Fmrte 2013 13.3.3 Crackl

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Elliott Davis

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Jul 11, 2024, 2:57:26 PM7/11/24
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The first thing I do whenever I play a sports game is go into the editor and change the superstars ages to 20. So that they have their entire career ahead of them and are around longer to play with and against.

To explain. I have fm19 and fmrte19. But I have to admit I'm one of those ea fm simpeltons. I like to see and build up the club buildings, have private life options and most of all, have a general number between 1-100 to represent how good a player is. Sue me.

Fmrte 2013 13.3.3 Crackl


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So when I got this game first I choose the richest club for a quick test. With the available budget I selected some players like Messi, debruyne and even created a maxed out player and started a Season. But after a few short months I noticed that players had lost significant amounts of attribute points. That completely turned me off the game because of how unrealistic it was to have these big drops in such a short amount of time when the player is perfectly healthy.

I know that the freezer button in the information pages for players and staff adds them to the freezer list page. But does that work in conjunction with the freezer settings (the one in the screenshot you posted)?

Oh and by the way. Which side in these means "will be frozen" and "will not be frozen". Because in fmrte it says "attributes" and "attributes to be ignored". In a way I can twist my thinking so that "will be frozen" could apply to either side.

I need to know so I can set my freezer options up in a way that only the playing/mental attributes get frozen, allowing players to still age and have changes in morale and fitness. Combined with the option for frozen attributes to increase that sounds like a perfect fit for my needs and fix for the problem I encountered when playing first.

Under the 'Attributes' WILL NOT be frozen and under the 'Attributes to ignore' WILL be frozen. Making will be frozen on both side requires a source code change. Only the developers can do that. The way it is now is OK.

Although I have not frozen players for a while as it is not realistic, I am sure you can select multiple players and apply the freeze. When I did freezing, it was only for one player. The option to freeze when FMRTE starts is what you do to keep the players frozen. The game and your save HAS to be loaded in FM before you can open FMRTE to load your save to apply the freeze.

not having FM 19 on my PC anymore I am unsure if there there has been any changes to the freezer settings in 21 version[I doubt it] but the answers given should assist you it is a feature I have experimented with to see how it works[and I suggest having a play around to see what suite your needs] but I do not use personally if and when I ever get around to starting a save game?

Thanks for the replies. That is great. Sure, freezing players ain't realistic. But I figure if I freeze them all so that they can never get worse but only improve, the overall competitive balance won't really change. And since not all the players even have the potential to become a max player, you won't have them on every team. Some might not even max out their potential, since I assume at certain ages development slows/stops.

Although the freezer is still somewhat strange. Partly because the freezer settings use attribute as an overall term as well as attributes that players have. Using 'data' as the overall term would've been less confusing. Since things like 'first name's, 'city of birth etc are not attributes.

And since you said that everything under "attributes" are the things that will not be frozen, and only the stuff under "attributes to ignore" will. Since by default everything is set to be under the "attribute", doesn't that mean that when you actually add a player to be frozen under default settings, nothing will be actually frozen with that player. Since nothing is set up to be.

Think that's different in your fmrte21 version to my 19 version. Went to the same page you were on in the screenshot. The options I have on the right are different, although 'select all, 'freeze selected & 'unfreeze selected are there. But there is no option to freeze or unfreeze on right click.

Thought I'd post an update for those poor souls like myself that are interested in these settings/style of play, that play this version of the game (and that version of fmrte) because they don't wanna pay full game prices to get every new version of a game, when it's hardly different from the previous version.

Anyway. I set fmrte up as previously detailed and created my club. After doing my transfers and putting mine and a lot of other players on the freezer list, I started out my season until some development graphs appeared for some of my players. And I noticed some attributes were going down. For the most part only by like 0.2 or so, but some even lost full points. My oldest guy lost 3 points in bravery in one month.

Sadly it took me until that point to finally have the idea to freeze a players age. I had one that had his 24th birthday coming up so I tried every which way in the settings to freeze his age. But every time he turned 24.

Bit stomped now since I like to have mostly young players under 25 and bring up youth players and see them grow over time. And if the freezer doesn't work as I hoped and players lose attributes that fast and easily, that approach doesn't work.

To clarify. Fmrte works for me otherwise. Changing attributes, birthdays, relations, money, swapping players. I could edit anything and that worked. Hopefully it might be different for other people on their version.

First thing, If you have "Attributes can increase -ON" Then you cant freeze age, if will continue increasing. If you want players at stay at certain age you should make a seperate Preset with their unique ID and you should run once every year in game.

All the attibutes under "Attributes to ignore" - They wont stay frozen, they will decrease and increase
All the attributes under "Attributes" will stay frozen if "Attributes can increase if - OFF". if "Attributes can increase is - ON" attributes will increase but wont decrease.

Well when i said i tried the age freezing every which way, that means i tried it on either side with "attributes can increase" checked and also unchecked. Which is why i came to the conclusion that it's not Working. Only 4 possible settings to try there, which i all did and none did the trick.

I also added pa & ca but only as an added measure. I don't think pa would actually ever change and when I freeze all the attributes (and assuming it works) then ca should technically also get frozen by proxy.

The reason is that on checking the game out at first I noticed what I consider unrealistic decreases. When a player goes down 2 or 3 points in a single month that is a bit too much imo, considering attributes only go from 1 to 20 (or 0 to 20).

Well nothing is perfect I guess. Already mentioned that when I edit a players age from say 33 to 20 years, that player will still retire from national football as if he was still 'old' and not according to what his new in-game age. Noticed that when zil retired from the national team after I had made him 18 (and changed him into Thomas hler because that is one of my all time favorites and i never liked zil to begin with). Saw the message that he retired, went into fmrte to delete the international retirement but he still hasn't played a single match for germany since. Not even on their youth squads.

And sadly there is no way in fmrte to deal with the players constant whining over first team playing time. I like to have every position filled twice by roughly equally good players and then rotate pretty much the entire squad every match. But due to starting in the lowest league and my second squad not having any league, i have no second squad yet to bring in players from when there is a lot of injuries happening. So i had to make my first team bigger than i normally would. They still get equal playing time, but i think it's making their complaining worse. So now i use fmrte to introduce short term injuries when too many of my players are available to play. Can't complain about playing time when a guy is out injured i figured. Hope that puts a stop to their whining, because it's getting on my nerves. But hey, even though fmrte can't deal with it directly, it does allow me to injure them to hopefully deal with it.

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