I've attached the approach and basic vehicle image. In general the approach is:
- split vehicle into two: front and back -
1. prop.spin script to produce a prop slipstream for first row props
2. include this in wing evaluation VLM for front wing
3. compute_wing_wake at the x-position of second row props
^ edited to take VD from already computed VLM
4. compute_propeller_nonuniform_freestream for second row props
5. prop.spin for next props slipstream
6. include this in next wing evaluation VLM
It could be that this approach isn't appropriate for Fidelity Zero wakes, but otherwise I'm not sure what might have gone wrong. I'm thinking that it might be to do with the wake calculated from the first prop-wing, and whether this is creating the correct trajectory ie. taking into account angle of attack and gravity? I'd love to hear your thoughts on my approach to this case study!
Many thanks,
Beth