Soundforge 10 Keygen 64 Bit

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Mary Hargrove

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Aug 21, 2024, 2:42:49 AM8/21/24
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Hi, I just bought a focusrite Scarlett 3.0 usb interface, and when I went to record things into Soundforge audio studio ,the audio showed up in one channel only. I thought it may be because of an older version of soundforge (9 or something) so I upgraded to audio studio 14 and the same problem exists. This didn't happen with my old yamaha usb mixer, so I am wondering if it's the controls in the focusrite or something I need to alter in soundforge itself. Thanks for any advice

Soundforge 10 Keygen 64 Bit


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Yes, I use a standard xlr cable for the mic and the USB cable that came with the unit. When attempting a recording with a bass guitar I am using a standard instrument cable. The conditions did not exist when using my old USB mixer. The cables have not changed.

The standard cables fir microphones and guitars are usually monophonic. Look up pictures with the differences between monophonic and stereo audio cables. You'll see that the phone jacks look different.

Check the audio device settings in "Options> Preferences> Audio", in the Record tab settings, confirm the Scarlett interface left channel is assigned to SF Channel 1, the right, to SF Channel 2.

So I figured it out finally once I had time to sit around and fiddle with it @rraud you were mostly correct here, and I thank you again for your insight. In Sound Forge Audio Studio 9 there is no "record tab" but what I had to do was set the recording device as "input 1" or "input 2" depending on which one I was using. The signal came in through both channels. In Sound Forge 14 it was as you said- on the recording tab i merely had to specify the input of the audio device, once I told it which one to use (Focusrite USB ASIO in this instance). I can get back to recording now. Woo!

When using Sound Forge and playing back files I always get a small click/pop on play start. Sometimes it seems part of the audio is skipped too, especially at start of the file. It doesn't happen when playing with loop mode when the file starts over. And with Nuendo I never have any problems, only Sound Forge (version 9.0e) and when starting playback, no matter where in the timeline.

Also, this happens with both my quad core desktop and dual core laptop, both with Windows XP SP3. I also remember the same thing occurred with Multiface (1st edition) I have in my studio, when I used it with PCI-card, the same quad core desktop and Sound Forge.

The drivers and firmware are current. I've tried fooling around with different driver options in Sound Forge, even changed some buffer options but it doesn't help or maybe I just don't know the correct combination.

This problem is a minor nuisance when playing back whole songs but when checking out small files like sound effects it is highly annoying as I can't really be sure whether the click is in the file or not. Skipping parts of audio makes it even worse.

Even more disconcerting, jumping around in a long file using a mouse clicks (especially at 96kHz) will occasionally produce a brief burst of digital noise - like playing back 'non-audio' data. It is not in the RME drivers because it appears on the playback meters within SF. Seems like disc I/O screws up - like using the wrong buffer. Me and my DAW builder have not been able to track this down so far.

It seems Sound Forge 10 has indeed solved this problem! Not perfectly, though. Using ASIO drivers creates a weird effet - when stopping playback, SF seems to repeat some buffer creating a delayed pattern, like a last beat of the bar is repeated. Luckily, using MME drivers this doesn't happen at all and the clicks/pops are gone.

Be aware of the upgrade offer though - VAT gets added to the price in the last pages of transaction (EU VAT for me, living in Finland) and there's no special field to insert EU VAT number of your company to get rid of this extra cost. I kind of wonder where the EU VAT cost really goes when billed by US based company. I'm guessing to Sony's pocket. Consumer service form is full of annoying little questions like version numbers and such which are not related to purchase details at all. I won't even bother...

It seems after Sony purchased Sound Forge, the software has been getting buggier, updates are not that common, new versions cost more and add less interesting features - topped with cumbersome customer service. I just hope they won't ruin this once great software in the long run...

I have also had a problem with the Asio drivers on SF Audio Studio 9.0d on another i7 DAW which is used for broadcast purposes, and has a couple of HDSPe cards. On entering record or playback, an exception occurs and the program quits. Doesn't do it with WDM drivers (but this is not an acceptable solution). SFAS9 is in constant use on my P4 Centrino laptop (with FF400) and I basically regard it as bulletproof (also used for broadcast purposes) in that environment. Not so on the i7 obviously ...

SF should be no problem on multi processors as it was dual processor capable back like version 5. But I think former SF resources have been progressively drained to support other projects like Vegas and ACID. Also subject to creeping featurism ... still haven't worked out whether event based editing is their response to WaveLab montage.

This is easy to fix in soundforge and I presume other Sony software.
You are for sure using the Windows Classic Waves driver in forge in order to support other sample rates as ASIO would play perfectly.

Go to the Audio settings for soundforge. In SF10 its Preferences/Audio.
Click on advanced tab and change the buffer size to around 1024.
This buffers the first 1024 bytes before playing and works perfectly - no pause, no clicks.

As I mentioned in my title, I have no sound in Sound Forge 8.0d on my right channel IF you are listening to the audio on speakers. If, however, you plug in the headphones into the front of my Focusrite LE sound card, the sound is there. The sound meters in Sound Forge does show the wave files and the volume of the playback even though you cannot hear it in the speakers. I am working on a Vegas project and making copies of the wave files for editing in Sound Forge. I am using Vegas 7.0d.

Thank you for the catch. One other thing I tried, opening a DVX100a 60i avi file directly into Sound Forge that I had captured last year using Vegas as my capture program. Again, the sound shows up in the right channel on Sound Forge but can only be heard through the headphones.

Both sets of waveforms show up in Sound Forge and I can jump between them or listen to them together or individually on the headphones. I can reverse channels, still hear either/or on the headphones but the right channel can only be heard through the headphones.

Seems to me like if you see both left and right channels in Soundforge it ought to play. Since you can hear it fine in the headphones it sounds more like a soundcard routing or soundforge channel routing issue.

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