Re: Turn Off UPnP Now!

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Mina Spartin

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Jul 18, 2024, 1:00:13 AM7/18/24
to submadamma

First of all, are you using the bt homehub as the modem? If so, enable upnp and disable upnp on the xr500. You can only have upnp installed on the 1st routing device in your network chain otherwise there will be conflicts. Once you have done this you should have upnp ports listed on the bt homehub.

Are the devices that would require an opened port e.g. CoD on Xbox actually online at that time? If so click the refresh button on the UPnP page. UPnP opens ports as and when they're needed so if it's not being used it may not be shown. Also are you using the XR500 DMZ?

Turn off UPnP now!


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Yes the PS4 was on at the time and then once CoD was online ( searching for a game) I clicked refresh and still nothing. As for xr500 DMZ, I will double check when I get home from work but i dont think i am. Thanks

Then I assigned a static up via LAN settings on the xr500, rebooted console and COD then had moderate but still nothing in upnp. I realise open is what I want but I'm curious as to why nothing will show up in upnp. I am not using any ad block and using Google chrome on Windows 10.

It seems like a weird aesthetic issue as it is actually working so fortunately it is a minor error. Increase the time to live to 20 and see if it starts appearing, if not change back and then I would recommend going here and logging in: then should find a number for Netgear Support, give them a call and see if they have any other suggestions.

The hg612 i was using is locked, i have an unlocked one which i plugged in and upnp on that one was turned off, still no ports like 9307, 9308 and 3074 being LISTED even though they are being opened as i have open NAT in CoD

Yep i increased it to 20 still nothing, I also phoned netgear support and they are telling me that it is supposed to be like that. Can anyone confirm for me if CoD's 3074 port is automatically listed for them?

I do have 2 consoles but after installation, before the second console was even turned on, I booted up the first PS4 and ran CoD and nothing was listed under upnp, I haven't tried wifi just wired, I will give it a go..

I do get the ports listed. The hg612 does it have a router mode? If so are you able to change it to modem mode or put the XR500 in it's DMZ? At the very least are you able to lower it's firewall/security settings?

Interesting... The HG612 (BT Open Reach PPPoE) modem is exactly the same model I have. The R1 opens UPnP ports reliably with it and lists those ports for all devices. What you are describing is what I have been experiencing. I have found I have to launch games in quick sucession (load, quit, re-load) to get an open NAT, and like yourself no ports will be listed on the upnp page even when increasing time to live option. Only 1 entry has ever appeared and that is for the XB1 XBL service, and nothing else.

weirdly , at present te UPnP screen is showing My Pc as using UDP 63250 ... ? yet when i do a "netstat -noa" via cmd prompt, this port is NOT being used by anything ...? but this has been showing on the UPnP screen for a day now.

I reported the UPnP issue, along with unreliable port triggering and port forwarding (note this in netgears menu; thus netgear software) as soon as I got the XR500. So the issue along with detailed network captures of what was happening to allow further analyse of what is happening. The suspicion is that the netgear code is using a the buggy version of upnp. Most of the open source community that produce custom firmware have reverted to the older more reliable version.

I've enjoyed playing some custom missions with my friends, but i was always the one that made the missions and hosted them. But since a month or so (Tank DLC) my friends can't see my server anymore and we've tried all possible ways to join: "Join friend", "Direct Connect" "Friends" "Recent" "Filter by host" "Filter by mission". We've even got so far to try to join with the launcher browser. When we tried that they see my server name and can enter the password but they crash when the game starts. My brother is able to join, proberaly since we live in the same house. I didn't touch any router settings and my firewall isn't blocking the network. Any ideas?

then go to what is my ip or some website like that to see if both match. if they don't, means you have shared ip and you cannot host anything. ISP's give a shared ip and in return you pay them extra for a static ip. happens a lot here these days.

Hey, this is a few years after, but I suddenly had this issue happen to me today. No updates on my PC happened, I haven't restarted it, I opened all the ports mentioned above aswell and I'm getting the "check UPnP/IGD on your router" error, anyone knows something to do about this these days?

P.s: Love goko--'s picture, big fan of that album from Faith No More, lol.

Same for me. I don't understand why my router is not reachable (192.168.1.254) on my ethernet/CPL linked PC (which can access internet with no problem), but I can reach it in WIFI laptop. The problem is that router can open uPnP (no clue for IGP) and port forward ports for custom games, but it attributes this rule to the laptop only??? Why this selectivity??? So, my main PC seems to ignore these rules. No error on laptop, "fail to port forward upnp/igp" or something like that on my main PC.

Yup can confirm this is still happening to me. I am back cause now it's started happening to one of my friends aswell. It was working fine for him by August since I had him host our games since I couldn't anymore, but today we realised he has the same issue now. We can't host private games anymore.

Same thing suddenly happened to me a few weeks ago, and I'm unable to solve it. I've used Google Nest Wifi and Upnp for years without problems. I can still join other servers, but my friends can't connect to me anymore (server not responding error message). No changes or updates are involved. Both Windows Defender and Google Nest router seems to be set up the way they should. If anyone can shed some light on this matter (in addition to the obvious facts stated above) it would be appreciated.

Same issue, need someone's help. UPnP was working a few months ago, and now that I came back into Arma it won't work anymore. I have automatic UPnP set and my prots 2302-2306 are already open. Tried resetting Firewall's rules (outbound and inbound) to see if any recent update had f*ed up stuff, but nothing changed. While hosting, the automatic upnp list shows that is using the ports (2302, 2303,. 2304 and 2306 on UDP). Please help.

If anyone still has this problem, check that you have a public IP and not a CGNAT. I'm not an expert on the subject but CGNAT was the reason why I couldn't use UPnP for Arma 3 or anything else. I got a public IP for free from my ISP and it solved the problem.

If you don't know what UPnP is, you probably do not need it. Worse, your home router probably enables it by default, opening you up to potential security issues. You need to disable that crap right now. I'll explain why later in this post, but please do this first. Google "disable upnp netgear" or "disable upnp tp link" or "disable upnp ROUTER MANUFACTURER" and follow the instructions. I'll be here when you get back.

Your home router is also a firewall, which means that when a packet comes in, unless it's a response to something you asked for (like the contents of a web page) your router just drops it. This is mostly what you want. But sometimes, you do want packets to be allowed--for example, if you are running a game server.

In that case, one solution is to go into the router configuration and tell it "packets on port 8458 should be allowed in, and they should go to my game server running at IP address 192.168.1.7". This sounds a little scary to some users, and it would be nice if there was a way to do this automatically. Enter the UPnP protocol.

UPnP is a protocol designed to, well, solve a completely different problem. It's mostly about allowing media devices on your network to discover each other--in theory, it would let your iPod talk to your TV and play music there. Mostly it's not used these days, but it turns out that in the 73-part standard, one small section (IGD_PCP) discusses a protocol to allow devices to automatically open up ports.

This was an obvious problem, so somebody came along and invented a better protocol called NAT-PMP. Then that was revised even better, to be just PCP. But UPnP was baked into enough stuff that it never died, so now we have three protocols to do the same thing. Your router probably secretly implements all of them and wraps them into single setting called "UPnP".

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