I spent some time working on a parking, un-parking, and auto start routine for Stringman and documented the process along the way. This is an absolutely necessary feature for livability. But there is still a long long way to go to “reliable appliance”.
Designing a Self-Parking and unparking feature for Stringman
The marker display box above the gripper has also had a slight redesign around small carabiners so that it will be easier to disconnect all the lines for storage.
The gripper also now incorporates a small cooling fan, which requires some holes in the face plate. Which design do you like more?

When stringman grips an object whether automatically or manually, it now seamlessly transitions between finger movement and constant force gripping based on its finger pressure sensor.
This means you can grasp things delicately even if you’re not in the room with the gripper looking at the object for real time feedback. As you lessen the grip force (holding B on the gamepad) as soon as it crosses zero, it switches back to opening the fingers at the commanded rate.
This way it can also release objects of any size in a quiet and minimal way without just blindly opening the fingers to maximum extent.
Massive performance optimizationsAfter a brief foray into trying to use dedicated nvidia hardware to accelerate the tag detection and video transcoding, I decided their walled garden wasn’t worth the trouble and came up with my own optimizations for the CPU bound apriltag library
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