maybe consider removing the function - that you seemingly added with 1.31.0 - from the warcraft 3 launcher/updater that causes it to take the path to the gamefiles from the windows registry (without asking again if the path is correct!! ).
And some my wishlist for reborn:
make good stats site like dotabuff but for wc3 melee maps.
make some good replay viewer. Because this is just LAME. It is lame to have a prof game and without opportunity to watch replays from 1.30 patch, etc, etc.
Download all campaign maps and place them in the 'Campaigns' directory in your Documents Warcraft III folder. All you have to do is run Warcraft III and then go to Custom Campaigns. Select your campaign, and you're ready to go.
This campaign requires The Frozen Throne expansion of Warcraft III and patched toversion 1.26 or later. Currently Warcraft III Reforged does not support Custom Campaigns so this campaign is currently untested with that version of the game.
Special Notice for Patch 1.31: This version of Warcraft III has a major bug when loading a saved game where certain triggers may cease functioning entirely. The campaign is otherwise playable normally if you never load a saved game.
Frequently Asked QuestionsWhy does the campaign not load? Blizzard introduced Warcraft III patch 1.24 which changed a number of things internally in the way maps function in order to close an exploit that could run a virus on your computer. The older versions of Wanderers of Sorceria can be incompatible with this patch. A version working for 1.24 is made available for this purpose, but the older versions which work prior to this patch are still available as well.
Du mouvement du ct de Warcraft III, avec l'ouverture cette nuit du PTR 1.31. Les nouveauts sont trs nombreuses, avec notamment l'ajout de la version 64 bits, une longue liste d'ajustements d'quilibrage pour les hros, les units (nouvelle amlioration pour les Chevaliers), les objets (avec un nouvel arrivant) et les cartes (dont de nouvelles), des amliorations du ct de l'diteur et bien plus. Retrouvez sans plus attendre l'ensemble des dtails dans le patch notes ci-dessous!
Dev Comment: Spiked Barricades has not had much of a role in high level 1v1 games partly due to how long the upgrade takes to become effective and that it does not scale with high tech melee units. Giving the upgrade extra percentage based damage increases the effectiveness against late game units and reducing upgrade level count should help with it coming online faster. This does make the upgrade more complex, so we look forward to hearing feedback about this direction.
Dev comment: While the Knight is quite formidable in single combat with other units, we wanted to improve its role vs medium armor further than the default damage bonus of 150%. This allows Knights to be more threatening vs ranged units they chase down - such as Crypt Fiends - and increases their ability to fight against Mountain Giants.
Dev comment: This change is intended to help Human players transition to their Tier 3 units. Increasing base hit points should help reduce the reliance on Animal War Training, and reducing the lumber cost should slightly help the overall transition to these units.
Dev comment: The Hippogryph Rider is a merge of both the Hippogryph and Archer, this means they share hit points as well. This should have minimal balance impact beyond making it more consistent with their individual hit points.
Dev Comment: Increasing the speed of Gargoyles to match Flying Machines and Hippogryphs should allow them to better choose when and where they want to fight. Reducing their cost also helps in general with making them a more competitive choice against Crypt Fiends. Moving Stone Form to Tier 2 was also a piece of feedback we considered, but are not moving forward with right now as increasing the Gargoyles mobility and ability to regenerate hit points at the same time could push their harass ability into being too oppressive.
Dev Comment: With this item the Undead race will have access to an early game healing effect outside of the Death Knight. By using it in conjunction with Rod of Necromancy or Crypt Lord beetles Undead players should have more options as to how they want to creep and fight early game. The current stats of Ritual Dagger are likely on the strong side, which is to help promote testing. Adding a new item like this is a large change so we are going to be watching closely for feedback.
Dev comment: We get quite a bit of feedback about the Rings of Protection being under-powered compared to other items in their tier. So we are increasing the bonus armor they provide by 1. We are removing the highest tier ring as it is often less impactful for heroes who obtain it compared other options in that tier due to how armor has diminishing returns as more is added.
Dev comment: Currently, Cloak of Shadows has low desirability among many players. It also is one of the few items that deactivates for portions of the game without player input. Making it usable during the day should give it more flexibility.
Dev comment: Experience comes with the blood of your enemies! We believe one of the core fun parts of WarCraft 3 melee is the tension between players in how they level up their heroes. Tome of Experience changes this by giving the player who finds it a big bump in power but in a way that an opponent cannot prepare for or predict. Since this tome already has reduced effectiveness in late game there was concern that simply reducing its experience amount would make it feel uninteresting late game, while still maintaining its issues early game. So we are going to remove it.
Dev comment: This is currently the only aura item that stacks with a similar aura from one of the playable races. This is a slight nerf to Orc, but it does make the aura items overall more unified and operate without exceptions.
Dev comment: As a baseline, aura items should at least be the same as a level 1 hero ability. Since Devotion Aura and Vampiric Aura were buffed, we are increasing the effect of their respective aura items as well.
Umm i did all that but was the entire folder or do i take out everything from that folder and move it to the warcraft 3 folder cause i did this and the model are still the same. also when i did this my game updated on me should've ignored that right?
Eges96, Don't get me wrong, I am grateful for your hard work on your amazing mod. This is something I noticed even before they changed it to be actual pale skin in reforged as well as before this mod. It's always bugged me. All the Death Knight models skin colors look like a statue gray hue instead of a pale skin hue.
Now I am not asking you to swap the Death Knight's gender like in reforged. What I am asking here is to make the Death Knights skin color look pale and not like statues. Preferably in contrast to the skin tones used in your mod respectively.
Hey guys, i moved it all to the "Program Files/Warcraft III" folder, but it dont do anything, models still same. idk what to do, and yes, i extracted it from the folder how u all wrote here. someone knows?
I have a problem with the installation. According to the instructions you should unpack the 6thRelease into the war3 folder. But Warcraft III has no War3 folder anymore. Or at least the version I have (public test v1.31).
So where should you unzip the files? Into the main folder in the data folder? Should I create a war3 folder? And if yes: where? I have no idea. Besides, it would be a good idea to adjust the instructions to avoid such ambiguities, wouldn't it?
Having issues with some textures not loading. Many models are all single colour while others have partially new textures and partially missing ones. Especially neutral creeps and campaign unique models. In addition, loading some campaign maps crashes the game.
Wait a minute! How did you manage to patch WarCraft III to 1.29? And how exactly did you plan to patch the game to 1.31? The last official standalone patch was 1.27b. And the current patch level is 1.32.
Source: Pcgamingwiki.com
And why does Battle.net "refuse" to patch?
Hi the mod doesn't work on the 1.31 version for me at all!
the top version that this mod works for me is 1.29.2 but it has some problems like Arthas having an ugly face and no cage texture for the human chapter 1!
Otherwise great mod but please help me,,
I followed the instructions and it works but some units and buildings still have their old model in-game even though their portrait is new.
Night Elf's Tree of Life and most of the other units have a new portrait but retained their old model. How to fix this? Thanks.
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Ricordate che quasi ogni miglioramento al Warcraft III originale sar fondamentale e integrato in Reforged, per cui potete vedere queste patch come un anteprima di cosa ci aspetta in futuro. Iniziamo dalle novit generali per poi passare, pi in fondo, a quelle del bilanciamento.
Dev Comment: Spiked Barricades has not had much of a role in high level 1v1 games. Giving the upgrade extra percentage based damage increases the effectiveness against late game units, and reducing upgrade level count should help with it coming online faster. This does make the upgrade more complex, so we look forward to hearing feedback about this direction.
Dev Comment: Raising the speed of Gargoyles above ground units allows them to better pick off retreating enemies or intercept reinforcements trickling into the main force. They are still slower than the anti-air units designed to counter them though. Reducing their cost makes them a bit more competitive choice with Crypt Fiends.
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