate the transition process and even though I would enjoy being a woman, I also feel comfortable as a man. Also a huge Bionicle fan, I feel so sad each time I go to a Lego store and imagine there being a big shelf full of them. I feel like there might actually be a connection between my gender-related feelings and my childhood obsession with Bionicle. Maybe not the direct cause, but definitely a factor
Stumbled on this article which going down an extreme nostalgia-fueled rabbit hole. I had no idea the biolicle-to-trans pipeline was a thing but I sure did collect every one of them and a kid and memorized the alphabet cypher and watched the movies and read all the books and I sure am trans now.
Trans woman here, never realised this was a thing! I was heavily in to bionicles as well, also created my own documents of the lore, managed to collect all the golden Kanohi, even wrote to Lego to ask if they could send me the Mask of Time (Vahi) since it was only available as a promotional item in the US at the time. They did! Ahh, this article was weirdly affirming.
Why do you feel that talking about how trans people in particular have latched onto Bionicle takes it away from everybody else? The fact that trans people have found a deep connection to the series from how it handles gender and that it is something many trans people of that age have in common does not and should not make you feel that they are taking it from you. Nowhere is the article implying that only trans people enjoy Bionicle, in fact the author directly talks about how Bionicle was a hugely popular series in general. You need to take a pause and ask yourself why other people enjoying something you like for different reasons than you makes you upset.
Answer is straightforward. People obsessive and dedicated towards boncles are inordinately likely to be on the autistic spectrum. A significant percentage of transitioner people are autistic. Probably the same with the whole anime and furry cross over.
From its outset in 2001, the BIONICLE storyline has been told through a plethora of Media. Debuting in an Online Game and later appearing in a series of Comics, Books, Movies, and Animations, the BIONICLE franchise has utilized many forms of consumer-oriented media.
BIONICLE has been promoted with the use of online Websites throughout its run. The main website, Bionicle.com, was launched in 2001 to promote the line. The website would be updated throughout the year with the product launches and cover story material before being rebooted annually for the new releases. Several offshoots and related websites were also released, notably BIONICLEstory.com, a story focused companion website that hosted the web serials and served as a hub for biographies and other related information.
Many types of video games supplementing the line have been released; one of the first BIONICLE media was the Mata Nui Online Game, a Flash-based web game with puzzle and adventure elements. There have been three major online games, as well as numerous home and handheld console experiences.
Comics have appeared as a visual media for BIONICLE starting in 2001, with the first comic written by Greg Farshtey and illustrated by Carlos D'Anda and Randy Elliott. The comics, distributed by DC Comics, they came packaged free with the official bi-monthly LEGO Magazine. The series went through a number of different artists during its tenure, including Stuart Sayger in 2006 and 2007, Leigh Gallagher in 2008, and Pop Mhan in 2009.
BIONICLE's first generation had four direct-to-DVD movies made for it: a trilogy of movies from 2003-2005, created by Miramax and Creative Capers, and a fourth in 2009 by Tinseltown Toons. The second generation featured a 3D television streaming series on Netflix, BIONICLE: The Journey to One.
BIONICLE books made their debut in mid-2003, with a series initially written by Cathy Hapka before being taken over by Greg Farshtey. They were published by Scholastic in the U.S. and Harper Collins Children Books in the U.K. In 2015, a new series debuted, written by Ryder Windham and published by Little, Brown and Company.
BIONICLE has featured in LEGO's bi-monthly periodical, the LEGO Magazine (known under various names) with promotional and story information. LEGO has also released other theme-focused magazines - notably the BIONICLE Magazine series in 2016 - in conjunction with other publishers and distributors.
LEGO has periodically hosted contests featuring BIONICLE, dating back to the inaugural year. Many of these contests were held directly through LEGO via their magazine, but others have featured promotional partners and television networks for prize distribution.
Seven BIONICLE board games were released during the first generation of BIONICLE. The first was released in 2001, the second and third (the latter of which was based on the first movie) in 2003, and one per year through 2007.
Promotional CDs were inserted in sets for many years, starting with the Toa Mata Mini Promo CD. They contain information about the set, including promotional videos and biographies of the characters.
Over BIONICLE's run, LEGO produced and commissioned lots of music to promote the series. Many of these were used in commercials and promotional material while others were featured in movies, animations, and video games.
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