Clicker Mobile

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Narkis Eatman

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Aug 5, 2024, 6:28:50 AM8/5/24
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i am Trying but my time management skills are profoundly subpar and i gotta implement the final building in the desktop version before the year ends or i will look like a ninny; i'll post progress on the mobile update while desktop goes through beta. on the bright side this means when i do release the new mobile version it'll have the complete set of buildings


I got the same trouble, in mobile device with Microsoft's Edge browser. I can solve the problem with: aria-haspopup="true". It need to add to the div and the :hover, :active, :focus for the other mobile browsers.


body, html width: 600px;p font-size: 20px;button border: none; width: 200px; height: 60px; border-radius: 30px; background: #00aeff; font-size: 20px;button:active background: black; color: white;.delayed transition: all 0.2s; transition-delay: 300ms;.delayed:active transition: none;Sticky styles for better touch screen buttons!Normal buttonDelayed styleThe CSS :active psuedo style is displayed between the time when a user touches down (when finger contacts screen) on a element to the time when the touch up (when finger leaves the screen) occures. With a typical touch-screen tap interaction, the time of which the :active psuedo style is displayed can be very small resulting in the :active state not showing or being missed by the user entirely. This can cause issues with users not undertanding if their button presses have actually reigstered or not.Having the the :active styling stick around for a few hundred more milliseconds after touch up would would improve user understanding when they have interacted with a button.


Doing this will mean that you need the rest of your page to also be "hoverable" so when you touch outside of the image it recognizes that info-slide:hover has ended. My trick is to make all of my other content dummy links.


I was looking for a pure-CSS solution and :active wasn't exactly what I was looking for because an element will only be active during the click / touch, meaning the hover/active state will either be visible very briefly or, if you keep touching, your finger might cover up the element. Some people might prefer this behavior but in my case I rather wanted a "toggle" and keep the "hover" state once touched, and allow the user to disable the state again by touching the screen somewhere else.


I would like to get the "easy" achievements to increase the milk power. I saw that the "dunk the cookie" achievement is different on mobile phone and consist in dislodging the cookie. I saw advices on reddit, telling to disable "cookie wobble" option, I saw some tips but I think I still don't understand, or maybe those advice are obsoleted since v7.17 ? Well.. Does someone knows how to do ? It can be a slight improvement in the wiki if there were an achievement guide or something. Thank you ! :)


Students can use their mobile devices as clickers/response devices by downloading the PointSolutions app, available from the Apple App Store and Google Play Store. After signing in to their Echo360 PointSolutions account, students will be able to join a session from the app.


Students may also participate in polling sessions via their web browser by visiting ttpoll.com/ and signing into their Echo360 account before joining a session on a web browser. All participants using PointSolutions must use the Ne...@tennessee.edu format when creating accounts and logging in to a polling session. This will ensure the participant is connected to the correct profile and session data is saved correctly.


Below are step-by-step instructions for logging in to a polling session using the PointSolutions app and web browser. This article also contains brief supplementary instructions on how to respond to multiple-choice, short-answer, numeric, and essay questions using the PointSolutions app on a mobile device.


This two-minute video demonstrates how to join a polling session using the PointSolutions app on a mobile device. Please note that the video reflects an older version of the app and uses TurningPoint branding, but the process is otherwise identical.


Educational technologies used to engage students in the classroom are know as clickers, student response systems, or audience response systems. EDUCAUSE has collected a list of clickers and their platform options.


Cookie Clicker Mobile is the official mobile version of Cookie Clicker, currently in beta. It was introduced in v2.018 and is currently on version v8. It is currently fully free unlike the steam version.


Orteil has stated there are some things in the desktop version that will not be implemented in the mobile version, like the Dungeons and Gardens, due to them being too complex. The game also doesn't allow a large collection of upgrades to be put into the permanent upgrade slots.[1]


Idle clicker games are quite popular at the moment, and although the idea is simple the content is rapidly getting more complex. I thought it would be a good time to do a clicker kit for the asset store.


Note: Using the PointSolutions mobile app requires an internet connection via wireless network or cellular service. Using your cellular connection may incur data charges from your mobile carrier. Additionally, if the wireless and cellular are not working for some reason in the classroom, then you will not be able to receive clicker points for that day unless you also have your physical clicker with you.


PointSolutions Mobile is an app for iPhones, iPads, and Android devices that can also be accessed by a web browser. Instructors have the option to allow students to use the PointSolutions Mobile app in place of a clicker in classrooms where there is sufficient Wi-Fi coverage.


Note: Instructors are not required to allow the use of PointSolutions Mobile if they prefer their students not to use mobile devices in class. To join a classroom clicker session using PointSolutions Mobile, students enter a unique Session ID provided by the faculty member.


In order to save time in each class notifying students of the session ID, it is recommended that you reserve a session ID that is then reused during each class. If you do not select Reserve, a new ID must be generated for each class session where the app is used. In order to Reserve the session ID, follow the steps below:


In the event that you lose connection to the internet during your session, you will receive the following error: The connection for mobile responses has been lost. To fix this issue, follow these steps:


hello guys, i am making a clicker app and i was wondering if its possible to make an anti auto clicker because the game is not fair to play if someone has an auto clicker. is something like count how many times a player has clicked the screen and if the number of clicks (x) goes over this amount (y) under this much seconds (z), its probably an auto-clicker, or any other ideas. thank u anyways


I'm mentoring a group of students who are involved in an open-source project and are interested in developing an andriod/IOS app which provides similar functionality to clickers in the classroom. Our plan was to develop this application to work with a plug-in module we would develop for moodle. We've noticed that, in a few spots, this sort of functionality is listed as a potential target for future versions of the mobile moodle application. I would like to know if this is indeed the case, or if there are similar projects that exist that we should first take a look at. I've found plug-in's for 3rd party clickers, but we're more interested in using phones as the actual feedback device.


There is a module for 1.9 called EasyVoter. We have upgraded to 2.1 and miss the functionality. This module works with any browser, including phones. I am not sure if this helps, but it can't hurt to take a look at the code.


UWF uses Point Solution Clickers and software to provide an audience response system for instructors and students. Point Solutions integrates seamlessly into Microsoft PowerPoint, allowing students to participate in presentations using a response card, also called a "Clicker". Students can purchase a clicker in the UWF Bookstore or through the TurningPoint Cloud link in eLearning.


Each student must register their clicker in eLearning before the clicker can be used in class. Registering your clicker assigns your clicker Device ID to your student number. After registering your clicker device, when you use your clicker to log attendance, assessments, or other interactions with a TurningPoint presentation, the information is logged under your name and student number for your instructor or presenter.

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